Rifleman Archive

Thread: Open your eyes...the world around you is now what it seems.

gethmord
Thu Sep 11, 2003 1:06 pm
#14

I was shoping last night on my server.
I saw a LLC for sale and examined it. What I saw made me real sick.
accuracy on an LLC +0 at 0m, +3 at 35m (or something close to that) +0 at 64m
Not only does it do twice the damage of a t21 or laser rifle, it's a whole lot more accurate.

Now they're heavy cannons went something like this
-120 at 0m, +0 at 16m, -120 at 64m.
I didn't pay close attention to the ham costs. But from what I remember they wern't all that bad.
ZelerianIA
Fri Sep 12, 2003 6:52 am
#15

bump for feedback



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Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
PaulBearer
Fri Sep 12, 2003 7:48 am
#16

I like the idea of a called shot...


I still dont understand why the developers dont treat the rifleman like a sniper.. It should like this... once we go into conceal mode we disappear off the radar. Then we can be detected by players using the same formula they use for masked scent. Also our fire should not be seen. If this was done I really dont care if the BH or Commando can out dmg me all day long, all's i need is two or three good shots before being seen and hes dead before he even gets a shot off.


THIS IS THE TRUE ROLE OF A SNIPER, ONE SHOT ONE KILL..


Therefore I dont care about the dmg, I just want concealment to WORK. If this worked, we would have nothing to yell about.

vangoth
Fri Sep 12, 2003 9:14 am
#17

Great thread guys!


First off i think that they need to make the resources available to make the T21s, and of course make sure that they are much better quality than they have been. also i agree with increasing the dmg alittle more.


Also good idea on the called shot, that sounds great

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