Rifleman Archive
Thread: Bump this up if u will quit if rifle is as weak as it seems it will be after the revamp
Message Edited by Sotaudi on 06-15-2004 03:52 PM
SyluneUK wrote:Everything is going to get 'nerfed'. Armour is going to be reduced. Buffs are going to re reduced.We're too powerful. Anyone can solo 90% of the mobs in the game with pretty much any master combat proffesion without even getting scratched.Rifle is worse than most I don't even need armour or buffs to solo 90% of Mobs (Not risk free!)I'm not saying the balance will be good or bad untill I see it. But the Dev's want us to group to kill stuff not solo everything.Maybe it'll add a new dimension to PvP and I'll no longer live in fear of an approaching naked wookie with a stun baton. Maybe it'll kill the game 'cos I can no longer do any of the things I enjoy without finding a posse of Elite fighters to help me (And share my Loot)Maybe I wont care 'cos I'll be flying my X-Wing.Wait and see?
sums it up pretty much perfectly in my mind.
McFlyGuy wrote:
lol... These newcomer fotm people whine too damn much. If you were here at the beginning of the game you would have seen it was much worse and we stuck to our profession. If you wanna leave we'll be glad to kick ya out..
Or maybe it is that those of us who have been playing rifle from the beginning just do not want to go back to dying to Durnis. Not everyone who disagrees with you is a FOTM.
McFlyGuy wrote:
o now the devs wouldnt do that now would they.... seriously... /gasp
Look at CH
reasoning: this morning before work I was hunting ravenous tortons, and I am a 1/1/0/0 rifleman, master ranger. The rav. tortons conned red to me, but by planting myself /prone /takecover /maskscent and then spam /concealshot1 I dropped it without it even knowing I was there. There was almost no risk, I took absolutely no damage, and got almost 4k rifle xp out of it. While I'm not complaining about it (in fact it was prett damn cool), I have to agree that we are pretty powerful, even at my lowly 1/1/0/0 skill.
conclusion: while I don't want anyone nerfed (especially riflemen), some things definitely need to be readjusted a little.
Zeritul wrote:
Everybody knows the FotM people will leave if rifleman gets any kind of penalty at all, fine nobody will care if the FotM people leave. The rifleman forums used to be a great place with great people to chat with, nowadays its not, I don't even check here that much anymore.
Those of us who have been here since the beginning knew this was coming(check some of the posts from Nov-Jan), it's not a surprise. I hope they don't nerf rifleman, but I do hope that pistols and carbines are just as good as rifles after the balance, then alot of the FotM can go to whatever professions they want and the riflemen that stay won't have a **edit**ty profession.
There is no sense complaining, just let it ride out and see what happens. If you are here as a FotM, don't worry there will always be a new flavor for you somewhere.
/agree
But I don't want to end up like CH...... I mean sure it's cool training creature and all, but they really don't have a strong role in the group dynamic currently. TKA's, Fencers, Swordmen, and anyone with Buffs/Armor is a better Tank/Meatsheild.
I want Rifleman after this nerf/balance/whatever to have a viable role in combat.
Seraph00X wrote:
I'm with the "wait and see" people.
reasoning: this morning before work I was hunting ravenous tortons, and I am a 1/1/0/0 rifleman, master ranger. The rav. tortons conned red to me, but by planting myself /prone /takecover /maskscent and then spam /concealshot1 I dropped it without it even knowing I was there. There was almost no risk, I took absolutely no damage, and got almost 4k rifle xp out of it. While I'm not complaining about it (in fact it was prett damn cool), I have to agree that we are pretty powerful, even at my lowly 1/1/0/0 skill.
conclusion: while I don't want anyone nerfed (especially riflemen), some things definitely need to be readjusted a little.
Conceal shot and take cover is not the solution to our worries. This will work on low and mid level creatures and npc but is not viable with high end mobs (try conceal in the DW Bunker), running with groups and especially in PvP. The real problem with the proposed nerfs is that they're targeting the rifleman and not one of the biggest reasons for the current FOTM and imbalance between professions.
In the early day’s rifleman were few and far between. Many players took to pistols as they were the best weapon to fight with for their speed, accuracy and damage were far better than any rifle available. Shortly after release and when the laser rifles and T21s became available we saw a small increase in numbers though this was kept in check by the 2.5x melee damage modifier and most importantly there were no buffs.
Rifleman of the old school era did not depend on 2k+ buffs, advanced armor or chef food to allow us to endless spam specials. Also, in our time conceal shot didn't work and mobs would warp on top of us with little to no warning that it was going to happen. Up through December of 2003 buffs and armor had yet to gain popularity among players and especially among PvPers as the costs for armor vs. specials weren't worth the trouble. Add to this before January there was no such thing as defense templating or stacking. It was not an uncommon sight to find rifleman running in regular clothes and high on muon.
The beginning of the combat balance rolled out in January which brought about the changes that have forever tainted this game. With the first of 5 patches for combat, buffs began to work and at the same time armorsmiths had found ways to make 70% resist composite armor. Also with the update brought about the use of damage mitigation, defense templating/stacking and the spreading of the damage potential gap between classes. Melee could now effectively template and with great buffs and armor would become one of the more powerful classes in the galaxy. Add to this rifleman were now able to wear full composite suits and spam specials with little to no recourse.
Six months later and many patch notes tossed around there is a proposal that's been dropped on us that says "The game is broke, you're too powerful so you must be the problem." The developers will not admit that 2k+ secondary buffs with 90% resist armor killed the game. The developers will not admit that programming glitches in their code allowed for higher minimum than maximum damage bones that allowed melee weapons to reach well into 900 DPS from a stun baton in PvP. The developers will not admit that the Geonosian venom before the fix lead to the great fluctuation of CMs and their attacks that did well into 1k of damage in seconds. The developers will not admit that composite armor for all its resists would have one damage type as its weakest point which would become the favorite damage type to use. The developers will not admit that no one player should be able to dabble defenses enough to lay waste to 10 buffed combat elite players.
So from all of this players have come accustom to being mini krayts and able to being able to solo almost all content in game. When they are beat by somebody better the outcry comes and yells for nerfs reign supreme on the forums until the devs decide that one class must be to blame for their mistakes.