Rifleman Archive
Thread: next months Top 6
Aldeon,
I like the idea... but it would leave the other classes in an uproar. [nerfing them] Easier to expand our range out and leave theirs alone.
If they did it for other items, I hope they embrace the concept that snipers can work a mile out and be effective.
If your idea was going to work, we [and carbine] should loose our specials at a minimum range too. :Z
Keep up the great work!
Sevin'Ja
Bria / Naboo- a wookiee, Rifleman / Doctor... yes, as a matter of fact I DOmind incap myselfa lot.
"Shoot / Heal/ Shoot... oh *&(^#, on the ground again!No DB No DB Please... drat!"
Bodyshot3 and Legshot3 aren't really better.
Top 4.
- +Speed modifier. Change the +speed modifier to a direct %. There should be noticiable increases in speed before master.
THIS IS NOT JUST FOR RIFLES: Neither pistel or carbineers get +90 (+74, +60), neither of them get the speed increase unless theyget BH (who get +80 at Master, and need only a few points into pistel or cabineer to get the speed bump) - HAM costs. Non-mind specific shots should use action or health, keep the mind specific shots using mind and adjust slightly. (THis includes eyeshot, it should not be using action.) If they keep itrifle ham costs as mind, what about giving riflemen a meditative stance that just works for mind?
- Range. Don'tjust fix at master. Scale it up from novice.
- 2.5x melee damage
--Rorrimot
Sorry in advance for the big letters
Fix the Rifleman/Ranger Take Cover Bug!!!
Unnerf suppression, that was the nearest we came to a KD, now its impossible..
As it is now, at novice, we can't prone and kill, we can't run and kill, only thing we can actually kill is mobs we can one-shot.. easy ones..
And HAM costs! God **edit**, that sucks.
Also more damage on our rifles.. as it is now we suck..
My 2 Credits:
1) Conceal shot causing social mobs to aggro.Whether this is intended or not, itshould be fixed. It makes this skill much weaker than it should be. I mean if it was just a skill we go, then whatever, but we have a whole line dedicated to it, it should be better.
2) Adjust Rifle Damage. We're supposed to be big hitters and now our damage is negligible especially next to new heavy weapons.
3) Perhaps have a wider range of attack types. So far we only have cold, stun, and a lot of energy types attacks? Two suggested changes that would be nice are Tusken to kinetic, and Spraystick to maybe... Acid.
4) Fix Headshot 3 so that it's worth using.
5) Give cover use in PVP.
6) And until they address all of these, any of the following: HAM costs, 2.5X melee dmg multiplier, Accuracy
Give us Our Weapon back. The T21..
Whats the point of even having it when a Laser rifle is superior?
And while theyre at it, they can put the materials on Starsider and what ever other server for it. Its the ONLY weapon I cant make.
T21. T21. T21. and T21. Give us a fighting chance for god sake.
oki for me it s simple :
Increase weapon to hit, we miss to often !!
Increase Range because of warpping-Mob AND fired this x2.5 melebonus against us !!
Decrease HAM cost on specials !! i m fed_up to not be ableto finish the fight because my mind is gone..AND create a " special-Delta-mind-rate-Powwa-regeneration-skill " just for rifleman !!
and last : CREATE a SPECIAL-COMBO-SKILL for Ranger(wayfaring)/Rifleman(sniping) something UbAh-Elite-Elite!!
work on invisibilty while conceal...
I suspect 2.5x melee damage penalty was initially 2.5x dmg while prone, but somehow it made into 2.5x dmg while holding a rifle, overlook? design bug?
2) HAM cost, 120-160 mind cost for headshot2-3, while in pvp headshot do average 100-300 damage. No more comments needed.
3) Rifle vs Pistol accuracy at 60 m. It has been discussed so many times on this forum, that no further explanation is neccessary.
4) Novice Rifleman vs Master Rifleman .. keep the rifle speed at Master but make the rifle speed scale proportionaly while advancing thru rifleman tree.
5) Melee defenses, block not working at all.
6) Take cover bugs
Master Combat Medic/Rifleman V., Bloodfin
conceal shot.. why does the targets friends see it but not the target? has this been adressed or is it even an issue?
I want to see the block ability working!!!!!!!!!!!
this is a major skill!!!!
Zal'hanan Master Rifleman (Bloodfin)
Add----
Fix the t21 and leave it alone...................................
PreNerf T21 max dam = 620.........Devs "OHHHHH NO, Cant have that, way too high"
PostNerf T21 max dam = 375.......Devs "Ah that's better, now watch this"
Flamethrower Max Dam = 3000+.......Devs "hehehe, watch em squirm"
LLC max dam = 1100+.............................Devs "OOOO, I just can't stop"
Devs......"I think we need to reduce dam on T21, they hit mind, maybe raise ham costs to"
These quotes are ficticous, but who the hell can make sense of the changes the Devs make.......
LOL, I can throw a rock farther than I can shoot my "SNIPER" rifle.......WTH.......