Rifleman Archive

Thread: Thoughts on the DXR-6B Disruptor Rifle

y2kcbr
Fri Feb 13, 2004 2:57 pm
#27

I love the ACID damage. Can't wait to try it out.



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This is the weapon of a Jedi Knight. Not as clumsy or as random as a blaster. An elegant weapon for a more civilized time. For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the Empire.
Sha_Ja
Fri Feb 13, 2004 3:03 pm
#28

i somehow feel ignored....*pulls out the legendary laser rifle and smacks some people around*



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

Draccuss
Fri Feb 13, 2004 3:50 pm
#29

I don't really see that as a problem though. It will be nice to have a rifle that I can shoot accurately at close range that has good damage. I love everything about this gun.



____________________________________________________
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DVader539
Fri Feb 13, 2004 4:15 pm
#30

It's a disruptor weapon, it doesn't have range!



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Sha_Ja
Fri Feb 13, 2004 5:44 pm
#31

We aren't talking about range, were talking about accuracy modifyers



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

UnknownEnigma
Fri Feb 13, 2004 6:24 pm
#32

Fix the bowcaster first



Ryllocaaryk
Sha_Ja
Fri Feb 13, 2004 6:43 pm
#33

as my post count hits 275 i must say


Guys, See the topic? Stay on it.

The only thing i see with the rifle so far klaw is that the model should be tweaked a little, make it look more "rifley"



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

Sicarim
Sat Feb 14, 2004 1:57 am
#34

That thing looks AWESOME!



Sicarim Amafa
eelektrik
Sat Feb 14, 2004 5:01 am
#35

What if its made with a scope? I was doing the Imperial theme park and got4 Precision Tuned Weapon Scopes(or something like that), which have like Ideal Range: 25....What exactly would that do for this thing? Make it a mid-range weapon?
Sha_Ja
Sat Feb 14, 2004 6:09 am
#36

no they give a accuracy bonus of 25 at ideal range, which for this weapon would be 10m



Sha'Ja
Master Lamer - Idiot 4/0/0/4 - Novice Smart A##

hampton_hamster
Sat Feb 14, 2004 11:23 am
#37

any word on how hard that place is. i got a group of 3 master rifleman ready to go the day it hits live. we r also dabbled in tk and fencer. high defense mods make nightsisters miss us lol. think we could take it together. master brawler on all 3 of use with uber armor and speed attachements. aswell.






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vonbraat
Sat Feb 14, 2004 12:28 pm
#38

The weapons on TC are sub-par to what most of us see on live servers. This weap already looks good, but there is no doubt in my mind that it will be even better on live when really experienced and knowledgable weaponsmiths get their hands on the schematic. (not to mention krayt tissues and such). While this is good news for riflemen, I think it will be just another thing for people to use to gripe about rifleman being overpowered.



and there was much rejoicing...
DVader539
Sun Feb 15, 2004 1:38 am
#39






Sha_Ja wrote:
We aren't talking about range, were talking about accuracy modifyers





Yeah, Disruptor Rifles generally have a max range of 20m, so anything beyond that range should be hard to hit. Thus negative to-hit mods make this true.



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

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