Rifleman Archive
Thread: Anyone else think the Berserker is a little much?
BaronJedi wrote:Nerf rifleman? Sure...make all professions suck equally. I mean seriously...some people are just delusional if they think that nerfing Rifleman will fix PvP in any way. Armor, buffs, and heals DO need to be addressed first. I mean where were all these nerf herders before armor stats started sky-rocketing and buffs became insane? Somehow Rifleman is a big problem when it hasn't even changed much since the game started. Masters have always hit hard and fast. The difference is that other professions did the same until crazy ass armor, buffs, and defense stacking came along. Armor, buffs, and novice medic heals have basically gimped carbines and pistols.
Seriously, these nerf herders are just bitter. Bitter that Rifleman is one of the only combat professions that actually has a way of getting around overpowered aspects of the game such as armor, heals, and buffs (including BE foods). Other professions should either be able to get around them to or maybe those aspects just need to be toned down a bit.
Know what I am going to laugh at? When the nerf callers actually get their way and Rifleman gets nerfed. And then they realize that the game's PvP still sucks. In fact..it is worse because no one can seem to kill each other without a combat medic.I seriously don't believe how blind some of you people are. You can't even see that Rifleman is the least of your worries? Kind of makes me sick actually...It might seem absurd to adjust 4 aspects of the game instead of just one, but simply ask yourself which helps the game in the long run. Rebalancing those 4 aspects or nerfing Rifleman. If the answer is not clear then I have lost all hope for this community.
I agree with armor/buffs being way overpowered, if I fight someone with good buffs/food and good comp armor his regen rate will still heal most damage. But still some of the best fights I've had have been againts fully buffed/armored opponents and the fight lasted several minutes, that's something I can't say when fighting riflemen that shoots right trough my armor draining my mind pool.
Nerfing rifleman isn't the right solution but I can say that I'm not really having fun when fighting against riflemen so yes I'm bitter. I really hoped the combat revamp would change the aspects of pvp but instead it got delayed as usual, guess the jedi are more important then trying to balance the pvp.
Mr_Plow182 wrote:I guess I fail to see the issue here. I've been a master rifleman for some time now, and yeah, it's a fantastic class. But, here's the deal, the only people that seem to want the nerf badly is the PvPers. Yeah, if I get caught out in the open with a TEF, I pull out my trusty jawa and start headhunting. But, when I'm hunting nightsisters and accidentally get the attention of a dozen of them with a strafe shot, I need my swordsman buddy to bail me out. There is a lot more to this game than PvP, and also, not everyone can afford or find these high damage weapons or 11 identical krayt tissues. Our high-end weapons are hard to come by, and difficult for a combat prof to afford.In any case, I suggest everyone screaming about the new rifles and our being overpowered, start whining about your own classes. Ever wonder if your class is just not working properly, and ours is?
It's true that it's mostly the PvP'ers that want professions nerfed but it's only in PvP that 2 different professions get a chance to fight it out and compare their strenghts and weaknesses,no proffesion should be able to do everything in pve solo but I must say riflemen come prettty damn close compared to the other ranged proffesions.
Also it's only the T21 that requires 11 krayt tissues but you have to remember that's not your only high end weapon. Most other weapons require 1-6 tissues and thats pretty much as any other proffesion.
But this post was originally about the new berserker rifle will be blast damage, I personally don't believe these rumors much, but if they would happen to be true well then the devs have made another big screwup. And please don't bring up the argument that we should get our own proffesions fixed, well as an carbineer I can say that we just did got our profession fixed and we are probably working better than riflemen now, but still we are the underdogs in most cases to riflemen.
gunner4life wrote:too much power , dont be silly rifleman isn't overpowered . its those dastardly pistoleers brandishing their hand cannons , aka dx-2's that cause all the imbalance issues in the game.
oahep acto
hahahahahahahaha
DarthKirby001 wrote:*looks over posts*
Soooooo....anyone else think the Berserker is a little much?
as a commando, i am not looking forward to this berserker. it will take away the last thing that commandos are good at = dealing blast damage. we just cant compete with the dps of rifleman. NO one can argue that this would be a slap in the face to commandos who are already gimped.
i am a former MRM and i think that putting a 3 sec speed cap and changing the jawa ion rifle to electricity damage would put it in line with other profs while still keeping its functionality.
some people believe this berserker rifle is just a gift to riflemen to lessen the blow of a massive nerf bat. i dont know if that is true or not, the state of the game letter didnt really mention a rifleman nerf from what i saw, but who knows?
BaronJedi wrote:Nerf rifleman? Sure...make all professions suck equally. I mean seriously...some people are just delusional if they think that nerfing Rifleman will fix PvP in any way.
Seriously, these nerf herders are just bitter. Bitter that Rifleman is one of the only combat professions that actually has a way of getting around overpowered aspects of the game such as armor, heals, and buffs (including BE foods).
you are unbalanced because you can fire specials at the same speed cap every other prof is limited to, with weapons 3x as powerful
vonbraat wrote:
as a commando, i am not looking forward to this berserker. it will take away the last thing that commandos are good at = dealing blast damage. we just cant compete with the dps of rifleman. NO one can argue that this would be a slap in the face to commandos who are already gimped.
CairnTrenor wrote:
well as an carbineer I can say that we just did got our profession fixed and we are probably working better than riflemen now, but still we are the underdogs in most cases to riflemen.
vonbraat wrote:
BaronJedi wrote:
Nerf rifleman? Sure...make all professions suck equally. I mean seriously...some people are just delusional if they think that nerfing Rifleman will fix PvP in any way.
Seriously, these nerf herders are just bitter. Bitter that Rifleman is one of the only combat professions that actually has a way of getting around overpowered aspects of the game such as armor, heals, and buffs (including BE foods).
you are unbalanced because you can fire specials at the same speed cap every other prof is limited to, with weapons 3x as powerful
Message Edited by BaronJedi on 03-28-2004 10:53 PM
"i am a former MRM and i think that putting a 3 sec speed cap and changing the jawa ion rifle to electricity damage would put it in line with other profs while still keeping its functionality."
- now that. my friends is a brave man ![]()
Suggesting exactly how to fix an overpowered class on thier own forum is something to behold. I agree. the damage types need to be addressed and the firing speed and accuracy of a "Rifle" class need to be lower. I think rifleman should own anything at range. Because brawler classes can pretty much tickle them at close range, but omg who would want to actually put strategy into pvp? wow.