Rifleman Archive

Thread: Rifleman Issues Designer responses

-OG-Reddington
Wed Aug 13, 2003 6:59 am
#79

Thanks Q, those are the most prmoninent issues for rifleman now. Please fix 4 first



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ZombieBunny
Wed Aug 13, 2003 7:31 am
#80

I didnt quite understand what he said about 4#, is he denying or not aware of that pistols shoot like they had +50 to hit when the status says -50?


I mean im not stupid, i can tell when i hit 90% of the time with a pistol from 64m away and my screen says i got a -50 to hit on the mob, that cant possible be right, since when doing the same thing with a rifle i get horrible miss rates.

verticethrower
Wed Aug 13, 2003 7:38 am
#81

Why was the SG82 condition mentioned instead of the non armor-piercing T21 with no optimum range? Do the Devs know about this yet? Any mention of when It will be fixed?


/boggle








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NeoTheHutt
Wed Aug 13, 2003 7:44 am
#82

What? Our maximum range is still going to be 64m?




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Captiva
Wed Aug 13, 2003 8:15 am
#83



"There are advantages to every class and the advantage of the rifleman is that mind damage generally can’t be healed in a battle."


Okay, yesit is greathitting the mind pool, but if that is the rifleman's almighty"advantage" why do Bounty Hunter's get eye shot which also does mind damage?


I think Bounty Hunter's should be very powerful since they have to use up all of their points, but riflemen have nothing,except the simple fact that they can hit the mind pool. Bounty Hunter's shouldn't be able to hit the mind pool in my opinion, it should be a unique trait to onlyto arifleman.


All you have to do is read what you wrote about the rifleman profession and then all the other ones, and you should see yourself how much a disadvantage we are all against many other fighting classes. The pistol issues are "We want a holster" or "A gun twirl trick"...umm are you actually serious? You have professions that don't even work like they are supposed to and you are taking about making pistoleers do tricks? That is such a joke.




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SpiderGaz
Wed Aug 13, 2003 8:26 am
#84

hmmmmmm


Q would you please give some feedback on what is to be done about the resources for the t21 rifle?


We have all been waiting a very long time for the gun on eclipse.




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ElectricBlue17
Wed Aug 13, 2003 8:46 am
#85

Wow what total bs


Besides commando I think rifeman is the most broken profession, skip on over to the commando's dev responses now that is a joke. These devs obviously either 1. do not play the game, 2. all play the same profession (pistoleer, BH) and/or 3. don't read the forums at all


apparently they are saying we SHOULD have the same range penalties as the pistol, which makes "rifleman" "disadvantaged pistoleer" a very accurate description





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Imperial Rifleman & Bounty Hunter

SkytheGimp
Wed Aug 13, 2003 9:10 am
#86

"There are advantages to every class and the advantage of the rifleman is that mind damage generally can’t be healed in a battle."



The disadvantage of the rifleman is that their special pool, mind,generally can't be healed ina battle.


It's getting a bit old, slowing a groupdownby my need to constantly pitch a tent to regain mind pool, or simply not using specials at all when grouped, since nobody can heal mindpool in the field.Other classes that special out of the HA pools can be healed in battle.


Some advantage we have, eh? As has been mentioned, the problems with healing mind damage in battle don't really apply to NPCs, just PvP, but it DOES apply to the rifleman himself. Nice work.

PJS
Wed Aug 13, 2003 9:16 am
#87

Re: Q4 and Q6



You cant seriously consider those to be answers to those questions? Those are just irrelevant statements written underneath.


Perhaps question 4 should have been worded differently but the issue is the same. Using a rifle at pistol range = defeat. Using a pistol at rifle range = victory.


Note the word EXPERIENCE in question 6. Note that PvP has no experience reward. Note the lack of mob medics in the game. Riflemen fire slowly. Riflemen in groups (that dont contain BHs, or just riflemen) need to damage action or health to be useful,which they cant do as efficiently as mind damage. Hence group PvE riiflemen do less damage than everyone else and hence get less group exp than everyone else. Clear now?




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jd2134
Wed Aug 13, 2003 9:46 am
#88

what about bowcasterswith there condition of only 100 while others like have 1k.
Flookmastah
Wed Aug 13, 2003 9:53 am
#89

I totally agree with this very simple graph... this needs to be added to EVERY subsequent post regarding issue 4 since the devs DONT UNDERSTAND what we are saying.


max |++++|------------------ min: rifle
max |----|+++++++++++++|---- min: carbine
max |++++++++++++++++++++++| min: pistol

Alfgand
Wed Aug 13, 2003 10:29 am
#90

I was awestruck as I read the Pistoleer feedback. They do indeed appear to be a quite happy class and they should be, they have no serious problems. lol


The answer to question 4 made my jaw drop. As others have said, I do believe either the dev's do not understandthis quite serious problem. Either that or they understand it and do not have an acceptable solution to it yet and just did not have a "happy" way to communicate it to us.


As PJ just said "Using a rifle at pistol range = defeat. Using a pistol at rifle range = victory."


Thats it in a nutshell. It is totally unrealistic. Take an example and think of it in real life. Think of a large open plain with very little cover. Two men are roughly 200 feet apart (64m). One is a expert sniper with his sniper rifle with scope, prone on the ground. The other is a expert gunfighter with his nice shiney chrome pistol.


Who is most likely to survive? Well in SWG its the pistoleer. The pistoleer would simply run as fast as he could straight towards the sniper. In the RL example that would be suicide.


Rifles should have a extreme disadvange at melee range, so as to be almost unusable and a fair disadvantage at close range. Pistols should have extreme advantages at these ranges.


Likewise Pistols should have a exteme disadvantage at long range 40m and beyond so as to be almost usuable and have a fair disadvantage at mid range.


It is very obivous this need to be fixed and we need a better answer than was given for question 4.



Alfgand
Wed Aug 13, 2003 10:38 am
#91

Gee I wish you could edit your posts to fix errors.


I said


Who is most likely to survive? Well in SWG its the pistoleer. The pistoleer would simply run as fast as he could straight towards the sniper. In the RL example that would be suicide.


What I meant was:


Who is most likely to survive? Well in SWG its the pistoleer. The pistoleer would simply run as fast as he could straight towards the sniper shooting which would guarntee victory or simply plop down prone and he would be the equal to the Sniper and stand a good chance of beating him. In the RL example either would be suicide.

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