Rifleman Archive

Thread: PvE CU/R/B

Atobusarragra
Wed Apr 27, 2005 12:34 pm
#66






EnigmaBSc wrote:
With the new patch NPCs react fairly sensibly to Conceal Shot. On first hit they will run towards you for about 5-10m, then stop and turn to different directions as if looking. You can get off three or four shots before they "discover" you and rush to your position, breaking your cover.

NPCs will also switch to longer range weapons if you root and and try to fight them from outside their firing range. Previously they would just stand there and take a beating because you were outside the range of their equipped weapon.

All in all, from the brief testing I did on TC, this latest patch is an absolutely massive improvement. Combat was actually fun, my choice of specials really had an impact on the battle and I was able to take on a level 79 opponent as a level 80 character with no armour, no buffs, no food and tactics made up on the spur of the moment with the specials I had on my toolbar and come within a whisker of defeating him without having to heal. With a single stim-d it was a very easy victory.

EnigmaBSc





As far as I can tell armour makes no difference in PvE at all because of the level and damage multiplier thing. Seems to be nothing more than expensive clothing! Try it. I've been testing it and found it to be the case. In PvP however, it helps!?


I'm gonna hunt nekkid and hairy..../sigh
Page 6 of 6