Rifleman Archive
Thread: Thoughts on the DXR-6B Disruptor Rifle
Sha_Ja
Fri Feb 13, 2004 3:03 pm
#28
i somehow feel ignored....*pulls out the legendary laser rifle and smacks some people around*
Draccuss
Fri Feb 13, 2004 3:50 pm
#29
I don't really see that as a problem though. It will be nice to have a rifle that I can shoot accurately at close range that has good damage. I love everything about this gun.
Sha_Ja
Fri Feb 13, 2004 5:44 pm
#31
We aren't talking about range, were talking about accuracy modifyers
Sha_Ja
Fri Feb 13, 2004 6:43 pm
#33
as my post count hits 275 i must say
Guys, See the topic? Stay on it.
The only thing i see with the rifle so far klaw is that the model should be tweaked a little, make it look more "rifley"
Guys, See the topic? Stay on it.
The only thing i see with the rifle so far klaw is that the model should be tweaked a little, make it look more "rifley"
eelektrik
Sat Feb 14, 2004 5:01 am
#35
What if its made with a scope? I was doing the Imperial theme park and got4 Precision Tuned Weapon Scopes(or something like that), which have like Ideal Range: 25....What exactly would that do for this thing? Make it a mid-range weapon?
Sha_Ja
Sat Feb 14, 2004 6:09 am
#36
no they give a accuracy bonus of 25 at ideal range, which for this weapon would be 10m
hampton_hamster
Sat Feb 14, 2004 11:23 am
#37
any word on how hard that place is. i got a group of 3 master rifleman ready to go the day it hits live. we r also dabbled in tk and fencer. high defense mods make nightsisters miss us lol. think we could take it together. master brawler on all 3 of use with uber armor and speed attachements. aswell.
vonbraat
Sat Feb 14, 2004 12:28 pm
#38
The weapons on TC are sub-par to what most of us see on live servers. This weap already looks good, but there is no doubt in my mind that it will be even better on live when really experienced and knowledgable weaponsmiths get their hands on the schematic. (not to mention krayt tissues and such). While this is good news for riflemen, I think it will be just another thing for people to use to gripe about rifleman being overpowered.
DVader539
Sun Feb 15, 2004 1:38 am
#39
Sha_Ja wrote:
We aren't talking about range, were talking about accuracy modifyers
Yeah, Disruptor Rifles generally have a max range of 20m, so anything beyond that range should be hard to hit. Thus negative to-hit mods make this true.