Rifleman Archive
Thread: DEVS: Tusken Rifle: Energy to Kinetic? Everyone?
Emphasis mine.
TK3387 wrote:For me, it's not an issue of rifleman getting the damage type or not. I just think there should not be any target in the game that a particular person is completely useless against. There should be a use for each combatant in a group to make it a group. If mobs can have 100% resistances, then they should have <100% resistance to at least some type for each profession. Nothing is more rediculous than being in a "group" where my only available contribution is /bodyslam, /noogie, /slap, and other comic relief for the guys who can actually do damage.Of course using Nightsisters who are 100% resist to everything except blast and kinetic as examples, rifleman or carbineer would have to put away their weapons and do thier 1-5 pts of damage per swing to be able to contribute damage or throw a very weak pet at the mob so it can be killed in a couple of seconds. Why can't the rifleman or carbineer use their professional skills to contribute.I do agree that one profession shouldn't be the best for all situations so a group is needed. I don't think people should be unable to contribute just because they are not in a certain combat class either. Easiest solution would be to lower any 100% resists to 95%. With those numbers, you are still doing more damage than using a weapon you aren't certified for, but even using specials you will never hit over your weapon's max damage. Everyone can at least contribute to the group kill while still maintaining that others are still more effective against a particular mob. This works for everyone.I know the current belief is to be useless in those fights or build your character to contribute in those situations, but I have built my character to help my guild in aspects outside of combat. My only combat ability is Rifleman. I can't heal damage and I don't have any skillpoints left to pick up combat skills to be sure I can do something in every fight. Right now during those fights I can only use emotes, check email, or inventory resources. Doesn't add much to the "group" feel.Of course, that's just my 2 creds.
Your idea sounds like a winner to me, TK. 95% as maximum possible mob resists instead of 100% immunity. Mobs with heavy armour will take laughable amounts of damage from any resist set at 95%, regardless of AP, but at least "laughable" is more damage than "absolutely zero".
For the record, I do not think Rifleman needs yet another damage type. As it is, we currently have acid, cold, energy, heat, and stun at our disposal, at varying levels of AP. This is, if memory serves, more than half of all the damage types available to anyone in the whole game.
I don't know that we will ever get it though.
Naritus
Message Edited by OryakaDrake on 07-14-2004 09:55 AM
- Acid
- Blast
- Cold
- Electricity
- Energy
- Heat
- Kinetic
- Lightsaber
- Stun
Yes it is completely possible (most definitely before Publish 9) for a player to pickup all damage types in game. As rifleman when you pickup pikeman you gain both kinetic and electricity and if you drop in swordsman you'll pickup blast. Now, depending on how Publish 10 is implemented and how newly opened FS players run, it would be possible for a player to cover lightsaber as well in addition to the others.
Even if we covered6 out of the 9 damage types in game how many times would we use the whole assortment? The Tusken at best would hit for around 400 - 1400 points of damage where as TK moves would easily hit far beyond that and we haven't even touched base on how tanking as melee is far better than tanking as rifleman. Also another thing to keep in mind is how often would we use kinetic or even for that matter cold? Sure I can see other classes demanding that they get access to more damage and rightfully so with TKs, carbineers and possibly Fencers, Swordsman, and Pikeman
ZandorFelok wrote:
Its a peice of metal flying at high speed... Kinetic
the devs just can't think straight and said we don't deserve kinetic damage so somehow a metal bullet became a energy bolt
Well, i think the issue is miniscule in light of some of the other issues at hand. I'm not going to let something like this ruin the whole game for me.