Rifleman Archive

Thread: To My Riflemen Brethren that use healing specials.......

Iasha
Mon Oct 10, 2005 2:16 am
#27


personally i'm not worried about this, im M.Rifles, M.CM, xxx4 doc. i will still use a 82 sac rifle, with speed pup and doc speed buff and not use action, i will also still be out damaging anyone who fires with any rifle for longer than 30 seconds - ie still has action. - how - ranged/placed with a 2.4 speed rifle & speed buff fire every 1 sec, almost without exeption. my action used is regened as fast as i use it. so, even with a speed pup and buff you can fire head/critical close to evey second....for how long till aciton runs out? 20 sec, 40 sec? it aint long. now that heals will take more per use than any shot ever will it istime to change tack. perhaps then everyone will see how devestaing riflemen can be. i love seeing people laugh as i start towith as i hit them with ranged shot. then again, and again. they accuse me of using exploits of spamming high damage specials. then they notice my action has never moved - must becheating, no, just playing as i've preached for months.

Message Edited by Iasha on 10-10-2005 02:24 AM



Artemis-x- ~ -Fihe-
Iasha Vailau ~ Elder Bounty Hunter / Fihe Vailau ~ Elder Armorsmith
Joseh-Stalin ~ Spy / -Fihe- Vailau ~ Structures Trader
Keyser-Sose ~ Engineer / Laoela - Bum
(gggggggggggggggg3cddnnrnhnrnnddc2gggggggggggggggg)
Elder Jedi ~ Pre-CU Armorsmith
~JediKnightOutkasts~

SoulHunters
Mon Oct 10, 2005 8:18 am
#28

So now after starting out combat with a KD recovery and a heal soon after, action is already at about 50% without firing a shot, wow , bet this makes for exciting combat.
ocili
Mon Oct 10, 2005 11:07 am
#29

Ya but what about people who are ONLY healers? Can you imagine a Doc/CM combo? If this nerf goes through, think of the guy trying to play the support role of healer? 5 Heals and hes done. Can we say no more DWB



|____________________________________________|
|Ocili Bothan Jedi| |Ocile Rodian Bounty Hunter| |Ocily Human Engineer| |Ociley Phish Medic|
|____________________________________________|
|Please Drop off All Winnings to: Oc's Uber Loot and Drop off|
|Regulatores Avamposto . Talus: -136 3454|
|
[DWB] Crafting Service (Jetpacks/Mando Bracers)|
|RRR|



Slysix
Mon Oct 10, 2005 2:02 pm
#30

Booster blue should help some.

AndrewGoentzel
Mon Oct 10, 2005 2:32 pm
#31






Slysix wrote:
Booster blue should help some.




Booster blue takes away action regen. How would it help?



P
sEekes Fai'wans
Commando
-OE-
Slysix
Mon Oct 10, 2005 7:04 pm
#32


AndrewGoentzel wrote:


Slysix wrote:
Booster blue should help some.


Booster blue takes away action regen. How would it help?



Well the way I see it if they use it, it'll help them make the desicion to re-template faster...

Doesn't booster blue up mind and action and lower health regen?...I must be thinking of another drug.

Message Edited by Slysix on 10-10-2005 11:05 PM

Giant2005
Mon Oct 10, 2005 9:28 pm
#33






Slysix wrote:




AndrewGoentzel wrote:





Slysix wrote:
Booster blue should help some.




Booster blue takes away action regen. How would it help?





Well the way I see it if they use it, it'll help them make the desicion to re-template faster...

Doesn't booster blue up mind and action and lower health regen?...I must be thinking of another drug.

Message Edited by Slysix on 10-10-2005 11:05 PM





nah u r right booster blue doesn't lower action regen



and I think the point of this healing nerf might be to keep people in their professions and stop the dabbling - a mdoc mcm template would be fine because all they are doing is healing so action won't be an issue. Basically people will be able to either attack, or heal, they won't be able to do both without serious action problems





TASCA
Colonel of the Rebel Army
Master of the Ancient Art of the Teras Kasi
Best looking Trandoshan in all of Bria
Creator of the Worst Sig in Bria

AndrewGoentzel
Wed Oct 12, 2005 5:56 pm
#34






Giant2005 wrote:





Slysix wrote:




AndrewGoentzel wrote:





Slysix wrote:
Booster blue should help some.




Booster blue takes away action regen. How would it help?





Well the way I see it if they use it, it'll help them make the desicion to re-template faster...

Doesn't booster blue up mind and action and lower health regen?...I must be thinking of another drug.

Message Edited by Slysix on 10-10-2005 11:05 PM





nah u r right booster blue doesn't lower action regen



and I think the point of this healing nerf might be to keep people in their professions and stop the dabbling - a mdoc mcm template would be fine because all they are doing is healing so action won't be an issue. Basically people will be able to either attack, or heal, they won't be able to do both without serious action problems







Oh damn, had my spices mixed up.



P
sEekes Fai'wans
Commando
-OE-
Nakahs
Thu Oct 13, 2005 12:21 pm
#35


Sry i know wrong forum but im a Commando and my onlycraftable CL54 Weapon has 108 sac (100 cap) and it not pupable. Does that mean i can only shot6 times and heal 1 time between that??? Well lets see :


108 SAC per shot -6 shots ->658 action gone / rifleman with sac pup : 60 SAC per shot -> 11 shots -> 660 action gone

15 % for bacta shot -> 150 action gone

15 % kd recovery -> 150 action gone


That leaves me with 42 action... after 6 shots 1 kd recover and 1 heal


Are we now at a point where it doesnt make sense to use other specials than Ranged/Placed shots for a fight that lasts longer than 20-30sec ??



Message Edited by Nakahs on 10-13-2005 12:22 AM



First Mandalorian on Infinity
Page 3 of 3