Rifleman Archive

Thread: Damage Mitigation/Damage Ranges

Moldam
Wed Dec 17, 2003 5:33 pm
#27

So has the mitigation finally been made live, b/c I see it in the skill tree's but has anyone noticed this being a valid "nerf" so to speak or whats going on.



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irulual
Thu Dec 18, 2003 10:36 am
#28

Please tell me that I did not just hear that TKAs just got yet another bonus to hit. Haven't they been given enough bonuses already? Why don't they give everyone else a bonus to get our states to actually stick to them, as they seem to get me dizzy EVERY time they use that cruddy group TEF against me. Anytime a TKA gets within 15 meters I get the nice dizzy/KD, and now it's going to be easier? Also, did someone just say they extended all attacks to at least 10 meters? God, they just keep giving TKAs stuff don't they? Shouldn't ranged combatants get a bonus to hit melee attackers? Would make sense since they don't fire back. Plain and simple, the Devs love TKAs a little more in every patch, and now this damage mitigation crud is going to reduce my damage against them even more. Yippee.


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/mood cynical




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dimmu-borgir
Thu Dec 18, 2003 8:57 pm
#29

perhaps we should get melee damage mitigation as well to offset our 2.5x modifier as we go?



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LLJK_Griz
Fri Dec 19, 2003 1:24 pm
#30






dimmu-borgir wrote:
perhaps we should get melee damage mitigation as well to offset our 2.5x modifier as we go?




Tthe melee damage multipliers were removed when mitigation was added.



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dimmu-borgir
Sun Dec 21, 2003 5:48 pm
#31

really? ive been too busy running to a range they can hit me atto notice that



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