Rifleman Archive
Thread: Templates/Progression CU/R/B
NOTHING aggroed on me until I shot it. The "trash mobs" behind the starports NEVER attacked. I did a little grouping, but people were going to bed by the time I got rolling.
Nests are delivering LOTS of mobs, which I like . . .
Since nothing aggroed on me, I was free to kite. One or two orange cons fall before I needed to rest. I could continually kill yellow cons by this method: Attack from max range, kiting. When the mob catches me, run back toward the nest. By the time I made it back to the nest, the mob was dead and I was ready for another yellow.
Once I hit Rifle3 and was certified for the DLT20a (45m range woohoo!!), blue cons died in 3 shots (Placed, Aimed, "regular"), and I was forced to walk a few meters to harvest hides and whatnots.
I'm Bixby on TC5 if you guys wanna shoot me a /tell for a big rifles group
Atobusarragra wrote:
Yes, but Ackehece, I'm being FORCED to take the Pistols line!? That's a HUGE blow, and makes no sense. Its 14 points damn it, that I can use somewhere else. And, off the top of my head (I cant quite remember will have to check TC again) the specials in those 4 novice boxes will be pretty much useless at master rifle and a couple of them where even the same (I think) as the Rifles line. CM is a Ranged Support profession, NOT a pistols profession. I am being forced to take pistols. Not happy! And I believe this is a bug, hence will continue to /bug every time I log.
Congrats on the Rifleman Corro btw
please do bug it ^_^
oh and btw: thank you for moving this to the proper thread ^_-
I think it is part of their leveling the playing field that you get stuck with pistols (that and the pistoleers would be peeved if you got the pistol without any prereqs for it) it does hurt but it happens for all dual ranged professions. rifle +Pistols +carbines etc... all have duplicated skills in the marksmen boxes. Otoh you gain speed and accuracy for the weapon in those boxes as well and that is worth something.
I do see you point and I will bring it up but this is a battle that was lost a while ago it seems from what I am seeing. (I would also point out this is more of a marksmen/CM issue then a rifle issue but as we are doing templates here I will see what I can say about it)
Message Edited by Ackehece on 04-01-2005 10:00 PM
Ackehece wrote:
Atobusarragra wrote:
Yes, but Ackehece, I'm being FORCED to take the Pistols line!? That's a HUGE blow, and makes no sense. Its 14 points damn it, that I can use somewhere else. And, off the top of my head (I cant quite remember will have to check TC again) the specials in those 4 novice boxes will be pretty much useless at master rifle and a couple of them where even the same (I think) as the Rifles line. CM is a Ranged Support profession, NOT a pistols profession. I am being forced to take pistols. Not happy! And I believe this is a bug, hence will continue to /bug every time I log.
Congrats on the Rifleman Corro btw
please do bug it ^_^
oh and btw: thank you for moving this to the proper thread ^_-
I think it is part of their leveling the playing field that you get stuck with pistols (that and the pistoleers would be peeved if you got the pistol without any prereqs for it) it does hurt but it happens for all dual ranged professions. rifle +Pistols +carbines etc... all have duplicated skills in the marksmen boxes. Otoh you gain speed and accuracy for the weapon in those boxes as well and that is worth something.
I do see you point and I will bring it up but this is a battle that was lost a while ago it seems from what I am seeing. (I would also point out this is more of a marksmen/CM issue then a rifle issue but as we are doing templates here I will see what I can say about it)
Message Edited by Ackehece on 04-01-2005 10:00 PM
Thanks Ackehece, I've also brought it up in the CM forum.
Basically its 14SP wasted. The simple solution is remove the pitstol from the Master CM box. Why do we even need a pistol here? We are a ranged support profession and should stay that way. That means we can choose the ranged weapon we wish to train in and use the master weapon for that ranged profession (ie T-21 for rifles). This makes zero sense as far as I'm concerned.
Atobusarragra wrote:
Basically its 14SP wasted. The simple solution is remove the pitstol from the Master CM box. Why do we even need a pistol here? We are a ranged support profession and should stay that way. That means we can choose the ranged weapon we wish to train in and use the master weapon for that ranged profession (ie T-21 for rifles). This makes zero sense as far as I'm concerned.
Blixtev wrote:
Not just "a pistol at Master". More like a "fantastic DPS unique pistol" at Master. Since no one but master CMs can use it, you definitely garner some respect using one of these in battle. As to why a pistol? Medical professions if they are associated with weapons are typically associated with a small sidearm so it doesnt impede their healing duties.
vortexala wrote:
I think the reasoning behind the Pistols line is because, well, we get a pistol at Master.
Aside from that, I don't really know though.
And I agree, as things stand now, Ranged Support would be a more beneficial pre-requisite for CM's to have as it will allow more templating then simply Pistoler and other Pistol Based profs.
seems that is the answer blix is giving at the moment. The CM corrspondent is all over him about it.I would suggest you follow the thread in the Combat medic for it appears Blixtev is actually addressing it there - not well but he is talking.
Message Edited by Ackehece on 04-02-2005 08:38 AM
Rakos_Rokarr wrote:
uhm..thoughts on these combos anyone?are they possible?
rifleman-MBH
rifleman-Smug
rifleman-commando
i havent looked at the trees in detail and id like to know which 1's really worth it vs which one is not... PvE wise that is... and PvP (tho i think bh is more pvpish than the rest)
Rakos_Rokarr wrote:
ack...i know its not pve related (and ill test them..trust me..hehe)
The bowcaster issue (idea):
Message Edited by Ackehece on 04-04-2005 12:09 PM