Rifleman Archive
Thread: Question about Cover
The skill was renamed at some point; one of those skilltapes will actually work and the other is useless, like the Heavy Weapon Speed and Grenade Assembly/Experimentation and all those other SEAs that boost skills that haven't existed for months.
The cover skill is rather useless and I don't think anyone's tested to see what (if any) effect the SEAs have.
mmichell wrote:
Ok I know the description about skill mods and skills are not always accuracte so I have a short simple question.
In game, Cover says it affects your chance to be able to take cover. I was just wondering if it maybe effects how well you take cover as well, or basically your defense from being hit while under cover.
Why woudl you ever want to go in cover? it freezes ya in place... last tiem I checked that was bad... add to that the fact that if you are in PvP and in cover and a riflemen hits ya with ss2 youa re delayed 10 secs its pretyt much usless..
_rex_ wrote:
mmichell wrote:
Ok I know the description about skill mods and skills are not always accuracte so I have a short simple question.
In game, Cover says it affects your chance to be able to take cover. I was just wondering if it maybe effects how well you take cover as well, or basically your defense from being hit while under cover.
Why woudl you ever want to go in cover? it freezes ya in place... last tiem I checked that was bad... add to that the fact that if you are in PvP and in cover and a riflemen hits ya with ss2 youa re delayed 10 secs its pretyt much usless..
fixed for ya
Fremen_Feyadkin wrote:
you dont ever want to use cover.
I understand the pvp side, I wouldn't even bother going prone in pvp, I sometimes use AIM if they are real high on defenses but even then I'm using snowcake for aid. I'm not sure I totally understand still why someone wouldn't take cover though, especially if your attacking something like an ATST. I like to be prone when I'm going after them, seems like it does help being hit less just a bit. I am a master doctor so the only down side is I'm dmg mag 3 (asopposed to 6 orhowever much youchoose to take up)and still need to stand up for my heals. Anyway i'll take everyones advice even though it still doesn't full make sense to me why it would be a bad idea in pve, taking cover usually only takes me 1-3 attempts.
Va-Mei wrote:
Cover is a good skill to have early on if you want to play sniper against NPCs with ranged attacks, but once you Master, it's useless.
In PvP, it's suicide. Those nasty melee players can burstrun the distance between you and them faster than you can react and stand up. If they catch you prone just clone now, save yourself the aggrivation of actually dying.
As for PvE, there is so little high end content with ranged attacks, it's not really worth the effort to cover. Most things can be killed in the time it takes for you to take cover; and with our ranged damage mitigation, ranged defence, the great armor available, buffs, food, blah blah blah... Short of another player, there's not much out there that can seroiusly threaten us with a ranged attack. Since mastering, I've only diedtwice in PvE from ranged attacks; one was just after mastering when I tested my defences against a faction turret (ouch, cover didn't help me there)andthe otherwas during a live event Rebel assault on Theed where I made the mistake of agroing a few too many bad guys all at once... Felt like the entire Reb army drew down on me at once.
Message Edited by mmichell on 12-08-2004 12:24 PM
mmichell wrote:
I understand the pvp side, I wouldn't even bother going prone in pvp, I sometimes use AIM if they are real high on defenses but even then I'm using snowcake for aid. I'm not sure I totally understand still why someone wouldn't take cover though, especially if your attacking something like an ATST. I like to be prone when I'm going after them, seems like it does help being hit less just a bit. I am a master doctor so the only down side is I'm dmg mag 3 (asopposed to 6 orhowever much youchoose to take up)and still need to stand up for my heals. Anyway i'll take everyones advice even though it still doesn't full make sense to me why it would be a bad idea in pve, taking cover usually only takes me 1-3 attempts.
Va-Mei wrote:
Cover is a good skill to have early on if you want to play sniper against NPCs with ranged attacks, but once you Master, it's useless.
In PvP, it's suicide. Those nasty melee players can burstrun the distance between you and them faster than you can react and stand up. If they catch you prone just clone now, save yourself the aggrivation of actually dying.
As for PvE, there is so little high end content with ranged attacks, it's not really worth the effort to cover. Most things can be killed in the time it takes for you to take cover; and with our ranged damage mitigation, ranged defence, the great armor available, buffs, food, blah blah blah... Short of another player, there's not much out there that can seroiusly threaten us with a ranged attack. Since mastering, I've only diedtwice in PvE from ranged attacks; one was just after mastering when I tested my defences against a faction turret (ouch, cover didn't help me there)andthe otherwas during a live event Rebel assault on Theed where I made the mistake of agroing a few too many bad guys all at once... Felt like the entire Reb army drew down on me at once.
Message Edited by mmichell on 12-08-2004 12:24 PM
Cover is ok to use in pvp against creatures who never go melee like at-st (though you will not be able to heal if you are prone) It does increase ranged defence by a significant margin and if you are range defence capped the difference with cover vs not cover is staggering against ranged attacks.
currently it is not that great of skill because you fail even at master way to often getting into a cover position. As a doc to heal yourself you will probably be breaking cover then rentering it every time you need to heal which could be a signifcant deterennt to cover. your 1-3 attempts per cover x number of heals you do... means your combat que will be full with that more often then shots.
It is not that cover is bad - it just does not give enough benefit for the cost currently.
mmichell wrote:Thanks for your input, I see what your saying. I guess back to my original question, does anyone know if Cover mod only effects how easy it is to take cover or how good covers defense is?
lol bro, you been having a hard time with this. I wish i could help ya but i just dont know the answer and i am looking for the answers myself. lol, you saying you dont use it for pvp and people just keep saying its useless in pvp. UGG! is there anyone out there who can tell us if the +xx cover mods you gain in the skill trees add to your ability to remain undetected, if it adds defense or if it just allows you to take cover in one try.
PS... WE DONT BLOODY CARE ABOUT ITS USE IN PvP!!!!