Rifleman Archive
Thread: Top 6 Major Issues
oop spam.
also while remembering - take cover costs ALOT for a pre-fight special.
You should be doing alot more damage then a pistoleer or carbineer, what weapon are you using? The only reason we should not be doing higher damage, is becuase AR vs un-armored players is broken.
no more stutter step
ghille suits with PvP sniping advantages (or at the very least PvE)
no knockdown while prone (and slight invunerabliltiy while kneeling)
fix the godd amn T21, and get it out on more servers
give us some kind of advantage when againstthe almighty pistol like nerf their range I meaneven pistoleers are asking to make this fair
fix these things and I'll be happy to be a rifleman ![]()
I updating the list to mass popularity.
1.) Pistol Accuracy vs Rifle Accuracy, also range modifiers included in this one. reduce pistol/carbine/heavy weapons ect.
2.) T21 (If the devs respond to this on the discussion boards from our bumpin I will remove it)
3.) 2.0 damage while prone, 1.0 while kneeling, normal while standing instead of the rifle 2.5 bonus.
4.) 100 percent resistance to knockdown, 50 percent while kneeling, 25 while standing, 0 while running.
5.) HAM costs bieng way to high
Thats 5 of the 6 that seem to be getting a majority of the people wanting.
So after reading this entire thread, I wonder if I'm wasting my time on the rifleman tree. I was looking over the skill trees in detail today.
Confusing issue #1 Why would a pistoleer get a melee attack at all? I mean come on, give me a pistol without ammo and a rifle without ammo and lets start swinging at each other. Facts: The butt of my rifle is larger and thereforeSHOULD havea higher impact area in close quarters combat. The length of my rifleSHOULD give me mega range advantage for melee. The speed of my rifle swings SHOULD do more melee damage than a little pistol butt. The size (length) of my rifle is going to protect me more in melee than a pistol. So let's line up fellas and start swinging... O wait that's real life and we are playing in Han Solo country.
Confusing issue #2 What good is "COVER" when your enemy has a hud showing you as a big dot on their screen? I mean come on, at least make us invisible until you are withing 30 or 40 meters-- especially when the pistol can nab you prone from across the map.
Flick
2. Remove the 3x damage penalty so you don't die so fast when they do magically warp to you.
3. Increase the range of rifle fire. If you take someone with a sniper rifle and someone with a pistol, the person with the sniper rifle will have killed the pistol user before the pistol user even saw them. Same with accuracy. A rifle has a longer barrel for a reason, and it's not to make it look good.
4. Increase rate of fire, or add a semi-automatic mode that increases rate of fire at the cost of accuracy. Again, it's not like we're using muskets that have to be hand loaded.
5. Fix the warping bug.
6. Fix the **edit** warping bug!!
How about the fact that for every1 shotI get with my laser rifle, pistols shoot3 or4 times, and do practically the same damage I do with each of those shot.
In my combat chat I see:
You hit creatureAfor 349 dmg
player xhits for 250
player xhits for 150
player xhits for 200
player xhits for 300
You shoot at creature a for 200 dmg
This is just an example, but its fairly close to what I do see. Now just multiply that by 2 or 3 players in a group of 5, and you can see why we are getting xp so slowly in groups. I also have a t21 but its almost twice as slow as my laser rifle and does 100-200 more dmg per shot, but they shoot twice as many times as me.
I would also like to stress that we make sure to explain precisely what we mean when we talk about the pistol accuacy at long range. Please don't let them misunderstand again. Use phrases like "the pistol never loses accuracy no matter how far it is from a target" or use specifics "At 0-64 meters the pistol is hitting at 100% accuracy, this is not how it is supposed to be."
I agree with stamenflicker that having a pistol melee attack (i.e. pistol whip) and no corresponding rifle melee attack is just plain lame and is my major concern apart from what others have already mentioned (which, considering the length of this thread already, I won't reiterate here).
I think this could be easily fixed by introducing a bayonet ranged weapon powerup that could grant riflemen a melee attack for point blank fighting (i.e. you would sacrifice outfitting your rifle with a normal powerup in order to have the bayonet equipped). Let's see you pistol whip me as Ilunge an 8" steel blade into your belly bub.
Kondahsa