Rifleman Archive

Thread: 30k exp in 10 mins!?!

InvincibleOverlord
Wed Jul 23, 2003 2:43 pm
#27

Tabages, native to corellia (missions exist for them) are...

very...



very... ...





verrrry... ... ...


slow. But worth very decent xp. You can shoot them, several times as they run up on you, turn around and run back, stop and fire a few more times, just don't let them reach you.



C Prometheous Marshal C
--------------------------------------------------------------------------------
Master Bounty Hunter and Jedi ... lol... I kill myself!
Xauxau
Thu Jul 24, 2003 7:53 am
#28

If your exploiting...ur cheating...it is as simple as that.


And MiamiJedi admitted he was so his account should just be reset just to make an example of someone.


No....he admitted he was killing mobs for 200-250XP each, and that those MoBs seem to respawn almost instantly. In other words, he confessed to camping a mob that spawns very quickly. People used to do the same thing to guards when EQ was first released, because they had a near instant respawn. Whether that's an exploit is a call for the developers to make....but its a lot more likely that they will decide it is something that should be 'adjusted'.


In SWG, there are a bunch of spots like this, not just one. Basically, anywhere on the edge of a town or the wilderness whereMoBs spawn that use the player-race models. Offhand I can think of Thugs & trandoshans in Rori/Restuss,Desert dervs in Entha/Tatooine and the surrounding wilderness, Muggers in Moeinia/Naboo, Plasma Thieves& 'Borvo's Thugs in the near player-made settlementson Naboo. I've found others I've since forgotten the exact name/location on, and I'm sure I've only stumbled on a small fraction of such spots.


For some reason these guys sometimes respawn VERY fast. Sometimes so fast that you can not loot your kills before getting jumped by the respawn. It's erratic, and the exact respawnrate seems to be tied to the number of players nearby.


So if you find a spot like this on the edge of a town or settlement where a lot of craftsmen are working, you can gain XP very quickly.


Ffolks
Fri Jul 25, 2003 9:30 am
#29

I didsome langlatch runs last night to work on my trapping and pistol skills, I got them both to where I wanted them but at a high price, the cost/benefit ratio was just whacked IMO. Once I realized how much it was going to cost me in un-fun time I just decided to go back to tatooine for my rifle skills. About the only good thing I can say about running langlatch missions is that you can make some easy creds because you can destroy the lair before any of them get to you, but even still they're only approx. 1000 more permission then the missions I run on tat. with alot less risk getting to them.


I will say however that Lok was cool place to visit. Tatooine is just getting over populated and it was nice to be somplace that alot of others weren't and you didn't see a harvester or house everywhere you look, just red mobs. There are indeed some huge lizards out there too that are worth seeing, I thought I'd be cute and toss a trap at one to see how much exp I'd get, well the trap failed and I died, pretty much the expected result I suppose.




Ffolks
- MBH since 11/03
- Master Carbineer
- Smugglers Alliance Pilot (4444)
Bria
m4xhedr0m
Fri Jul 25, 2003 9:32 am
#30

goto dantooine get off at the mining outpost and head for the jedi's. In the same cave as the reg jedi there are animals called quenkers. Kinda rat looking things with tons of hp. pull to a safe location multiple quenker pulls are awesome i get around 3500 rifle xp per quenker if killed by myself. due to the high hp it usually take 2-3 mins to kill. BTW you may have to get a little wet to get in the cave.

Noules000
Fri Jul 25, 2003 10:42 am
#31

There's several tricks to getting good XP:

1) Buy a droid. No, it doesn't have to be a probot, just any droid. You can get a 'mouse' medical droid for less than 1k. Once you have this droid, have it group with you and follow you around (if you do not know how to make it group, look for a creature handler guide that explains how to 'train' a pet. Programming a droid is virtually identical to training a pet). This immediately provides a 30% or so bonus to your weapon/combat xp compared to 'pure' soloing. Don't have your pet attack or do anything other than follow you.

2) Get Novice Scout. Getting Novice Creature Handler and one box of Group Management allows you to train a pet to group with you. Getting Novice CH only requires scouting experience, and since the vast majority of what you kill will be animals anyway, you might as well be working towards CH, getting resources to sell, and have the ability to make a camp so you can bring out your droid (and later your pet). Even if your final template doesn't support Novice Scout or Novice CH, you can always turn them in once you run out of skill points. Unused skill points aren't doing you any good, anyway.

3) When you do becomes a CH, remember that your pet typically only has to hit your target once for you to get full CH xp, so let the pet attack a few seconds before the mob is about to die (you do have to be within 35m of the mob to get CH xp, however). Also, you get more CH xp the WEAKER you pet, so you usually want a small, reasonably fast and weak pet (like a chuba).

4) Getting good XP is all about increasing your damage over time. That's the bottom line; if you do double the damage, you'll roughly get double the xp per unit time, excluding down time. The problem is, you can only shoot one target...unless you consider DoTs. You can DoT multiple targets, and effectively be doing many times your regular rate of damage. The trick is to find mobs that you can multi-DoT kite (usually involves warning shot) efficiently. Large HAM mobs are usually best here, since you can more effectively DoT whole groups of these at a time, and because managing the kite is easier with fewer mobs.

As a note, I typically quad kite mature/elder snorbals on Lok for XP now. Those give me 3.7k-5k xp per mob with my droid and pet grouped, and it takes 3-4 minutes to kill the lot with DoTs and judicious use of Headshot. I can typically maintain a 60k/hour rate including time it takes to find a spawn, wait for respawns, deaths, etc. With a good spawn, I can easily hit over 120k/hour while the spawn holds up. I've kited over 10 mobs at a time before; the main limitation is on the number of mobs and how much space you have (Lok has LOTS of hostile spawns, and kiting in limited space is an art).
MiamiJedi
Sun Jul 27, 2003 9:02 am
#32

Yeah its possible, I found a place where I can kill a certain creatures for 250 exp points in one hit, and the creatures instant spawn indefinetly. My rifle reloads every 4.5 sec, so thats 250 exp every 5 sec. So in 20 min I got 60k exp. I would tell you guys where it is but im afraid that the devs would take down the place.
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