Rifleman Archive
Thread: A reply I made in teh /healmind? thread in Doctor.
I posted in that thread too, expanding on someone else's idea.
What if mind damage didn't incapacitate people?
Players are going to have 2500 health, 2500 action and 800 unhealable mind. That makes eyeshot and headshot the obvious winners in any fight.
We could make this PvP only:
When you reach 0 mind you don't incapacitate, instead you get stunned, dizzy and intimidated. Let the mind pool go as low as -500. As long as it's 0 or less you're stuck with those states. It could also slow down your attack speed.
Basically it cripples but doesn't kill. That would make riflemen into an awesome support class but we wouldn't be the overpowered PvP gods we are now (only a BH with eyeshot is better).
What they should do, and somebody talked about this before hand, is allow entertainers to heal mind or by watching them, or dancing yourself, your mind pool regens loads faster than just sitting around. However this owuld have to be done in a cantina or camp like any entertainer/medic skill so it cant be used in battle, or on a battlefield. Truea pistoleers can take down banthas with maybe 3 wounds and using 5 stims and do it all in like 5 minutes, I'd just be happy not waiting around for 5 minutes before I can attack the third one that was looking at me funny.
And I have to ask wasn't the furthest range of attack supposed to be at 128 meters? what happened to that?
I'm not a big fan of the idea of actual mind heals. It would have to be carefully implemented.
The only mind heal I could see doing would be like a point-transfer.
Give the entertainer a skill that's just called... "entertain". It subtracts 100 mind from his pool and gives it to the target. It has to be a 1:1 ratio (or worse).
Currently Medic Have An "Iinstant Heal" Special that can instantly heal at the cost of Huge Ham Cost.
What is the difference between "Instant Heal" Special and Instant Self/target Stimpack Heal ?
Stimpack shouldn't be able to instant heal .... instead they should probably heal on the time, by increasing drasticaly Consitution and Stamina for a short period of time. And Stimpack used in this way shouldn't be stackable.
As a result : Instead of a Self Heal using stimpack B that give you an instant +400/500 Health and Action Pool heal ... it will heal your poolfora30 secondes delay...
That will unable player to spawn Self Heal using special to give them the ability to chaine Special as : Special X + Special Y + Special Z + Self Stimpack B + Special X + Special Y + Special Z + Self Stimpack B + ....
In such Way maybe Mind Stimpack should be able to be used ... but at a cost of a very High Mind Cost .... making unable to self heal .... and giving medic a real weakness using it on other player
....
there is absolutely nothing wrong with mind damage on a rifleman. Bounty hunters are the only ones who are a bit wrong in this, but that's nothing new as bounty hunters are pretty wrong in all aspects of combat and pvp (they pay for it in skill points though.)
Riflemen can deal mind damage, yes, but we kill ourselves doing it. And guess what, the damage we're dealing to ourselves is also unhealable. A pistoleer with some medic skills can fight for quite some time since he can heal the bar he uses to do his specials. As a rifleman, i can drop one person with headshots and i'm done with that, mind bar gone.
Most people don't reallize our highest damage moves aren't the headshots either. Startleshot 2 and strafe shot 2 both AEs that hit far harder for less mind cost, but they strike the normal trees. So we have a choice, do tons of the damage the normal way, or blow our whole load to bring one guy down by his mind pool and make ourselves very vunerable at the same time.
Before ya cry nerf rifleman, make a master rifleman yerself and see how hard it is to kill someone via their mind pool. One on one you could do it, but in group pvp it's not worth it in most cases unless yer aimin at a medic of some type.
I am a Doctor/Rifleman so i know both sides of the complaints. And i Strongly disagree in allowing any doctors to heal mind damage, nor do i agree with changing the pool of which a rifleman can hit.
if doctors were able to heal mind they would never die, plus we'd be able to heal others non stop.
and ofcourse the mind should incap you, its called getting knocked the F*** out. hehe
as i see it any class that can hit the mind are the ones that ultimately end the battles.
Rifleman take out medics, medics can no longer heal, rest of team goes down.
id tell you there nothing more scary then being a doctor, healing tonsof people in the heat of battle, and be worried that some rifleman has his sight on you.
Everthing is well balanced if looked at a strategic point of view.
the only issue that i have is the range issue.
the fireing time for a riflemen is right on cuz if your a master that time is significantly reduced.
Once all the bug for us get fixed we all will have our weak points and strengths.
So dont nerf or change anything with mind pools and for goodness sake no mind heals for docs. entertianers perhaps, but not med/docs.
The point of the game is to die, not to make players invincible. Not trying to crucify you personally, so please don't take it that way, howeverI have seen numerous threads that go something like this..
Man!! I am uber BH/Pistoleer XXXX, the only time I die is occasionally to a rifleman, therefore there is something messed up with rifleman.
The straight up answer is HELL NO! You should be able to be killed. Every class has their strengths and weaknesses. Having weakness and being able to be killed is part of the game. Trust me, rifleman have plenty of weaknessess and we do die our fair share. The problem is a lot of PvP players don't understand PvP. Too many players who have been playing playstation or computer generated enemy gamesare used to not dieing. Too many threads saying, I speant more skill points on being a bounty hunter then any other class, therefore I should never die to another class. Deal with it! If you are going to do PvP you will die occasionally. It is only fair and what makes the game great. Being able to die IS balance. If a class gets to the point where they never (or extremely rarily)die, now you have a balance problem. If people can't deal with this then they need tolook at the non PvP aspect of the game. In short, if you can't take the heat get out of the kitchen.
Two points:
Good game balance is like rock-paper-scissors. In that simple game, rock takes out scissors, paper takes out rock, and scissors take out paper. Balance. Saying that doctors should be able to heal minddamage is like saying that rock should not be able to take out scissors because scissors have no defense against rocks. Look, riflemen already have the slowest repeat shots of any weapon, riflemen already have distance modifiers that mean that, if a target closes on you, you have less chance to hit it, and riflemen take 2.5 times the melee damage if the target does close on them.The unrealistically short combat radus of the gameand slowfollowing shot speeds of the rifle mean that range is not much of a defense for a rifleman who does not one shot kill an oppoent. Every rifleman can tell you horror stories of doing massive mind pool damage without killing the target only to have the target charge down on them and start kicking the rifleman's butt while he waits for his rifle to cycle for the next shot.
At least in that situation, the rifleman has a choice. I can stay with my rifle and hope to get a final shot at the mind pool before I die, despite the fact that the range now gives my weapon its worst aim modifier, despite the fact that I am taking 2.5 times the melee damage if I do, and despite the fact that if I miss, I will have to wait a long time before I can take a third shot. Or I can switch to another weapon and start all over. Of course, that weapon is not my specialty, so I suck with it. But hey, at least its a choice.
But what you are saying is that doctors should guarantee that riflemen should have to switch to another weaon because, depite the fact that the doctor's patient may have been incapped, the doctor can heal them, and send them after us with a full mind pool. How is that balanced?
Besides, this is really just the reverse uber argument. How is giving doctors the ability to heal ALL damage any different than a BH, for instance, claiming they should be unbeatable in single combatagainst all other classes? In asking for this, Doctors may not be asking for the direct ability to defeat every other class, but the argument is no different. They are saying that no class should be able to stop them, and that is the same thing.