Rifleman Archive
Thread: +25 Rifle Accuracy
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Nagabacca
Tue Jul 27, 2004 5:12 pm
#1
First off, excuse me for barging onto your board, i'm not a rifleman 
I bought a +25 rifle accuracy AA, for a friend who i know is a high-end player, who has a rifleman.
Some guy hits me up in game, and tells me that i'm a noob for buying that tape, because rifle accuracy is cappedat +7, and +10 for accuracy whilst moving (something like that anyway).
Is he just another "i know it all", or is there a defined equation or dev post (or even suggestion) that would allude to his statement being true?
Incidentally, i scored it for 15m - good deal / bad deal / sucker?
Thanks
Naga
OditeFosore
Tue Jul 27, 2004 5:20 pm
#2
Hehe, that's funny naga, looks like whoever was trying to give you a hard time is more of a "noob" than you are. There's no cap besides the standard +25 max you are allowed to obtain from SEAs.Hope your friend enjoys the tape, that's an excellent pick up for any serious PVP'er. 
Barb-Wire
Tue Jul 27, 2004 7:34 pm
#4
the cap is 125 for any skill and the cap for an attachment is +25
for example if your at 90 and use that +25 you go to 115
if your at 110 and you use the same +25 you go to 125 and 15 of that +25 is "wasted"
there is no standing or running accuracy skill it was removed before launch. there is a penalty for moving but a tape that has +x to accuracy while moving does nothing.
the little +- number next to the targeting box is nothing but a very very rough guildline as it does not show the actual bonus to hit it just reflects the weapon modifier your currently equiping based on current range to the target. so if you have a normal 100 accuracy and the reticle shows +40 that means with that weapon you are currently 140 to hit the target. likewise for the minus. that modifier is added or subtracted to your skill total and then applied when the dice are rolled to determine whether you hit or miss that target.
your current stance and state effects also play a big roll in the actual to hit number. so the person telling you that you only get a +7 or +10 is basing that off an incomplete understanding of how the accuracy actually works. or at least how it is intended to work 
_Vicious_
Tue Jul 27, 2004 8:05 pm
#5
it is to my understanding that tapes do indeed go over the cap
Barb-Wire wrote:
the cap is 125 for any skill and the cap for an attachment is +25
for example if your at 90 and use that +25 you go to 115
if your at 110 and you use the same +25 you go to 125 and 15 of that +25 is "wasted"
there is no standing or running accuracy skill it was removed before launch. there is a penalty for moving but a tape that has +x to accuracy while moving does nothing.
the little +- number next to the targeting box is nothing but a very very rough guildline as it does not show the actual bonus to hit it just reflects the weapon modifier your currently equiping based on current range to the target. so if you have a normal 100 accuracy and the reticle shows +40 that means with that weapon you are currently 140 to hit the target. likewise for the minus. that modifier is added or subtracted to your skill total and then applied when the dice are rolled to determine whether you hit or miss that target.
your current stance and state effects also play a big roll in the actual to hit number. so the person telling you that you only get a +7 or +10 is basing that off an incomplete understanding of how the accuracy actually works. or at least how it is intended to work
XaverriJade7
Tue Jul 27, 2004 8:48 pm
#6
_Vicious_ wrote:
it is to my understanding that tapes do indeed go over the cap
They do cap at +25. They can also have negative mods or even be totally blank, but you should never see an SEA with more than a +25 mod. Anything over the +25 would be wasted anyways, so it makes sense that the Devs programmed them to be like this(though the blank and negative ones need to be looked into if you ask me
).
_Vicious_
Tue Jul 27, 2004 10:03 pm
#7
im mean the 125 cap.
XaverriJade7 wrote:
_Vicious_ wrote:
it is to my understanding that tapes do indeed go over the cap
They do cap at +25. They can also have negative mods or even be totally blank, but you should never see an SEA with more than a +25 mod. Anything over the +25 would be wasted anyways, so it makes sense that the Devs programmed them to be like this(though the blank and negative ones need to be looked into if you ask me).
Darth_Llama
Tue Jul 27, 2004 11:20 pm
#8
_Vicious_ wrote:
im mean the 125 cap.
XaverriJade7 wrote:
_Vicious_ wrote:
it is to my understanding that tapes do indeed go over the cap
They do cap at +25. They can also have negative mods or even be totally blank, but you should never see an SEA with more than a +25 mod. Anything over the +25 would be wasted anyways, so it makes sense that the Devs programmed them to be like this(though the blank and negative ones need to be looked into if you ask me).
Only Ranged/Melee defense and Dodge/Block/Counterattack are capped at +125. Anything else is only hindered by the +25 SEA cap.
XaverriJade7
Tue Jul 27, 2004 11:59 pm
#10
MentalSpirit wrote:
so a rifle acc. while moving attachment does do nothing?
It can only add up to +25. So you will never have more than +35 Rifle Accuracy While Moving.
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