Rifleman Archive

Thread: Ok we need kenetic rifles.....

PyscoJuggalo
Fri Jul 29, 2005 1:29 pm
#27






raldurrm wrote:





PyscoJuggalo wrote:






raldurrm wrote:





RemoMoxey wrote:





raldurrm wrote: IMO rifles are already strong but giving them a kinetic weapon with over 500 damage is too good. You guys get great range, high damage, a snare, etc. Kinetic damage is only good vrs other range anyway, which isn't really what rifles are good at. as a Pistoleer I should be able to destroy you if I can get in range (if you don't have CM) since rifles arn't very good when I am close


lol......He's never used Kneecap Shot before........lol. I'd almost swear they run faster AFTER we use our so-called snare.

Message Edited by RemoMoxey on 07-29-200512:34 AM


Message Edited by RemoMoxey on 07-29-200512:34 AM







my alt is rifles ranger . I just don't think the best ranged class should win over kinetic damage. You guys have it and at 65 M. I have a 950 damage kin weapon at 35 m.





Best Ranged class is Pistoleer buddy


Root, and low low low SAC.


Message Edited by PyscoJuggalo on 07-29-200502:36 AM







I don't even know whats best. And sac under 70 is fine with right foods.

Anyways you guys already have kinetic rifles is the point, and they are plenty gooden. So yeah... I just don't think this is that important. and Kinetic damage is only a big deal on noobs in energy recon armor.





So if it's only good for "noobs in energy recon armor" why you so scared that we should get it?



Also I think T-21's should become Kenetic and ALR's should stay energy, we have two exactly equal LVL 54 weapons and to me that is silly



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ackehece
Fri Jul 29, 2005 2:03 pm
#28






PyscoJuggalo wrote:






raldurrm wrote:





PyscoJuggalo wrote:






raldurrm wrote:





RemoMoxey wrote:





raldurrm wrote: IMO rifles are already strong but giving them a kinetic weapon with over 500 damage is too good. You guys get great range, high damage, a snare, etc. Kinetic damage is only good vrs other range anyway, which isn't really what rifles are good at. as a Pistoleer I should be able to destroy you if I can get in range (if you don't have CM) since rifles arn't very good when I am close


lol......He's never used Kneecap Shot before........lol. I'd almost swear they run faster AFTER we use our so-called snare.

Message Edited by RemoMoxey on 07-29-200512:34 AM


Message Edited by RemoMoxey on 07-29-200512:34 AM







my alt is rifles ranger . I just don't think the best ranged class should win over kinetic damage. You guys have it and at 65 M. I have a 950 damage kin weapon at 35 m.





Best Ranged class is Pistoleer buddy


Root, and low low low SAC.


Message Edited by PyscoJuggalo on 07-29-200502:36 AM







I don't even know whats best. And sac under 70 is fine with right foods.

Anyways you guys already have kinetic rifles is the point, and they are plenty gooden. So yeah... I just don't think this is that important. and Kinetic damage is only a big deal on noobs in energy recon armor.





So if it's only good for "noobs in energy recon armor" why you so scared that we should get it?



Also I think T-21's should become Kenetic and ALR's should stay energy, we have two exactly equal LVL 54 weapons and to me that is silly





T-21 is iconic and energy (see the movies)





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Fri Jul 29, 2005 5:08 pm
#29


http://www.stardestroyer.net/Empire/Tech/Ground/Guns-SW.html



The Blastech T-21 (seen in the hands of the foreground stormtrooper in the picture at the top of this page) is described by the SWEGWT as a "common support weapon for army and stormtrooper squads", precisely as expected for a GPMG. Its power pack (ie- ammo clip) only has 25 shots, but the gun can also be hooked up to a 20 kg backpack generator (analogous to a box of belt-feed ammunition for a machine gun) that can feed it "potentially unlimited fire capability". The weapon has light anti-armour capability, and is said to be capable of blasting through armour suits, force fields and even the hull plating of armoured landspeeders.






Significantly more powerful than the standard blaster rifle, the BlasTech T-21 light repeating blaster is the most deadly Imperial blaster that can be transported and carried by one soldier. The T-21 proved a common support weapon for army and stormtrooper squads. For example, the Burning Sands stormtrooper squads sent to Tatooine to recover the droids R2-D2 and C-3PO used T-21s as their primary support weapons. Imperial artillery sections normally include at least one soldier with a T-21 who will provide cover for other crewmen while they are setting up artillery pieces and heavy repeating blasters such as the E-Web. Because of its portability, the T-21 also proved to be a popular weapon among Rebel squads during the Civil War and is still issued to some New Republic units.

While medium and heavy repeating blasters provide significantly more frirepower than does the T-21, they are also bulkier and require crews of two to three soldiers. They take several minutes to set up or break down, and far too often military units don't have the luxury of waiting around for heavy support weapons.

By contrast, the T021 package is designed for use by a soldier on the move. The weapon, its belt-carried tripod, and twenty-kilogram backpack generator can be set up and made operational in less than thirty seconds. While the blaster can be fired two-handed by a moving soldier, the light tripod offers improved accuracy. The tripod can be fully extended for instances when the T-21 is to be used as a weapon emplacement, but a partially extended position is superb for sniper attacks, allowing the gunner to take advantage of the T-21's maximum range of three hundred meters. Rebel squads often used the T-21, which has an optimum range of one hundred and fifty meters, to eliminate Imperial weapon emplavements and cover advancing Alliance infantry.

While the T-21's standard power pack supply only enough energy for twenty-five shots, its seperate continuous-feed power generator gives the weapon potentially unlimited fire capability, although the generator's low cooling capacity in turn limits the fire rate to once per second.

This weapon is devastating against infantry, wielding enough power output to slice easily through personal armor suits or break down force fields. The T-21 also can cut through the armor plating used on many light combat vehicles, such as armored landspeeders. In the hands of a skilled operator, the T-21 can eliminate an entire enemy squad in a matter of seconds.

Some military units pair the T-21 with an even larger power generator for full autofire, but this tactic requires a second crew member to carry and maintain the bulkier generator. Gunners must use carefully controlled bursts, since heat buildup from sustained autofire has been known to melt the T-21's.

Message Edited by Ackehece on 07-29-2005 06:29 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




raldurrm
Fri Jul 29, 2005 6:45 pm
#30



PyscoJuggalo wrote:


raldurrm wrote:


PyscoJuggalo wrote:


raldurrm wrote:


RemoMoxey wrote:

raldurrm wrote: IMO rifles are already strong but giving them a kinetic weapon with over 500 damage is too good. You guys get great range, high damage, a snare, etc. Kinetic damage is only good vrs other range anyway, which isn't really what rifles are good at. as a Pistoleer I should be able to destroy you if I can get in range (if you don't have CM) since rifles arn't very good when I am close
lol......He's never used Kneecap Shot before........lol. I'd almost swear they run faster AFTER we use our so-called snare.

Message Edited by RemoMoxey on 07-29-200512:34 AM

Message Edited by RemoMoxey on 07-29-200512:34 AM





my alt is rifles ranger . I just don't think the best ranged class should win over kinetic damage. You guys have it and at 65 M. I have a 950 damage kin weapon at 35 m.


Best Ranged class is Pistoleer buddy

Root, and low low low SAC.

Message Edited by PyscoJuggalo on 07-29-200502:36 AM





I don't even know whats best. And sac under 70 is fine with right foods.

Anyways you guys already have kinetic rifles is the point, and they are plenty gooden. So yeah... I just don't think this is that important. and Kinetic damage is only a big deal on noobs in energy recon armor.


So if it's only good for "noobs in energy recon armor" why you so scared that we should get it?
Also I think T-21's should become Kenetic and ALR's should stay energy, we have two exactly equal LVL 54 weapons and to me that is silly





IMO it doesn't really matetr but devs wasting time on something like this when there is a LD-1 rifle, 900+ kinetic damage... and a bowcaster etc...



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
PyscoJuggalo
Fri Jul 29, 2005 8:44 pm
#31






raldurrm wrote:





PyscoJuggalo wrote:






raldurrm wrote:





PyscoJuggalo wrote:






raldurrm wrote:





RemoMoxey wrote:





raldurrm wrote: IMO rifles are already strong but giving them a kinetic weapon with over 500 damage is too good. You guys get great range, high damage, a snare, etc. Kinetic damage is only good vrs other range anyway, which isn't really what rifles are good at. as a Pistoleer I should be able to destroy you if I can get in range (if you don't have CM) since rifles arn't very good when I am close


lol......He's never used Kneecap Shot before........lol. I'd almost swear they run faster AFTER we use our so-called snare.

Message Edited by RemoMoxey on 07-29-200512:34 AM


Message Edited by RemoMoxey on 07-29-200512:34 AM







my alt is rifles ranger . I just don't think the best ranged class should win over kinetic damage. You guys have it and at 65 M. I have a 950 damage kin weapon at 35 m.





Best Ranged class is Pistoleer buddy


Root, and low low low SAC.


Message Edited by PyscoJuggalo on 07-29-200502:36 AM







I don't even know whats best. And sac under 70 is fine with right foods.

Anyways you guys already have kinetic rifles is the point, and they are plenty gooden. So yeah... I just don't think this is that important. and Kinetic damage is only a big deal on noobs in energy recon armor.





So if it's only good for "noobs in energy recon armor" why you so scared that we should get it?



Also I think T-21's should become Kenetic and ALR's should stay energy, we have two exactly equal LVL 54 weapons and to me that is silly







IMO it doesn't really matetr but devs wasting time on something like this when there is a LD-1 rifle, 900+ kinetic damage... and a bowcaster etc...





Switching a weapon from energy to kenetic better just take 10 seconds or we are in big trouble



(And I know Acke it breaks continuity, but I gave up on continuity a long long time ago)

Message Edited by PyscoJuggalo on 07-29-2005 11:46 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Resta
Sat Jul 30, 2005 2:35 pm
#32

im happy with my uber sliced LD-1 Rifle.





COL. RESTA 'SAAR
MASTER · BOUNTY · HUNTER
M A S T E R · R I F L E M A N
MASTER · NINJA · LOOTER
Cpl_Fisher
Sat Jul 30, 2005 8:11 pm
#33






PyscoJuggalo wrote:
I think it is slightly ironic that Riflemen do not have a kenetic rifle, especially since the rifled barrel was invented to increase the accuracy of a solid round.








you spent to much time around waste, but you are correct, rifleing a barrel was the invention that made a firearm desirable on the battlefield. most smoothbore muskets were accurate out to about 90 yards, and a longbowman could wax you at 200......


It took a lot longer to train a longbowman than a musketeer though.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
RebRifle
Sat Jul 30, 2005 10:40 pm
#34

We have the rifles i am just saying one should be moved up to cl54, and be made craftable because quest weps should not be better then crafter made. And as for the bowcaster wookies shouldn't have gotten armor so why not
Pink-Floyd
Sun Jul 31, 2005 12:52 am
#35






Ackehece wrote:


http://www.stardestroyer.net/Empire/Tech/Ground/Guns-SW.html



The Blastech T-21 (seen in the hands of the foreground stormtrooper in the picture at the top of this page) is described by the SWEGWT as a "common support weapon for army and stormtrooper squads", precisely as expected for a GPMG. Its power pack (ie- ammo clip) only has 25 shots, but the gun can also be hooked up to a 20 kg backpack generator (analogous to a box of belt-feed ammunition for a machine gun) that can feed it "potentially unlimited fire capability". The weapon has light anti-armour capability, and is said to be capable of blasting through armour suits, force fields and even the hull plating of armoured landspeeders.






Significantly more powerful than the standard blaster rifle, the BlasTech T-21 light repeating blaster is the most deadly Imperial blaster that can be transported and carried by one soldier. The T-21 proved a common support weapon for army and stormtrooper squads. For example, the Burning Sands stormtrooper squads sent to Tatooine to recover the droids R2-D2 and C-3PO used T-21s as their primary support weapons. Imperial artillery sections normally include at least one soldier with a T-21 who will provide cover for other crewmen while they are setting up artillery pieces and heavy repeating blasters such as the E-Web. Because of its portability, the T-21 also proved to be a popular weapon among Rebel squads during the Civil War and is still issued to some New Republic units.

While medium and heavy repeating blasters provide significantly more frirepower than does the T-21, they are also bulkier and require crews of two to three soldiers. They take several minutes to set up or break down, and far too often military units don't have the luxury of waiting around for heavy support weapons.

By contrast, the T021 package is designed for use by a soldier on the move. The weapon, its belt-carried tripod, and twenty-kilogram backpack generator can be set up and made operational in less than thirty seconds. While the blaster can be fired two-handed by a moving soldier, the light tripod offers improved accuracy. The tripod can be fully extended for instances when the T-21 is to be used as a weapon emplacement, but a partially extended position is superb for sniper attacks, allowing the gunner to take advantage of the T-21's maximum range of three hundred meters. Rebel squads often used the T-21, which has an optimum range of one hundred and fifty meters, to eliminate Imperial weapon emplavements and cover advancing Alliance infantry.

While the T-21's standard power pack supply only enough energy for twenty-five shots, its seperate continuous-feed power generator gives the weapon potentially unlimited fire capability, although the generator's low cooling capacity in turn limits the fire rate to once per second.

This weapon is devastating against infantry, wielding enough power output to slice easily through personal armor suits or break down force fields. The T-21 also can cut through the armor plating used on many light combat vehicles, such as armored landspeeders. In the hands of a skilled operator, the T-21 can eliminate an entire enemy squad in a matter of seconds.

Some military units pair the T-21 with an even larger power generator for full autofire, but this tactic requires a second crew member to carry and maintain the bulkier generator. Gunners must use carefully controlled bursts, since heat buildup from sustained autofire has been known to melt the T-21's.


Message Edited by Ackehece on 07-29-2005 06:29 PM




Sweet, thanks Ackehece



.........____....................
......../# /_\_.........|\_|/__/| Ren and|Stimpy|TBH
.......|..|/o\o\......./ / \/ \..\
.......|..\\_/_/....../__|O||O|__ \ WENBO [GANK]... Flame us...
....../ |_....| .....|/_ \_/\_/ _\ | We cry ourselves to sleep afterwards!
.....|..||\_ ~|......| | (____) | ||
.....|..|||.\/.......\/\___/\___/.//
.....|..|||_.........(_/.........||
......\//..|..........|__........||
.......||..|........./..........||\

Cpl_Fisher
Sun Jul 31, 2005 7:52 pm
#36

why not make beserker rifles cl 54? they are already kinetic.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
PyscoJuggalo
Sun Jul 31, 2005 8:28 pm
#37






Cpl_Fisher wrote:
why not make beserker rifles cl 54? they are already kinetic.





Hey that makes sense, especially since they cost millions to make (OK millions is a little overboard, but they are expensive).



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Cpl_Fisher
Sun Jul 31, 2005 9:04 pm
#38






PyscoJuggalo wrote:





Cpl_Fisher wrote:
why not make beserker rifles cl 54? they are already kinetic.





Hey that makes sense, especially since they cost millions to make (OK millions is a little overboard, but they are expensive).






It's not like other proffessions don't, or havn't had looted/rare weapons as there best.

The NSEL is pikemans level 54 weapon, and they are a LOT harder to get than beserkers.

if you take the time to get he schematic, and the stabilizer, they don't cost much at all.

Tuscans are cl 40 to, and kinetic, however I have this tiny problem of having a tuscan rifle have near the power that the best that the imperial armory's can produce (T21)



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
LecheHombre
Mon Aug 01, 2005 8:58 am
#39

Personally, I like the idea of moving the berserker to CL54. Right now, its a CL40 cert, so the chart goes:

CL40-
Tusken (kinetic)
Berserker (kinetic)
Light Laser Rifle (energy) --> (according to the WS forum, I've not seen on to confirm)

CL50-
LD-1 (kinetic)
Fallan Hyper-Rifle I believe goes here also (kinetic)

CL54-
Bowcaster (kinetic, wookiees only)
Advanced Laser Rifle (energy)
T-21 (energy, master rifleman cert)


I think from that, the ALR should swap locations with either one of the CL50 weapons, or one of the kinetic CL40's. I think that it should swap with one that is craftable, and I think the 'zerker looks more "advanced" than a Tusken, so I think it is the best choice. Heck, they could put the berserker at CL54 (and make it a MRM cert while they are at it, muahahahaha), move the ALR to CL40 and convert all laser rifles into one type, and it'd be cool stuff. Unless you have a really nice krayt ALR or something. Heh heh.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Page 3 of 4