Rifleman Archive
Thread: ||||| The Riflemen Hall |||||
Demi_Wraith
Sun Oct 03, 2004 3:51 pm
#837
SordDaPlayawrote:
started wigg'n out
and started headbanging
Message Edited by Demi_Wraith on 10-03-2004 06:59 PM
Wabit
Sun Oct 03, 2004 5:54 pm
#838
Demi_Wraith wrote:
SordDaPlayawrote:
started wigg'n out
and started headbanging
to the AFK...
XaverriJade7
Sun Oct 03, 2004 6:13 pm
#839
Wabit wrote:
Demi_Wraith wrote:
SordDaPlayawrote:
started wigg'n out
and started headbanging
to the AFK...
Musician in the...
Wabit
Sun Oct 03, 2004 11:06 pm
#840
Kryte Graveyard who...
started wigg'n out
and started headbanging
to the AFK...
Musician in the...
KeithRogers
Mon Oct 04, 2004 12:39 pm
#842
Hey Stormie Rogers from sunrunner here. We riflemen are the elite of Ranged weapons. But why the heck are turrets hitting us from 80+ range? shuoldn't we be able to hit farthur then 65m...owell.
MasterRiflemen-MasterSquadLeader
MasterRiflemen-MasterSquadLeader
PsychoticChipmunk
Mon Oct 04, 2004 12:44 pm
#843
Because turrets are standing objects on the map not movable characters allowing for reverse kiting for one and for two much less rendering and computer problems with that much of a distance primary amongst these being line of sight since the tree in your way has yet to be created.
JosiahSkurlock
Mon Oct 04, 2004 3:49 pm
#844
Yeah, that's one thing I hate. I'll get all lined up on an unsuspecting rebel general, hit the mind shot2/headshot3 macro I have and the wonderful message "you cannot see your target" pops up. I move forward 40m and oh, heavens to betsy, there's a big friggin tree right there. WOW!!
Bleh!
Bleh!
Fred_Skinner
Wed Oct 06, 2004 2:29 pm
#845
Watch it with that reference to the Garment Who's Name Shall Not Be Uttered. Some of us have not yielded to the tyranny of the tailors. 