Rifleman Archive
Thread: A Discussion of Armor Piercing, with 3-part Harmony and Full Orchestration
5 stars for a monty python reference
1 star for a rush reference
5 stars and abump for an intelligent, relevent, factual observation
Absolute perfect, Volsted! Congratulations!
Which raises the question: Why, oh why, isn't Volsted our correspondent?
Please klawlegna, show this post to the Devs! Make a true effort to make them see it and read it carefully. I know it must feel awkward for you to show the Devs this great post done by someone else, I mean, someone that should be the correspondent, and even though he isn't, he still goes out of his way to help our profession. He basically did your work, what you should have done.
Anyway, put the love to our profession first (like Volsted did) and make sure the Devs and TH see this.
I do agree that Volsted would have made a good correspondant, and I personally was suprised, if not offended that some "stranger" became a correspondant. I also see that klawlegna is way more active on other forums and has stuff to do with his Jedi account.
Still. Volsted does fantastic work here. Work that would help a correspondant. But it is not the key function for a correspondant. The correspondant does sesscarily not have to find out those things and write them down this nicely. Yes, it would be nice and make the process easier if he did. But in the end, it is the correspondants job to COMMUNICATE these issues to the devs. If he finds, tests and documents them, great. But he main job is talking to the devs.
I think it is perfectly valid to have someone like Volsted doing testing and analysis, and having someone else report these things. The reason why we are all so frustrated right now is beacuse we don't get answers. Yes, we are also frustrated because we do not SEE our correspondant do anything. But he may do a hell of a job behind the curtain.
Yes, you can be mad at klawlegna for not finding this stuff on his own. You can be mad at him for posting more on the Jedi forum than here. You can be mad at him for accepting the job although he was a stranger here.
But I think you shouldn't. I think you should be mad at the devs, especially Thunderheart, for not listening.
There are two scenarios: Klawlegna does not care and does not tell the devs anything about this, while the devs are communicating and listening and would tell us the truth as soon as we asked them. Or klawlegna does all he can, posts questions, and gets ignored by the devs just like we all get ignored.
Which of those is more likely? (and let me remind you that there are at least 3 other correspondants working on this issue, and none of them get's any useful info).
Also, keep in mind that if Volsted was the corespondant, he might get answers that he is not allowed to talk about, keeping him from discussing the issues with us once he get's any comments from the devs.
Having all this said, I have to admit that I agree it might be helpful having someone in the role of the correspondant who not only communicates well, but ALSO has the analytic and clear brain like Volsted does. Since a lot of the discussion happens behind the curtain, this in-depth knowledge would help a lot in talking directly to the devs. It would make answering questions easier. It might be taken more serious if the person talking to the dev had done the tests himself. There is a difference between someone who plays the profession well, and someone who is was not even Master until a day ago, but who analyses and tests the aspects of the game that we are talking about.
Maybe the devs should let some more people into the discussion. I agree that focusing on one or two people makes it easier then dealing with a whole profession, but given the responsibility that lies on one single person I would like to see a "group" of co-correspondant at least be involved in the discussions.
Or they should let some people in on a issue-basis. Like the subject-matter expert for AP. It does not make any sense to pass all discussion through a middle man like correspondants, when there is someone else who knows more about the issue than anyone else.
CaLVines wrote:
The correspondant does sesscarily not have to find out those things and write them down this nicely. Yes, it would be nice and make the process easier if he did. But in the end, it is the correspondants job to COMMUNICATE these issues to the devs. If he finds, tests and documents them, great. But he main job is talking to the devs.
I think it is perfectly valid to have someone like Volsted doing testing and analysis, and having someone else report these things.
Well said, Cal. I agree 100%.
Also: klawlegna sent me a PM Thursday morning and asked me to write something for the Devs.
Now, I was already planning to write something anyways, because (as should be obvious) I am passionate in my geekery. So I would have written my post whether he asked or not.
But he did ask.
Very nice, Volsted.
I personnally think that SOE should outsource the code to a trusted company to run some serious debugging. I'm an engineering major, so I deal with a lot of math, and programming obviously deals heavily in math. Ever run through a problem 10, 20 times just knowingyou did everything right, but you keep getting the wrong answer? Then you hand it to a friend who looks at it for 5 seconds and notices that you wrote that 6 * 7 = 13. I think that's what's going on with SOE right now. How long have they been writing this code? 3 years?I think they've run through it so many times that they're skipping over their mistakes. Time for them to "hand it to a friend" for a couple months to see what's going on in there.
Buggy or not, still a fun game.
Volsted continues to amaze all of us with his mathematical wizardry! (andfantastical wit to boot!)
SOE should put Volsted on their pay roll.. i mean really.. Obviously there is no one at SOE who knows any more math than it takes to count their earnings this quarter. lol
Encore!
Bravo!!!!!!
/standing-o
Rocker
Imperial Rodian Rifleman, mch
Corbantis
I was just wondering wether the exp you get is calculated by the combat damage, or by the floaty damage... Has anyone tested this? Otherwise I could search out a mob with high resists and blast it for an hour, and when I finally kill it, I get a ton of exp. (given that exp is calculated by combat damage).
Impressive.... Most Impressive..... but you are not a Jedi yet.
Or are you?
Seriously though, great post.
LergTHEbutcher wrote:
5 stars for a monty python reference
1 star for a rush reference
5 stars and abump for an intelligent, relevent, factual observation
1 starred this post for 1 starring a rush reference... ![]()
excellent data collection effort, v...
rscheibler wrote:Impressive.... Most Impressive..... but you are not a Jedi yet.
Or are you?
Well, if he WAS a Jedi, I assume you would see posts of this quality about the Jedi skills, how the sabre works most effectively, and some general and free tips to SOE how they should have implemented Jedis.
Given that he still spends countless hours for Rifleman, I assume he is no Jedi yet