Rifleman Archive

Thread: Rifleman : PvP Issues

lifelessdroid
Mon Aug 23, 2004 8:29 pm
#79



LiakyK wrote:
We only have +10 to accuracy while moving while Carbines and Pistols are higher...

And I really cant see a sniper in this environment.



your not really suppose to 'see' a sniper, so he must have a good hiding spot or cover bonuses, hehe.



Combat Rating:***
Kalona Armain(a super dancer droid) looks like
instant death

DracoRain
Tue Aug 24, 2004 4:52 am
#80

I don't think anyone would have a problem with riflemen shootingat 90m, but not in the current system. If speed was slowed down and you were actually sniping and not running in circles then it would make sense. But if you just increased to 90m and changed nothing else it'd just be stupid for reasons so obvious I won't state them. In my opinion an increase in range is feasible as long as some other changes accompany it.

Sotaudi
Tue Aug 24, 2004 4:05 pm
#81






Kachada wrote:





Acadai wrote:

Being a Master Swordsman and working on Master Rifleman
I have a suggestion for the Combat Revamp that no one will like:
Have the Rifleman speeds like that of Swordsman.

The 2 Professions are the inverse of each other, so why should Rifleman be hitting for 1/sec and Swordsman not?

and what about a CoB for Ranged? if meleers can "think about self preservation" why can't ranged?
maybe call it something else, but give us something to boost our Dodge/Block/Counter.




I've actually given some thought to that too. Make rifleman more of a "slow moving death" character. No need for a different speed cap for rifles, just lower the speed mod at master.

I figure this is probably going to be what they end up doing.





Rifleman has no state defenses and virtually no state effects (Dizzy with no profession specific way of triggering a KD, and Stun which makes them easier to hit). We cannot KD, make them miss us, or reduce their damage on us without skills from another profession. Slowing us down takes away the one strenght we do have, which is to deal damage quickly before they get to us. Thake a way our speed, and we would not be "Slow moving death," but simply "prey."



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



BlakeNoreht
Wed Aug 25, 2004 8:39 pm
#82

Personally, i mean since you said range wasn't going to change, I would like to see some sort of "anti-targeting" capability. For example.


I am using Conceal shot (the attack that would give us the "Anti-targeting") at my opponet. In order for my opponet to target me, he/she would have to close the distance to at least 30m? maybe 20m?


This would allow us to be "snipers" while keeping the same 64m max range. Now, the opponet would still be able to see us and our shots comming at them... but no targeting capabilties... making imposible for other ranged attackers to start attacking us.


But this would spark another abilty. Sniper shot could be also modified to either kill incaped players long distance (like it does now) or if the Conceal Shot "Anti-Target" was implemented, Sniper Shot could be the attack that would allow another riflemen to shoot the sniper... i mean, what better way to take out a sniper then using another sniper!


Not sure if this is a smart idea or not, but it just came to mind.


Other ideas that are along the same basic princible are:


Make it where you can not see our lasers.... or we don't show up on radar. (somewhat pointless though because they can just spin around and target until they find us)


Or compleatly go invisible all together? (damage and/or speed would be reduced while in such a state of course)


Well..there is my two cents! Hope it helps or sparks another idea



:: Phill'p Malvatine ::
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RebRifle
Fri Aug 27, 2004 12:01 am
#83


Thebiglizard wrote:
crappy accuracy vs meleers, they work our asses... we supposed to work melee's ass not the opposite

Cradossk- Master SwordLizard






No at melee range we are supposed to get slaughtered our bad defences and always hit against melee was intended. Tell ya what if ya don't believe me i'll give ya my paintball marker and holster, at start its holstered. And i get a stick. At 10m we start. I bet ya i can beat the **edit** outa you before you can even get a hand on your gun.

Message Edited by RebRifle on 08-26-2004 12:03 PM

SpunkyKuma
Fri Aug 27, 2004 12:41 am
#84

I have a very strong feeling rifleman will be one of the next professions to get hit with a nerf, which has happened before and will happen again- several things need to be looked over instead of nerfing since rifleman is one of the few good professions as is. Mind pool is one of the most, if not only- attacked pool just about every profession aims at whenever possible with head attack specials, mind poison/disease/fire dots. Even a fencer attacks mind using scatterhit2.

Also a good rifleman won't always aim for the mind pool since strafe2 and flurry2 are capable of draining an opponment's other pools. I'm hoping the buff changes will change tactics with most combat professions. Once I was buffed for an average 4500 health, 4500 action, 4300 mind and guess which pool was attacked when I was in PVP.

About the dodge/coutnerattac/block while incapped, I think it's funny to watch them do that and should be fixed.



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Ekinn A'Tivo - NGE Jedi
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Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
XaverriJade7
Wed Sep 01, 2004 5:06 pm
#85






dsaviri wrote:
In any law enforcement defensive tactics course, you learn that with your sidearm holstered, an agressor with a knife at 20ft can easily get within range and get in multiple stabs before you can unholster and aim. I thought it was bunk till I took 4 knife wounds (from a rubber knife of course) by our instructor and I had barely managed to get my pistol out of the holster, and I was one of the fastest draws in the class. Crazy stuff.






Would he be the instructor if he couldn't do that?





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LiakyK
Wed Sep 01, 2004 6:27 pm
#86



XaverriJade7 wrote:


dsaviri wrote:
In any law enforcement defensive tactics course, you learn that with your sidearm holstered, an agressor with a knife at 20ft can easily get within range and get in multiple stabs before you can unholster and aim. I thought it was bunk till I took 4 knife wounds (from a rubber knife of course) by our instructor and I had barely managed to get my pistol out of the holster, and I was one of the fastest draws in the class. Crazy stuff.



Would he be the instructor if he couldn't do that?



But I have to ask the question, when do we holdster our weapon in this game? Other then unequip it.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Waste93
Wed Sep 01, 2004 7:23 pm
#87

I've seen a law enforcement video with this. The humbling part is that the officer knows what is comming and still can't react in time. Most times the officer isn't even cleared his holster by half way before the knife is at their throat or they are laying flat on their back.



Colonel Waste - The Wookiee Crusader
Cpl_Fisher
Sat Sep 04, 2004 1:35 am
#88

And I saw a guy get wasted when he tried to jump a Marine by suprise on the street. of course he had his M-16 at the alert, and all he had to do was flip the safety off with his thumb....



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Nimyk
Wed Sep 08, 2004 11:34 am
#89

I myself am not a rifleman, I was kinda trolling as I recently dropped all my skill and am trying to figure out what i want to do now.


I noticed a lot of people saying that Block is not working, or it is working much less that it's supposed to. Recently I was a Master Carbineer and a Master Pistoleer. Counter Attack and Dodge both seemed to work rarely in PVP. In PVE it's easy to notice when a Dodge activates since the toon will sidestep or roll if in kneel. While watching combat spam in PVP I saw very few Dodge or Counters activating. Perhaps Non Jedi Block/Counter/Dodge are only effective in PVE against Npc's+Critters with low accuracy.


Just thought I'd throw that out there.
Brainplay
Thu Sep 09, 2004 5:24 am
#90






Towelie-LXIX wrote:





Waste93 wrote:

Stacking needs to stay. If we get rid of the ability to stack defenses we would also probably have to do the same for offensive skills. What this does is move this game from a Profession based system to one that is a Class based system. Profession and Class are the same thing, the difference is that you can master multiple class/professions for different situations and for better strategies. Want to fight at range then we fight at range. You want to rush me and use your fists I'll put away my rifle and use my stun baton.


The other point is from an RPG view. How is it that just because I'm holding one weapon over another I suddenly forget how to defend myself? You learn to defend yourself in one way while holding a pistol and another way while holding a rifle. Two different things, two different fields of study. Its like saying I can snowboard as easy as I can ice skate. I know how to use an M-16 as a sort of pike against other melee weapons and unarmed. I cant use those same techniques with a M1911 (colt .45 for those non-military types).






I agree with that, stacking also makes it important to have some group pvp, you can't do everything at once, while some may not believe it, it does put an emphasis on group pvp. No it actually takes away from group PvP because you can do everything at once. Medical is about the only one you sorta have to worry about but if you have novice medic that takes care of half of them. When was the last time you needed a master medic or doctor to come hunting Janta with you?





p.s.- that knife kill cop video....the guy with the knife already had his knife out or had the initiative I bet. Drawing ANY weapon and having it in an attack position/angle fast enough will determine the win or lose. Draw your weapon and fire from the hip while timing yourself then draw a knife from a hip holster and do the same. You'd be surprised.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Waste93
Thu Sep 09, 2004 7:22 pm
#91








Brainplay wrote:


Profession and Class are the same thing, the difference is that you can master multiple class/professions for different situations and for better strategies. Want to fight at range then we fight at range. You want to rush me and use your fists I'll put away my rifle and use my stun baton.


I use class and profession as different meanings. A class is like in AD&D where your class can be say a Magic User. If you're a Magic User you can't use any skills from other classes. You are locked into those skills based solely on your class. A profession is more of a skill based system. You can be a Rifleman and a Commando for example. Sure in AD&D you could be a mutliclass. But as one you didn't get the full benefits of each class. It was a hybrid. However in a profession based system you can be both a Rifleman and Commando and get the full benefits of both.


You learn to defend yourself in one way while holding a pistol and another way while holding a rifle. Two different things, two different fields of study. Its like saying I can snowboard as easy as I can ice skate. I know how to use an M-16 as a sort of pike against other melee weapons and unarmed. I cant use those same techniques with a M1911 (colt .45 for those non-military types).


We aren't talking about blocking with a pistol. We are talking more about remembering to duck (Dodge). Ducking isn't dependent on which weapon you have in your hand. Nor would CounterAttacking really.


p.s.- that knife kill cop video....the guy with the knife already had his knife out or had the initiative I bet. Drawing ANY weapon and having it in an attack position/angle fast enough will determine the win or lose. Draw your weapon and fire from the hip while timing yourself then draw a knife from a hip holster and do the same. You'd be surprised.


The knife was hidden in a sheath. So it wasn't already drawn. Drawing a pistol and firing from the hip works great in the movies. But in practical useage you are very unlikely to hit the target. It's not just about drawing the weapon. It's also about getting the weapon into a useable position. You can probably search the internet to find a copy of the video. You'd be surprised how fast the guy with the knife moves.


One other thing to consider is that the knife wielder is a Master. The cop with the gun is an average cop. Big skill difference. The cop would probably be the equivelant to Novice Pistoleer. Maybe mid level if he had a fair amount of experience.





Colonel Waste - The Wookiee Crusader
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