Rifleman Archive
Thread: Why is the so called flavor of the month rifle/Combat medic?
LLJK_Griz wrote:
PyscoJuggalo wrote:
Now I'm not saying Nerf Doc's, CM's, or anybody. I want the root issue resolved the imbalance of Armor and Buffs
If they break armor and buffs without changing CM then it becomes even more ridiculously overpowered since it'll kill everyone in two pulses.
KnightHawk420 wrote:
I can now throw poison/disease from a distance of 78m. If it's an AOE I'll get another +32m beyond that.
When going into battle 1 v 1, I fire off a single mind poison from my great 78m range, then an area, then a disease. Most of my enemies don't even come into my range of fire until half they're mind is gone, I start unleashing with my jawa ion rifle /headshot3....
If the jawa rifle doesn't kill them, the 2nd tick will bring them awfully close,.... if they are still not dying to my rifle the disease will surely get them soon after the 2nd poison tick then they will be incapped. If a fight actually goes that long, they will also have a focus, willpower, health and action disease applied as well. ( I want them coming back as few times as possible).
Raids can be terribly exploited. Target a npc close to the base, and just fire poisons at the corpse. Without having to bother retargeting others or even being able to target them at all my AOE's can zap them right thru walls or whatever else would normally keep me from hitting them. Keeping in mind I can throw from 78m I can easily wipe out a group of overt defenders long before they even might see me. As many of you know the game often lags when loading people coming into your view.......
If a CM can get in a base, then it's just mayhem, once again target a dead npc in the base, fire off AOE's blindly I might add, and just throw up a wall of poison/disease.
Doctors? I used to worry about doctors, until I discovered that when a doctor cures, they will first cure health, then action, THEN mind. Now while a doctor can easily keep up with me poison vs cure... they are more likely to mess up. As where my stuff will kill them, nothing about doctor will kill me. If they miss one opportunity to cure, and I manage to land a second poison, then they are done for. I'll keep making sure they have a healthy supply of action and health poisons to keep them from curing the mind poison. 1tick, 2 tick it's all over for the good doc.
I've certainly lost battles as a rifleman/cm.
I do win nearly all of them however.
A single enemy CM can completely ruin my day just as easily as I ruin anyone elses.
Aside from other CM's.... I've had plenty of other classes take me down in varrying situations. But NONE of those situations being long range attack obviously
Barb-Wire wrote:
combat medic is what is overpowered. it does not suffer a PVP reduction like every other skill. even CH pets and the PATHETIC damage they do suffer from PVP damage reduction.
here is why CM is overpowered in PVP and it is pretty much purely a PVP profession.
CM has no chance to miss. the attack cannot be blocked or countered by defenses or than resist disease which is pretty much a non-existing stat.it can be executed under certain circumstances at up to 84 meters. the difference between the old bleed attacks and CM poison/disease is that the average player could add the first aid medic line to combat those attacks. there is no easy way to combat CM attacks even a master doctor cannot keep up with the speed a CM can toss disease/poison.
in my opinion CM should not even be a damage dealing profession. it should be a profession aimed at keeping a group of combatants alive in a fight not as an assault skill. i think a CM should have no part in direct damage attacks.
While I appreciate what you are saying, I disagree with it. You are thinking of a CM as just a combat doctor. I think the problem is that the devs gave it a bad or wrong name. Chemical warfare expert is much more accurate than combat medic. We simply do not know what the intention originally was, however given the fact that they can deal damage makes chemical warfare expert much more accurate. You need to walk a day in the shoes of one before yelling nerf.. Its not that easy and you have make or buy all of the supplies. It requires more work than a gun. It should be rewarded as such..
Message Edited by Morath360 on 05-03-2004 11:14 AM
I'm a rifleman...I was talking about rifleman ham costs and how it's ludicrous that the cm is complaining about ham costs when we kill ourselves to have a chance at doing damage.
CrashNgoBoom wrote:
Wow, did you just compain about ham costs? I was totally wrong, cms need a huge unnerfing. Every special costs me 250 mind while unbuffed, and I don''t complain about that at all, so you must be paying gigantic amounts of ham for it to cause you so much pain.
Actually I have had several health poisons thrown on me, and for you to say they are useless just proves how much of a fotmer you are. Your like the rifleman that says strafe shot is worthless because it doesnt target mind. I'm not going to argue with you because you obviously know very little about your profession, and will undoubtedly leave it when the nerf comes. Feel free to post whatever numbers or facts you have gleaned from the cm boards in response to this post.And you don't think our specials cost anything? I'm completely migrated toward mind in all three stats and just using HS3 I can completely drop my mind HAM to nothing in 4 shots without buffs too. I haven't even tried to see how fast it goes using SS2.
My post is pretty simple
I pvp but not alot, i do have pretty good stun comp, 40%, and I do use every food and mind enhancement I can get, canapes, brandy, muon. I'm a TKM/fencer
myself and a small group of friends went on a pvp raid in Coronet today and we ran into 2 cm/riflemen... I was hit first with a poison throw from around 60m away, it was like a magic bullet managing to curve around walls and buildings and landing right on my head... the poison hit me for over 400 a pop and the rifleman shot me for over 400 damage everytime. I was dead in seconds.... now maybe i'm not the best at pvp, admittedly, and maybe I would have died either way but the bottom line is this is a game and it should be fun. Having someone target an unhealable pool and hit for so much damage is just not fun. Granted I could drop all the skills that I enjoy and do the same thing or I could pick up doc and heal the poison but it's not the point. Who wants to see a bunch of riflemen and CM's running around? Oh wait we already have that problem. I for one don't want to see everyone doing the same thing and that's exactly what happens. I want to see a GCW but you never will unless something is done to make pvp a more enjoyable experience. Maybe i am whining a bit and maybe you'll flame me for this but I really don't care. I know a bunch of people that i concider friends have already dumped this game and i know a few others that are thinking of doing the same thing and all for the same reasons... pvp is just not fun when it happens like this and that seems to be all the time. If a CM/rifleman is running loose then the game is over and if it makes you feel good for doing something so easy and if you're fullfilled then by all means continue. One day it's just going to be a few jedi and CM's and riflemen running around and you all can kill yourselves in a matter of seconds FUN FUN.
I do understand that there are other problems that exist such as over powered buffs, 2500 to all stats is just lame. All this does is allow you to spam any special you want as much as you want and ham costs are a thing of the past. i also think armor is WAY too powerful, TKM's are just useless now (at least against anyone who knows what they're doing) But the bottom line is simple... if pvp isn't fun then why do it, there is nothing fun from a battle that lasts 5 seconds (that goes for both participants, there is no way it's fun for a rifleman to kill an opponent in 3 shots nor for a CM that can be a complete noob and kill anyone with the toss of a glowing ball)
Maybe it's just me but these issues are ruining the game. You will never see an epic battle in this game (granted it's for other reasons as well) And all this does is make people not want to participate in pvp. So what you end up with is a small group of pvp'ers and a bunch of people that lose interest and move to another game
And completely off topic... I SHOULD NOT BE ABLE TO KILL A GUARDIAN 4-4-4-4 WITH MY SO SO ACKALY BATON (200-300) BUT THAT'S EXACTLY WHAT I DID TODAY!!!!
almost makes me want to stop leveling my jedi *sigh*
Flame away but everythingI said is a fact and very unfullfilling
Barb-Wire wrote:
combat medic is what is overpowered. it does not suffer a PVP reduction like every other skill. even CH pets and the PATHETIC damage they do suffer from PVP damage reduction.
here is why CM is overpowered in PVP and it is pretty much purely a PVP profession.
CM has no chance to miss. the attack cannot be blocked or countered by defenses or than resist disease which is pretty much a non-existing stat.it can be executed under certain circumstances at up to 84 meters. the difference between the old bleed attacks and CM poison/disease is that the average player could add the first aid medic line to combat those attacks. there is no easy way to combat CM attacks even a master doctor cannot keep up with the speed a CM can toss disease/poison.
in my opinion CM should not even be a damage dealing profession. it should be a profession aimed at keeping a group of combatants alive in a fight not as an assault skill. i think a CM should have no part in direct damage attacks.
/cheer yay you are 100 no 200%correct thx for the ral life post