Rifleman Archive
Thread: New to Rifleman
Does this mean both headshot2/3 and both mindshots 1/2? If so what's the purpose of having both up if one's better then the other? Thanks.
Health - 700
Strenght - 400
Constitution - 400
Action - 700
Quickness - 400
Stamina - 400
Mind - 900
Focus - 1100
Willpower - 400
Ifisa wrote:
Hi, I am new to rifleman and I was wondering how effective it is withough master marksman or SEA's (until I can afford them). Also, I was thinking of getting a melee profession (TKM, Pikeman, or Swordsman) and was wondering wich was the best for making money so I can afford those SEA's. Also, if anyone has any tips of the trade I'd love itThank you for any and all help.
Message Edited by XarethWS on 05-31-2005 05:24 PM
OK..another person who hasn't looked in the stickies...
Well, I'll give you a few notes on this new cu thingy:
So you don't have master, which means you can't use a t21, adv startle, or adv snipershot. Stick with your adv critical shot (bh) to deal damage, underhand (bh) to knockdown, eye/confusion to land states (bh) and headshot (rm) when critical is cooling down (Their timers are different)
When your enemy doesn't know you're there (bh-ing, hunting...) find a spot to /cover and fire two of your best conceal shots (rm). Your last shot should then be your best snipershot, followed by a snare. By now you should be on your feet andmoving away ifyour enemy's not dead yet. Keep moving away and firing critical/head, and it should go down fast. If you want to, landtorso(bh), eye, and confusion to cripple your enemy (If they have high endurance). Throw in some cm stuff if you'd like, but only when your enemy is 40+m away, best part of rifleman is hurting and not getting hurt.
To armor, use recon armor or assault armor (better assault for now because of the mbh). Assault would protect more from kinetic, and recon more from energy. Put on a psg too, they're useful
As for weapons, stick with the best non master rifleman rifle you can get your hands on...laser rifles or quest loots. Anything that your combat level can take (which should be 80, the max)
Hope this clears it up for attacks
XarethWS wrote:
Alright, it wouldn't let me move till i respecced, so i did master bh, master rifleman (well 4444, just gotta get to master),and 2xxx cm.
I basically have no idea when to use what skill, when. If anyone could just give me a brief runthough, like which skill I use as a basic 'attack' (other than auto-attack) that would be great.. As I've never played rifleman before.
edit= totally new to the CU thing, havent played in forever ..
Message Edited by XarethWS on 05-31-2005 05:24 PM
it all depends on what you want to do with your template. If your MBH for the Jedi Hunting the skills you want to keep on your task bar is conceal, conceal shot, snipeshot, kneecap shot, head shot. The conceal is great to get the drop on your targe, snipe will just do massive ammounts of damage (if it works), kneecap will snare them and headshot does exactly what it sounds like it does.