Rifleman Archive
Thread: Draft: To reduce uberization using cross profession abilities.
Has anyone looked at the melee side of the fence (excuse the pun) and seen if they having the same problem with cross profession abilites imbalancing combat?
there IS a penalty, its called using SP. thats why there are only 250 SP in the game.... if i spent SP in getting RM, why should i NOT be able to use any other ranged special?? thats the main point of the CU!! you want to nerf the CU! if i get pistolerr 0003 for the stopping shot, (that i have atm, unless i drop it for the charge shot - i am still undecided what i like btr, charge or stopping) then i spent presious points to GET it...
Slysix wrote:
I'm not calling for a nerf here...I'm calling on a limitation on which weapon can be used with a profession's ability. A person with a rifle should not be able to root but if he picks up some pistoleer skills he can. So he should be able to root USING A PISTOL. And this is the point I'm trying to get across to some people who seem to want to ignore that fact. The only crowd control special a rifleman can use slows down a target. It's not a knockdown and it's not a root. The only special a person equiped with a rifle should be like wise be able to use the slow special. To do other special not inherent with a rifle profession should incur penalties as stated above. This should be applied across the board with ALL weapons and ALL specials. The fact that they now have weapons that only have CL as a requirement exaberates the problem.
Zaax wrote:
there IS a penalty, its called using SP. thats why there are only 250 SP in the game.... if i spent SP in getting RM, why should i NOT be able to use any other ranged special?? thats the main point of the CU!! you want to nerf the CU! if i get pistolerr 0003 for the stopping shot, (that i have atm, unless i drop it for the charge shot - i am still undecided what i like btr, charge or stopping) then i spent presious points to GET it...
By no means am I saying that you should not be able to use any other ranged special. However you must use it with the appropriate weapon. If you want to use stopping shot, you should use it with a pistol. To use it with a rifle should incur penalties.
One of the purposes of the CURB is to bring balance to combat. Pistoleer, Carbineer and Rifleman are balanced professions when the specials learned with them are used with the weapons they were mean to be used with. Unfortunately, I do not believe they anticipated the use of cross proffesion abilites on different weapons. Try using an Advanced Sniper Shot with a Rocket launcher to see how unbalancing the result can be.
Slysix wrote:
Zaax wrote:
there IS a penalty, its called using SP. thats why there are only 250 SP in the game.... if i spent SP in getting RM, why should i NOT be able to use any other ranged special?? thats the main point of the CU!! you want to nerf the CU! if i get pistolerr 0003 for the stopping shot, (that i have atm, unless i drop it for the charge shot - i am still undecided what i like btr, charge or stopping) then i spent presious points to GET it...
By no means am I saying that you should not be able to use any other ranged special. However you must use it with the appropriate weapon. If you want to use stopping shot, you should use it with a pistol. To use it with a rifle should incur penalties.
One of the purposes of the CURB is to bring balance to combat. Pistoleer, Carbineer and Rifleman are balanced professions when the specials learned with them are used with the weapons they were mean to be used with. Unfortunately, I do not believe they anticipated the use of cross proffesion abilites on different weapons. Try using an Advanced Sniper Shot with a Rocket launcher to see how unbalancing the result can be.
The only people who have a problem with the cross use of specials are pistol weilders. I have read the Melee boards and it aint a bigissue with them, from what I have seen.
So apparently, pistols can't cut it in combat. So should we drag down the most inivative aspect of the CU? Or should we boost pistols?
I hate beeing a crybaby, but I want to say what I feel.
The ability to use cross class skills/weapons is a great idea, but right now its actually ruining the fun of PvP.
At least in big battles/small wars.
Im getting pretty tired of beeing rooted and knocked down at 70-80 meters away, then to get a nice rain of shots after me....and rooted/knocked down again.
Yes, its a good (but cheap and lousy) tactic in PvP....but when its happening in every battle and so to say all the time we are fighting, its getting extremely annoying.
Right now the wars havent any room for melee or pistoleers, heck...even carbineers are having a really tough time.
Everyone is running around whipping out a rifle and starts using the root and knock down.
The PvP nowadays is mostly based on rifle ranged root/knock down power play.
The skill points a master rifleman uses to get some good root attacks from pistoleer forexample, just isnt enough penalty.
As it says in the original post, give cross class skills a heavy cool down timer.
The problem with you imps (at least those who do PvP) is that most of you cant do squat without being "uber".
You cant enter wars/PvP base attacks without utilizing the "perfect" PvP template and base your strategy on exploits.
Rebs arent all clean, but alot cleaner than the imps on Farstar...I know because Ive been imp myself a long time ago.
But enough of this and back to the original topic.
Im in for a penalty if you shall use cross class skills.
Dont remove the use of cross class skills, just give it a penalty.
That way you can use all the skills you want with so to say every weapon, but with a penalty.
But, I have said what I wanted to say in my previous post....so I'll skip out of this thread.
works for me. But I have to read all the comments in this thread yet before that is my final word. There most definitely does need to be some sort of profession bonus for using in class specials and weapons.
Slysix wrote:
Ok I've said this many times before on different post but I do not think I proposed a workable solution to the problem.
Problem: Players have access to use abilites on weapons that those abilities have not been designed for.
Example: Using a Knockdown or Root shot with a rifle.
Solution: Introduce a Profession specialty(ies) to all abilites and weapons. If one of the specialties of the ability does not match at lease one the specialties of the weapon a penalty is applied.
Possible Penalties:
A Cool Down timer multiplier.
Movement penalties.
Daze effect.(the shooter tries to sniper shot with a rocket launcher...temporarily blinded by backwash....)
Increased Action/Mind Cost.
Advantages:
Highly adjustable/tweakable.
Does not nerf any profession.
Disadvantages:
Might be difficult to implement intially.
Comments welcome.