Rifleman Archive
Thread: **edit**? Rifleman is useless!
kenkenken
Tue Jul 06, 2004 7:12 am
#40
from what i know (and someone please correct me if i am
wrong) the speed cap occurs at +97 speed.
master rifleman only gives +90, and if you add master marksman
to that you get +95. so you need a +2 attachment to get to
the speed cap even at master rifles.
or a +7 if you dont have master marksman.
im pretty new at rifles, someone might have better info than me
wrong) the speed cap occurs at +97 speed.
master rifleman only gives +90, and if you add master marksman
to that you get +95. so you need a +2 attachment to get to
the speed cap even at master rifles.
or a +7 if you dont have master marksman.
im pretty new at rifles, someone might have better info than me
Smerdy
Tue Jul 06, 2004 7:15 am
#41
Naktu wrote:
I'm not saying anyone's lyin, just that from what I've heard, Krayt's are MUCH more difficult with the new patch. And that I've never heard of a Rifleman soloing a Krayt without CM, which doesn't help me being a Ranger.
I understand your predicament being a ranger and needing the immediate ability to kill creatures that provide resources. However, you have three problems. First, you are impatient. Secondly, you need to concentrate on leveling up before you try to make a living with your rifle abilities. Lastly, you need to learn the profession. I hunt for resources all the time for my other character who is a chef. I kill everything before it reaches me. Once you make master you will be able to do this as well, and your hunting will be very easy, but you need to be patient and grind it out.
-Smerdyakov
Naktu
Tue Jul 06, 2004 9:48 am
#42
Yeah Krayt's still aren't as difficult as I had been told they'd become. I've only got 4 rifle boxes and can easily solo Juvies, plus have had no problems dropping Canyons and Giants with two other guys in the last two days. Oh well.
Veustuh
Tue Jul 06, 2004 2:28 pm
#43
Master Rifleman and you'll be fine. I used to run the Master Rifleman / Master Ranger combo for months then dropped Ranger over disgust from harvesting (Naboo wooly, 50k in 20 hours) and the lack of benefit of being a single combat elite player in PvP. The only real downside to ranger is that you pull a mere 10% more than a master scout on most resources with at times both a master scout and master ranger pulling the same exact amount of resources.
Also a word of advice, if you're looking to score big on limited spawn resources such as Naboo wooly have fun as Peko's don't always spawn and 33 units of hide per giant isn't worth the sanity. Add to that half the time the best spawns for the most needed resources (herbivore and avian meat) usually spawn on beginner planets and of course are found on the weakest and/or lowest resource paying creatures.
Veustuh
Tue Jul 06, 2004 2:31 pm
#44
Waste93 wrote:
The abilities from the Ranged Support branch work with any ranged weapon. I think they even work with heavy weapons.
I'm on TC regrinding and have been using /Aim with no problem.
Oh they do as I've tried this with BH and commando weapons. Just for **edit**s and grins back months ago during a PvP raid I had a flamethrower in my inventory. I wasn't certified to use it though it didn't stop me from pulling it out and using suppression fire. Needless to say not only did it rattle everything in the area but caused the group we where attacking to think twice about rushing us.
WayneInAustin
Tue Jul 06, 2004 3:39 pm
#45
You asked about rifle speed. It's been a long time, but let me give you the formula:
Your actual rate of BASIC (auto-attack) fire will be:
Basic rate of fire = YourWeaponsSpeed * (100 - YourAcquiredRifleSpeed)%
Example 1: You are shooting Laser Rifle with 5.4 speed. You currently have Rifle Speed = 40
Basic rate of fire = 5.4 * (100 - 40)%, or ... 60% of 5.4, so one shot every 3.24 seconds.
Example 2: You are shooting a T21 with 7.9 speed. You currently have Rifle Speed = 70
Basic rate of fire = 7.9 * (100 - 70)%, or ... 30% of 7.9, so one shot every 2.37 seconds.
Example 3: Same 7.9 speed T21, only you have Master Marksman + Master Rifle, so RS = 95:
Basic rate of fire = 7.9 * (100 - 95)%, or ... 5% of 7.9, so one shot every .395 seconds.
Well, the speed "cap" for rifle is 1 second...you can never fire faster than that.
OKAY, but wait.. there's more! The fire rates above are for basic "auto attack" (no special shots fired).
WHat happens when you fire special shots? Well, each special has a built in delay that increases the rate of fire by a mulitplied amount. For example, I think Head Shot 3 has a x3 multiplier for shooting it. So lets look at the last two examples again shooting Head Shot 3's:
Example 2b: You are shooting HS3 with T21 7.9 speed. You currently have Rifle Speed = 70
Basic rate of fire = 7.9 * (100 - 70)% * 3, or one shot every 7.11 seconds.
So even with +70 rifle speed, a T21 is slow.
Example 3: Same 7.9 speed T21, HS3's. You currently have Rifle Speed = 95:
Basic rate of fire = 7.9 * (100 - 95)% * 3, or one shot every 1.185 seconds.
You're back over the 1 sec cap, but not by much. That +25 makes a HUGE difference.
BTW, the difference between Rifle Speed 90 and Rifle Speed 95 is huge. That +5 doubles your speed.
Keep in mind that most rifles with weapon speed under 6 seconds will fire at the cap with just 90 rifle speed skill.
Your actual rate of BASIC (auto-attack) fire will be:
Basic rate of fire = YourWeaponsSpeed * (100 - YourAcquiredRifleSpeed)%
Example 1: You are shooting Laser Rifle with 5.4 speed. You currently have Rifle Speed = 40
Basic rate of fire = 5.4 * (100 - 40)%, or ... 60% of 5.4, so one shot every 3.24 seconds.
Example 2: You are shooting a T21 with 7.9 speed. You currently have Rifle Speed = 70
Basic rate of fire = 7.9 * (100 - 70)%, or ... 30% of 7.9, so one shot every 2.37 seconds.
Example 3: Same 7.9 speed T21, only you have Master Marksman + Master Rifle, so RS = 95:
Basic rate of fire = 7.9 * (100 - 95)%, or ... 5% of 7.9, so one shot every .395 seconds.
Well, the speed "cap" for rifle is 1 second...you can never fire faster than that.
OKAY, but wait.. there's more! The fire rates above are for basic "auto attack" (no special shots fired).
WHat happens when you fire special shots? Well, each special has a built in delay that increases the rate of fire by a mulitplied amount. For example, I think Head Shot 3 has a x3 multiplier for shooting it. So lets look at the last two examples again shooting Head Shot 3's:
Example 2b: You are shooting HS3 with T21 7.9 speed. You currently have Rifle Speed = 70
Basic rate of fire = 7.9 * (100 - 70)% * 3, or one shot every 7.11 seconds.
So even with +70 rifle speed, a T21 is slow.
Example 3: Same 7.9 speed T21, HS3's. You currently have Rifle Speed = 95:
Basic rate of fire = 7.9 * (100 - 95)% * 3, or one shot every 1.185 seconds.
You're back over the 1 sec cap, but not by much. That +25 makes a HUGE difference.
BTW, the difference between Rifle Speed 90 and Rifle Speed 95 is huge. That +5 doubles your speed.
Keep in mind that most rifles with weapon speed under 6 seconds will fire at the cap with just 90 rifle speed skill.
EoZilbriss
Tue Jul 06, 2004 4:39 pm
#46
Okay, Naktu, you're an incomprehensible tool. Not only are you a newbie, but you're talking down to people who've been playing the game for a lot longer than you.
Further, unless you're a Master of any profession, they're ALL pretty much useless. So take some hours, go to Dantooine, and finish Rifleman - then come back and make a new topic saying "**edit**? Rifleman is AWESOME!"
And if you'd like to continue the flames, i'm sure your local high school have a lovely assortment of flames on their bathroom walls.
Naktu
Tue Jul 06, 2004 7:15 pm
#47
EoZilbriss wrote:Okay, Naktu, you're an incomprehensible tool. Not only are you a newbie, but you're talking down to people who've been playing the game for a lot longer than you.Further, unless you're a Master of any profession, they're ALL pretty much useless. So take some hours, go to Dantooine, and finish Rifleman - then come back and make a new topic saying "**edit**? Rifleman is AWESOME!"And if you'd like to continue the flames, i'm sure your local high school have a lovely assortment of flames on their bathroom walls.
Which of your many assesx did you pull this out of? Did you even bother reading any of the posts? This is my first flame of this thread, and its all yours sucka. Enjoy.
Naktu
Tue Jul 06, 2004 7:16 pm
#48
Veustuh wrote:Master Rifleman and you'll be fine. I used to run the Master Rifleman / Master Ranger combo for months then dropped Ranger over disgust from harvesting (Naboo wooly, 50k in 20 hours) and the lack of benefit of being a single combat elite player in PvP. The only real downside to ranger is that you pull a mere 10% more than a master scout on most resources with at times both a master scout and master ranger pulling the same exact amount of resources.Also a word of advice, if you're looking to score big on limited spawn resources such as Naboo wooly have fun as Peko's don't always spawn and 33 units of hide per giant isn't worth the sanity. Add to that half the time the best spawns for the most needed resources (herbivore and avian meat) usually spawn on beginner planets and of course are found on the weakest and/or lowest resource paying creatures.
Hunting pekos sucks sure, but you can get the wooly off gualamas too, which are plenty easy to find.
Naktu
Tue Jul 06, 2004 7:18 pm
#49
WayneInAustin wrote:
You asked about rifle speed. It's been a long time, but let me give you the formula:
Your actual rate of BASIC (auto-attack) fire will be:
Basic rate of fire = YourWeaponsSpeed * (100 - YourAcquiredRifleSpeed)%
Example 1: You are shooting Laser Rifle with 5.4 speed. You currently have Rifle Speed = 40
Basic rate of fire = 5.4 * (100 - 40)%, or ... 60% of 5.4, so one shot every 3.24 seconds.
Example 2: You are shooting a T21 with 7.9 speed. You currently have Rifle Speed = 70
Basic rate of fire = 7.9 * (100 - 70)%, or ... 30% of 7.9, so one shot every 2.37 seconds.
Example 3: Same 7.9 speed T21, only you have Master Marksman + Master Rifle, so RS = 95:
Basic rate of fire = 7.9 * (100 - 95)%, or ... 5% of 7.9, so one shot every .395 seconds.
Well, the speed "cap" for rifle is 1 second...you can never fire faster than that.
OKAY, but wait.. there's more! The fire rates above are for basic "auto attack" (no special shots fired).
WHat happens when you fire special shots? Well, each special has a built in delay that increases the rate of fire by a mulitplied amount. For example, I think Head Shot 3 has a x3 multiplier for shooting it. So lets look at the last two examples again shooting Head Shot 3's:
Example 2b: You are shooting HS3 with T21 7.9 speed. You currently have Rifle Speed = 70
Basic rate of fire = 7.9 * (100 - 70)% * 3, or one shot every 7.11 seconds.
So even with +70 rifle speed, a T21 is slow.
Example 3: Same 7.9 speed T21, HS3's. You currently have Rifle Speed = 95:
Basic rate of fire = 7.9 * (100 - 95)% * 3, or one shot every 1.185 seconds.
You're back over the 1 sec cap, but not by much. That +25 makes a HUGE difference.
BTW, the difference between Rifle Speed 90 and Rifle Speed 95 is huge. That +5 doubles your speed.
Keep in mind that most rifles with weapon speed under 6 seconds will fire at the cap with just 90 rifle speed skill.
Thanks for the rundown man, very helpful. Clears up a lot of things. Cheers!
Droci
Tue Jul 06, 2004 11:41 pm
#50
master rifleman you can solo about everything in teh game and outdamage about everyone other profession, cept jedi now with their lightsaber damage
Veustuh
Wed Jul 07, 2004 9:11 am
#51
Droci wrote:
master rifleman you can solo about everything in teh game and outdamage about everyone other profession, cept jedi now with their lightsaber damage
I wouldn't say that is completely true as many items have higher resists to energy then other types of damage. One damage type not in a rifleman's arsenal is kinetic to which any melee class does far more damage in a shorter amount of time. Also there are some rather mean Geonosian Blasters out on servers that will out perform our Jawa Ion cannons and if the user is a BH/Pistoleer/Smuggler stacker he'll have access to many devastating shots.
Droci
Thu Jul 08, 2004 8:42 pm
#52
thats why the heavy ap on the T21 makes up for that, but pretty much a rifleman outdamages any profession excluding jedi on almost all creatures, especially almost all the high end pve, one thing i can think of is an Ancient krayt which a rifleman can be outdamaged by a commando and there is like 3 night sisters that have 100% energy or so, but even so elders give better loot and they have much lower resists to energy, a tkm is pretty much damage less against high end pve, fencer is worthless, swordsman is good cuz it also has blast, i'd imagine pikeman is nearly as good as swordsman in pve, but out of it all rifleman can still beat a swordsman easily, then again my experiences are based on me being at speed cap, a normal 90 speed rifleman is firing around twice as slow than one speed capped, and see swordsman also if i remember only get +75 speed at master, getting enough for speed cap could be hard, be interesting to see if a speed cap swordsman can outdamage a krayt against a rifleman