Rifleman Archive

Thread: DEVS: Tusken Rifle: Energy to Kinetic? Everyone?

Dynastar
Tue Jul 13, 2004 3:20 pm
#14

No one is supposed to be the be all, end all of combat. I vote no.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
DarthMarksman
Tue Jul 13, 2004 5:08 pm
#15

I don't think any player should be a one-man, kill and anything, player. The main thematic in an MMORPG is community. It would take away much of the enjoyment and challenge if you had one profession able to do everything.


And, can we stop the anti-Jedi sentiment. It's getting rather old.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Ackehece
Tue Jul 13, 2004 5:50 pm
#16

I would love to have kinetic damage but I do understand the point made by TH in other posts. If we riflemen had Kinetic damage we (as we currently stand) would be able to solo all content in the game - it would reduce player interdependence and as we are playing A MMROPG (notice the multiplayer aspect) we do need the interdepence to a degree that is sometimes lacking in current game play.

with the coming combat balance I think we can ask for kinetic damage back - but only if we are no longer the current best pve profession (which we all admit we currently are). Until the combat balance comes I think we keep aggitating for our kinetic attack back but we should not expect to get it. After the balance.. PUSH HARD for it

I do like the idea of a max 95% resist on anything in the game. Even tanks get scratched when hit with small arms fire (it may take decades (literally!) to pierce the armor but it can be done! maybe make the max 99% so that attacks do something so professions are not left out in the cold..

If you are in a group attacking things which have such high resists keep track and use examine often as the npc/creature gets damaged - eventually it's resists will fall and that is when you can come into your own! usually the resists start dropping fast around 50% damage. watch for it! take advantage of it!



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




GrayFox9420
Tue Jul 13, 2004 7:41 pm
#17


TK3387 wrote:
For me, it's not an issue of rifleman getting the damage type or not. I just think there should not be any target in the game that a particular person is completely useless against. There should be a use for each combatant in a group to make it a group. If mobs can have 100% resistances, then they should have <100% resistance to at least some type for each profession. Nothing is more rediculous than being in a "group" where my only available contribution is /bodyslam, /noogie, /slap, and other comic relief for the guys who can actually do damage.
Of course using Nightsisters who are 100% resist to everything except blast and kinetic as examples, rifleman or carbineer would have to put away their weapons and do thier 1-5 pts of damage per swing to be able to contribute damage or throw a very weak pet at the mob so it can be killed in a couple of seconds. Why can't the rifleman or carbineer use their professional skills to contribute.
I do agree that one profession shouldn't be the best for all situations so a group is needed. I don't think people should be unable to contribute just because they are not in a certain combat class either. Easiest solution would be to lower any 100% resists to 95%. With those numbers, you are still doing more damage than using a weapon you aren't certified for, but even using specials you will never hit over your weapon's max damage. Everyone can at least contribute to the group kill while still maintaining that others are still more effective against a particular mob. This works for everyone.
I know the current belief is to be useless in those fights or build your character to contribute in those situations, but I have built my character to help my guild in aspects outside of combat. My only combat ability is Rifleman. I can't heal damage and I don't have any skillpoints left to pick up combat skills to be sure I can do something in every fight. Right now during those fights I can only use emotes, check email, or inventory resources. Doesn't add much to the "group" feel.
Of course, that's just my 2 creds.


Emphasis mine.
Your idea sounds like a winner to me, TK. 95% as maximum possible mob resists instead of 100% immunity. Mobs with heavy armour will take laughable amounts of damage from any resist set at 95%, regardless of AP, but at least "laughable" is more damage than "absolutely zero".
For the record, I do not think Rifleman needs yet another damage type. As it is, we currently have acid, cold, energy, heat, and stun at our disposal, at varying levels of AP. This is, if memory serves, more than half of all the damage types available to anyone in the whole game.



________________________________________________________________
Gra'y Foxx - Colonel in the Rebel Alliance
Teräs Käsi Master [ Master Rifleman
Auzzie Packrats Loot vendor: -3836, 6159 Basinia, Naboo

DocSavag
Wed Jul 14, 2004 12:01 am
#18

fwiw I think the Tusken Rifle should be kinetic as well. I don't think it is unbalancing because the Tusken Rifle is far from uber. But it would give riflemen a choice for targets that are kinetic vulnerable. I do understand why the devs don't want to give rifle more power, but this seems to just make sense to me.

I don't know that we will ever get it though.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



jokijim
Wed Jul 14, 2004 12:05 am
#19

as my freind said the other day if a jedi wants something about the game to be changed it will be they get a whole pub dedicated to them sorry to flame just all i want is the kin dam back THAT WAS already there



bogiex'
"fat zabrak"
i wubs tegs

TK3387
Wed Jul 14, 2004 5:56 am
#20

That's my point Gra'y Foxx.


Rifleman should not have another damage type. That would make the riflemanmuch more effective against many more mobs accross the board and make them over powered. But if every mobs resistance was capped at 95% then everyone could participate in combat on mobs without damage type being an issue, but each profession would still have those mobs that they are more effective against. A rifleman wouldn't be able to solo nightsister with 95% resistance to all of his damage types without a whole lot of time. A TK wouldn't be able to solo any mobs with 95% resistance to kinetic without a whole lot of time. However, both would be able to contribute some damage in a fight with a group though they are not the most effective against that mob. I don't want rifleman or any profession to be a master of damage types and effective against all, but I don't want any profession left out of a fight because they are useless.


With a T21 217-409 7.3spd, what would the damage spreads be for strafe shots against a 95% resistant mob?

What about the same rifle against a 97% resistant mob?


I don't have time to find the numbers, but I bet the damage won't benear the max damage on the rifle while even using high damage multiplying specials on the best of shots. This makes the rifleman (or TKM for 95% kinetic resistant mobs) far from effective but still able to contribute something to the group fight.

GrimBear
Wed Jul 14, 2004 7:15 am
#21

I'd like tuskan rifles to be kinetic ... just because thats how they sound and look.


Yeah ... TKA may only have one damage type ... but how hard would it be to add more? just create a variety of knucklers.


Rather than have vibromotors, perhaps have a knuckler with a heat charger that superheats the hitting edge of the knuckler, giving a mix of heat & kinetic energy?


You could have a knuckler that has a charge emmiter that basically causes an electrical discharge on contact, giving a mix of electric & Kinetic


perhaps those two knuckers could be crafted with a 100% effective1 second DoT and5000 charges, when they run out they becomeinferior toa vibroknucker as they don't have a vibromotor. It strikes me as something that could be done.


Implement something like that and unnerf the tuskan rifle.



GrimBear
OryakaDrake
Wed Jul 14, 2004 7:54 am
#22


I am disagreeing with the reasoning behind most of the posts on this topic, but some are good. If you want the tusken rifle to be changed to kinetic it should be for acouple reasons: #1 It was originally kinetic and changing it took out a whole area of loot which we can no longer obtain, #2 Because it is nice to have for looks and simply stated anyone besides a roleplayer, or someone using an exeptional one will realize there is no way possible to actually beat someone in the current game dynamic with a Tusken rifle.

For those of you who dont want it changed there is a problem here too, simply stated, the game dynamic WAS UNBALANCED when the made the tusken an energy weapons a hot fix far far away... By changing the rifle without notifying anyone here, they foremost screwed the rifle community, and minorly at least, killed a sidearm many of us had. I know that when i went running around i always carried my Laser, T21, Tusken, and SG82 with me so i could hunt more effectively.

If the devs want a solution, then give both carbineer and rifleman back a kinetic weapons (for rifleman just change the rifle back to kinetic, we know you can do it), and make carbineer a whole new line. P.S. they will probably be doing this in the combat revamp anyways, so we may be complaining for no reason other than the fact the DEVS have continuously lied to us about any issue we want answers to.




Oryaka Drake
Naritus

Master Rifleman/ Master Teras Kasi/ Fencer

"Inside the darkness of reality you will find me"


Founding Member: Birds of Prey -Prey-

Message Edited by OryakaDrake on 07-14-2004 09:55 AM



Oryaka Drake
Naritus
Master Dabbler
"Inside the Darkness of Reality you WILL Find Redemption"
Remnants of the Jedi
Jedi Desciple
Veustuh
Wed Jul 14, 2004 8:23 am
#23

I'm going to have to agree with the original poster in that the Tusken Rifle should go back to kinetic damage. Really this would be like the striker pistol damage wise as we would be able to do decent damage but not out damage a melee profession using kinetic. I don't really see this as a downside either nor a method of causing people to flock to Rifleman again as most players figure the Jawa and T21 are the only rifles ever needed by Rifleman.


To those who say we'd cover all damage types, this isn't quite so as there are9 different damage types in game now and those are:



  • Acid

  • Blast

  • Cold

  • Electricity

  • Energy

  • Heat

  • Kinetic

  • Lightsaber

  • Stun

Yes it is completely possible (most definitely before Publish 9) for a player to pickup all damage types in game. As rifleman when you pickup pikeman you gain both kinetic and electricity and if you drop in swordsman you'll pickup blast. Now, depending on how Publish 10 is implemented and how newly opened FS players run, it would be possible for a player to cover lightsaber as well in addition to the others.


Even if we covered6 out of the 9 damage types in game how many times would we use the whole assortment? The Tusken at best would hit for around 400 - 1400 points of damage where as TK moves would easily hit far beyond that and we haven't even touched base on how tanking as melee is far better than tanking as rifleman. Also another thing to keep in mind is how often would we use kinetic or even for that matter cold? Sure I can see other classes demanding that they get access to more damage and rightfully so with TKs, carbineers and possibly Fencers, Swordsman, and Pikeman




Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

ZandorFelok
Wed Jul 14, 2004 1:31 pm
#24

Its a peice of metal flying at high speed... Kinetic


the devs just can't think straight and said we don't deserve kinetic damage so somehow a metal bullet became a energy bolt



Zandor Felok | Kauri | UNTouchAbles
- Gills.Spills.Thrills.Life of a Fish -
[[[[ Master Rifleman |||| Master Combat Medic |||| Rebel Colonel ]]]]
I know i've lost my mind! I don't know where? I don't know when?
But I know that I have, because look were I am!!! - Anonymous
Redrumm
Wed Jul 14, 2004 2:29 pm
#25

I would and im not even a rifleman...it just makes sense so it should be.



Two wrongs dont make a right...but three lefts do.
DarthMarksman
Wed Jul 14, 2004 2:54 pm
#26






ZandorFelok wrote:

Its a peice of metal flying at high speed... Kinetic


the devs just can't think straight and said we don't deserve kinetic damage so somehow a metal bullet became a energy bolt






Well, i think the issue is miniscule in light of some of the other issues at hand. I'm not going to let something like this ruin the whole game for me.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


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