Rifleman Archive
Thread: I need a bit of advice...
Another note, NEVER switch to your rifle in melee combat unless your opponent is KD/dizzy. Once you switch to your rifle the opponent gets a to hit bonus on you AND your unarmed toughness skill mod isnt in effect so you take A LOT more damage.
The benefits of rifleman/tka are as follows: Ranged/Melee defenses, all possible status effects, mind damaging attack, ranged/melee fighting capabilities, and meditation to heal up any poison/disease or wounds you recieve along with PB and force of will.
Combined with anything else, this template is a force to be reckoned with.
BadDawGe wrote:
Id say just do TKM/rifleman, I racked up some serious pvp points there. Shame on anyone who said TKM sucks because of armor. The whole point of tka is that you can deliver rapid blows and apply all of the available state effects. You need to go from intimidate to stun to blind to dizzy (if you can land that) and then most of a defense stackers defenses are dead and you have a very potent KD and there is a good chance that if you can time yourself you can get them knocked down while still spamming unarmed head hit.
Another note, NEVER switch to your rifle in melee combat unless your opponent is KD/dizzy. Once you switch to your rifle the opponent gets a to hit bonus on you AND your unarmed toughness skill mod isnt in effect so you take A LOT more damage.
The benefits of rifleman/tka are as follows: Ranged/Melee defenses, all possible status effects, mind damaging attack, ranged/melee fighting capabilities, and meditation to heal up any poison/disease or wounds you recieve along with PB and force of will.
Combined with anything else, this template is a force to be reckoned with.
/agree
I think people try and pull the 80% armor makes TKM useless argument way too much. For one, what damage type can't get 80%+ resists? Only stun, but with stun-layered armor and an imperial psg the only one who can deal any decent stun damage is a rifleman. TKM has great status attacks(blind,stun,dizzy) all at the speed cap as well as great defenses, not to mention one of the coolest profession lines in the game (meditate). With the fix of Fencer's bugged attack what do they have going for them? Good defense and an AP0 stun weapon.
So TKM is still a viable pvp profession, of course you are still pretty susceptible to poisons/disease, unless you manage to kill the person fast and can meditate it off (good luck). So you'll have to spend a lot of your pvp'ing grouped with a doctor to be better off.
Some of the best pvp'ers I know are still TKM/doctor, and they manage to do quite well despite the existence of 80% kinetic armor.
Keeno_Kilimal wrote:
Thanks a lot for your opinions and advice! I think I have found my path and it will be MR/TKM/Fencer and hopefully that will give me all I need for both PVP and PVE combat. Playing is believing so here goes nothing! Again, many, many thanks to all for their support!
Message Edited by Barb-Wire on 07-26-2004 02:42 PM