Rifleman Archive

Thread: Make Rifles use action

Coran_Sienar
Tue Sep 16, 2003 11:37 am
#27

Any difference due to racial bonuses can be minimized dramatically by the proper stat migrations--that was my point. Perhaps your point is that you're a powergamer who has to have the optimal stats on paper. *shrug* It just doesn't matter that much to me since I multiclass all of my characters to be fairly well-rounded. It's more fun to explore and see what the game has to offer than to grind out XP for me, but, hey, you're free to choose whatever way you want to play.


And as for the running penalty while carrying a rifle, have you tried running while carrying another weapon? I've found that I can comfortably outrun the GBNs on Dathomir with my 2H curved sword equipped (or barehanded, or with a pistol), while the same is not true while equipping a rifle. (I'm also a Scout 4/4/4/2) Also, no other weapon that you can carry has the stutterstep as you're hit. It's *VERY* easy to close in on a rifleman in PvP due to that. Switch to pistol, spam a few fast shots, close in, whip out the 2H sword, go to town. Works quite well for me. Is it cheesy? Heck yeah. Does it work? Absolutely.


Surethistactic of using the stutterstep to closein on a Riflemandoesn't work against Masters because of their speed. But most Novice Riflemen will kneel or do something to get a better to-hit bonus--and then they're toast.


You're going to have to accept the fact that the developers are probably going to make some kind of Mind Stimpack or Mind Heal. Too much of the combat now-a-days has come down to who can deplete the mind pool first. ALL of the other non-mind-damaging combat professions (that's the majority, by far) are griping about this. We Riflemen are too small a group to fight that change. You have to know how to pick your battles. Mark my words, this one is out of our hands.




Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
RaskasBW
Tue Sep 16, 2003 2:03 pm
#28

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Nonsense.

TKAs can damage the mind pool using action.

Swordsmen can damage and cause bleeds to the mind pool using action.

Bounty Hunters damage the mind pool while using action.

Pistoleers damage HEALTH using ACTION.

Why can't we be the same?

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TKAs and Swordsman also have to within 5 meters to attack. I've yet to have any melee (PvP) get within 20 meters of me during a fight. Maybe you've fought some really newbish riflemen that don't understand the concept of running away? And as for the stutter step thing, as long as you're no spamming peace then you won't stutter step (*hint hint to all you riflemen*) so just take out that DLT20a or Spraystick and spam away on those charging melee/pistol wielders.

Eyeshot is an extremely overpowered skill that will probably get the nerf bat thrown at them, soon. My hope is to see more Mind HAM use for this skill. If the devs do absolutely nothing to this ability (they can't be that stupid, can they?) then sure, petition for us to have our skills use Action. If they plan on doing something with it though, leave our system alone.

Pistoleers are damaging a healable pool while draining a healable pool from themselves. Therefore, the damage they do to themselves and their opponents is healable. The damage we do to our opponents isn't healable, so why should we heal the damage we do to ourselves?



Don't you love how a Bounty Hunter can hit someone in the eye at 64 meters away while doing backflips, on a foggy night, through a wall, while afk? Yup, seems balanced to me ...
Coran_Sienar
Tue Sep 16, 2003 2:28 pm
#29

What can I say? The tactics work for me more often than not. And I have hard time accepting that someone with Rifle skills at 3/2/0/3 could be considered a "noob." Not everybody is going to spam "Peace" while being attacked. This is especially true in group situations where I send the cowardly gurreck after every guy wielding a rifle. Fact of the matter is, it's a lot easier to figure out how to kill Riflemen than it is to figure out how to stay alive as one since so many of the skills are broken.


As for TKA and Swordsmen not being able to close on you, perhaps you've been fighting melee people who haven't perfected their techniques. Who knows? In an Imp vs. Rebel battle, I once saw a Swordsman incap five or six people because their situational awareness wasn't very good. It's amazing what a Power Hammer can dish out when coupled with an area of effect attack. Heavy Swordsmen are FAR from ineffective. As for the benefits of having Swordsman/Rifleman while doing PvE...don't even get me started.


Healable mind pools are going to happen--even with all the opposition from Riflemen. Too many people have had the PvP experience turn into a "who can drain the mind first" race.





Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Coran_Sienar
Tue Sep 16, 2003 2:33 pm
#30

"OMG finally someone who gets it....wow it is about time.....exactly what i have been trying to point out but it was getting tiresome as no one could comprehend it.....your right on the money with the above statement."


Here's our point:


No one else who damages mind uses mind to do so, with the possible exception of the Combat Medic.


And if you think that the BH Eyeshot is going to be nerfed anytime soon, I have just three letters for you:


LLC





Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Soko08
Wed Sep 17, 2003 12:19 am
#31

Have to agree with you there....i would like to say it was nice to get your point of view on things being more diverse than myself.


I am going to be master ch, master rifleman some scout and some medic.


So i will say that we have different points of view but that is good. Makes for a very diverse game. Anyway thanks for all the input...was very informative.


Later...SOKO

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