Rifleman Archive

Thread: Cover and Snipershot appear to be fixed (ON TEST CENTER)

Nnekk
Mon May 23, 2005 10:26 pm
#14



Mythor wrote:
HOORAY!

Now let's hope the changes actually make it through to Live. Excellent!




If it makes it to "Live" then I will log in and see how things are. I just hope they fix a myriad of other things while they are at it.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Mythor
Mon May 23, 2005 11:24 pm
#15

I'd get on and test but I don't have the umpteen gigabytes necessary for a TC install at the moment.

I'm happy to take your word for it that this is fixed, I was just expressing my hope that the change isn't dropped before the "Publish" gets pushed to Live. Things on TC don't always get to us for whatever reason.
Baltsar
Tue May 24, 2005 1:55 pm
#16

fix the concealmen SHOT too!
Ladywolff
Wed May 25, 2005 12:40 am
#17

what damage on average for a player combat lvl 80in a lvl 80 missionfor cover shot, forsnipershot and forsay one that we have been using like startle shot (just to get comparison)




--Ladywolff-
**Sith Apprentice - Syrene**
(Vendor "Ladywolff"on Tatooine, Bantha Plains (4748,8,-6586))
**Katrin'a Blade - 12pt AS/WS**
**Kristoff - Elder - Commando**

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