Rifleman Archive
Thread: Specials/Bugs CU/R/B
Message Edited by Kona_Combine on 04-06-2005 09:13 AM
Kona_Combine wrote:
Well its been a long time since I posted on this board. Anyway just want to throw in my 3 cents here on the CU.
*Icons - Get used to them, they arent going to be pulled, Mythic Entertainment did the same thing with DAoC. There will be no changes to the Icons. If you dont like them, I recomend you purchase the Nostromo n52 gaming pad, then just remember what key does what. www.belkin.com
*Specials - Since we are the Wizards of Everwars, we are going to be spending a lot of our time sitting on our butts medding for mana, much like we did when the game first came out.
*Specials2 - I noticed we are only keeping 2 of our Specials, Concealed Shot and Startle Shot. I dont know about you Rifleman, but I never used these specials and for the most part found them completely useless. Where is Strafe2? HELP!
*Forced Templates - I would have to get the CM Corrispondent involved in this discussion as well but lets just say I am slightly bitter that the best Rifleman Template has been somewhat hosed with CM needing Pistols now instead of Ranged Support in the marksman line. If it was ranged support, Carbineers, Pistoleers, Rifleman and I think even Smugglers could get CM without wasting points. Sorry little rant, just pisses me off.
*Specials3 - How are we going to function if every shot we fire is styled unless they fix "Range Shot". There seems to be no more "Normal Shot" in the game that requires no action. When we put on Armor and use one of the high end rifles, how many shots will we get off before having to meditate for mana? That action pool doesnt change in size, but as you get higher end rifles, the special move cost goes up, and the specials themselves cost more to use. So at Master Wizard, how many nukes will we be able to get off before we are OOM? Thank goodness the doctors are getting Clarity for us huh!!!!!
Oh yea and my overall thoughts on the CU, is its 90% useless garbage, and I have a feeling many good players will leave the game over it, pretty sad.
Later,
Message Edited by Kona_Combine on 04-06-2005 09:13 AM
Hehe,
We also get Headshot ![]()
As for the froced templating - agree 500%, for CM its suxxor big time! No, sir, I dont like it...but this is probably better in the Rifles & templating thread.
I'm also interested in testing the things you mentioned....I know noobie testing needs to be done....but I'm just so impatient....
- No system message when taking Cover just fails.
- System message received when taking Cover fails due to something being too close: cbt_spam:[cover_fail_target_near]
- System message received when an object breaks Cover: cbt_spam:[cover_break]
- Vehicles nearby will prevent you fromtaking Cover. This needs to be addressed.
- Calling a vehicle while taking Cover will break Cover. This needs to be addressed.
- First shot fired, special or default attack, breaks Cover instantly, even if you are -Too Far- from the target or -Can't See- the target. Unknown at this time if only specific specials (SniperShot/ConcealShot) will hold Cover.
Ackehece wrote:
...
spamming of specials - the autoattack is just autospam (which I thought we were trying to get rid of!) (modify this to say auto-attacking with best attack is probably not a great idea * wonders if autoattack only works with marksmen specials*
...
I assumed that standard ranged attack would automatically be the auto-attack when I first heard that the CU was wiping the combat queue. I personally think that I would prefer it if that was the case, but being able to select any markman special as the default attack could work also, interesting suggestion! I can see how conceal shot would want to work differently, by removing any auto-attack so that you wouldn't accidently let loose a non-concealed attack just because you weren't fast enough on the button.
Roscannon wrote:
And another thing about Cover...
If a Rifleman is under Cover, they can still be picked up by a Ranger using AreaTrack.
Thanks to HuggyBear on TC-EP3 for helping me test this
- used /cover while prone and attacked several meatlumps with /snipershot.
- cover never broke (1100 rifles) as they spawned close to me
- got tired of killing and stood up, only to still be under /cover and translucent.
- I ran into Tyrena at the starport and asked, in spatial, if anyone could see me. No one answered, so I sent a tell to someone and he said he did not see me standing in front of him. I ran around for about 10-15 minutes and /cover never broke.
- Tried going /prone to use /cover again to see if it would uncover me (like /conceal or /maskscent) but nothing worked.
- Was unable to see if this carried over to another city/planet, as I crashed when using the starship travel terminal
frightwig wrote:
Interesting bug I found with /cover today:
- used /cover while prone and attacked several meatlumps with /snipershot.
- cover never broke (1100 rifles) as they spawned close to me
- got tired of killing and stood up, only to still be under /cover and translucent.
- I ran into Tyrena at the starport and asked, in spatial, if anyone could see me. No one answered, so I sent a tell to someone and he said he did not see me standing in front of him. I ran around for about 10-15 minutes and /cover never broke.
- Tried going /prone to use /cover again to see if it would uncover me (like /conceal or /maskscent) but nothing worked.
- Was unable to see if this carried over to another city/planet, as I crashed when using the starship travel terminal
ok so it is also broken this way for lower level cover...
you need to log for 20+ mins and you can be out of cover.
Rifle abilities broken are 3 (not happy about this!)
1. Aim :This skill increase accuracy, but upon use and examination of toon (ctrl+C)and skill (ctrl+S)sheet, no bonuses are registered.
2. Cover : simply cant get into cover at all anymore. I spent a couple of minutes pressing the button and nothing.
3. Sniper shot : doesnot shoot. Goes through the warmup, but then does not fire. Tried again and again.
Okay, cover & sniper shot appear to be working somewhat.
Was hunting on Dath. Could use cover effectively once. The next time it didnt seem to stick and couldnt workout why. However, the z-axis might not be working (it never was on preCU) so that may have affected it.
Sniper shot was BAD. This needs fixing. I almost gave up after about 20 attempts trying to fire on a Rhoa Kwi, on the last try it finally fired. This cant be working as intended.
Still cant seem to see if Aim is making any difference at all, and it doesnt report any bonuses on any sheets anywhere (neither ctrl+c or ctrl+S) so conclude its still broken.