Rifleman Archive
Thread: CU Faq prototype mark 1 (ADDITIONS AND CRITIQUE REQUESTED)
ScruffyNerfH
Thu Apr 07, 2005 12:29 am
#27
I think given the difficulty that MOBs will reportedly have in the CU, for people with patience, cover and conceal shots will be a real blessing for rifleman. It should allow us to take down things that others cannot ... if we are willing to wait it out and be careful.
ScruffyNerfH
Thu Apr 07, 2005 3:50 am
#28
The_Great_Destroyer wrote:
Ackehece wrote:
NPC's and creatures will be smart enough that eventually they will look for the sniper as far as I can tell. If they leave it like conceal shot they will have broken something in the system. We should be able to get off multiple sniper style attacks but eventually they should zero in where we are .
I think that this should be directly related to your skill as a Rifleman, especially if we're supposed to be snipers and not necessarily soldiers. A sniper's skill is in not being detected; whereas a soldier's skill is his ability toattack in nearly any situation. Therefore I'd say that the higher you are in the Conceal tree, the less chance you should have of being found by creatures. As such, at master, you should be nearly impossible to be detected, yet vulnerable if you are. Granted the extent of a rifleman's vulnerability to close attack is unknown but assuming it is significant, I would be inclined to say that at master, we should be nigh undetectable with only very high level critters being able to detect us and not dying before they do.
I sure hope my Ranger Camo helps with this too ... hopefully the two skills will complement each other as they should.
velm
Sun Apr 10, 2005 12:12 am
#29
Ackehece wrote:
NPC's and creatures will be smart enough that eventually they will look for the sniper as far as I can tell. If they leave it like conceal shot they will have broken something in the system. We should be able to get off multiple sniper style attacks but eventually they should zero in where we are .
While that does sound reasonable, in PVE, if a person is at the far range of combat, they should be able to get off two shots or so, peace, move to another location, and repeat. By doing something like this, the NPC's and creatures would not necessarily be able to find them as easily.
I agree, it does make sense that if a person stands perfectly still in one area, then, yes, his targets should locate him. IF that person moves, locating them is another story.
Ackehece
Sun Apr 10, 2005 8:24 am
#30
MCHMBountyHunter wrote:
Does anyone know if we will be able to crawl while under cover? Sort of like the Sneak we have in pre-cu?
I believe we can crawl while undercover.
Kraki
Sun Apr 10, 2005 11:50 am
#31
Tested while the system was bugged. You can move a limited distance while under cover. Whether it broke because I had 0 cover skill or I moved too far away I wasn't able to tell since cover didn't last long.
Kraki
Kraki
Roscannon
Mon Apr 11, 2005 1:19 pm
#32
Ackehece wrote:
MCHMBountyHunter wrote:
Does anyone know if we will be able to crawl while under cover? Sort of like the Sneak we have in pre-cu?
I believe we can crawl while undercover.
Confirmed. We can.
Roscannon
Mon Apr 11, 2005 1:23 pm
#33
Ackehece wrote:
- Conceal Shot:
- Shoot from cover without revealing self
- Assassin tier 2
- Maximum Range: 40m
- Has a Warm-Up Timer
- Cover:
- Hides rifleman from opponent + removes from radar
- Assassin tier 1
- Has a long Warm-Up Timer
- Removes rifleman from overhead map (CTRL+M)
- Makes rifleman invisible to other players
- Makes rifleman translucent on own screen
- Rifleman can still be targeted with /target playername command
- Improved Sniper Shot:
- Sniper shot with improved damage
- Sniper tier 4
- Maximum Range65m (woohoo!)
- Has aWarm-Up Timer
Edited again to add Improved Sniper Shot.
Message Edited by Roscannon on 04-12-2005 03:04 AM
agent156
Tue Apr 12, 2005 2:22 pm
#34
Your going to need something in there about how the number of levels something is above you will multiply the damage it does to you.
IE a level 10 creature rolls higher damage against a level 8 player than it does a level 12 one.
IE a level 10 creature rolls higher damage against a level 8 player than it does a level 12 one.
Ackehece
Tue Apr 12, 2005 3:09 pm
#35
agent156 wrote:
Your going to need something in there about how the number of levels something is above you will multiply the damage it does to you.
IE a level 10 creature rolls higher damage against a level 8 player than it does a level 12 one.
working on getting this all cleared up with the devs right now... xp is a very strange and wonderous thing now....
-Droideka-
Wed Apr 13, 2005 4:32 am
#36
ScruffyNerfH wrote:I think given the difficulty that MOBs will reportedly have in the CU, for people with patience, cover and conceal shots will be a real blessing for rifleman. It should allow us to take down things that others cannot ... if we are willing to wait it out and be careful.
I'm wondering if bleeds will screw us the same way they do now though [while concealed]...any idea if wound chance is still a modifier on the test weapons?
Ackehece
Wed Apr 13, 2005 9:30 am
#37
-Droideka- wrote:
ScruffyNerfH wrote:
I think given the difficulty that MOBs will reportedly have in the CU, for people with patience, cover and conceal shots will be a real blessing for rifleman. It should allow us to take down things that others cannot ... if we are willing to wait it out and be careful.
I'm wondering if bleeds will screw us the same way they do now though [while concealed]...any idea if wound chance is still a modifier on the test weapons?
no worries about that... you won't be able to conceal shot forever. The AI is being upgraded so that depending on how long you shoot even dumb animals start looking for the attacker and particle effects will lead them to you.
Roscannon
Wed Apr 13, 2005 9:43 am
#38
- The CU Master Rifleman
- Con Level 55 (with no other combat skills beyond MR and the 4004 Marksman prereqs)
- +1000 Health (with no other combat skills)
Ackehece
Wed Apr 13, 2005 9:46 am
#39
Roscannon wrote:
- The CU Master Rifleman
- Con Level 55 (with no other combat skills beyond MR and the 4004 Marksman prereqs)
- +1000 Health (with no other combat skills)
you succeed????
OMG man... wow.