Rifleman Archive

Thread: We should only be firing ONE round

SpecialForces
Tue Aug 05, 2003 7:10 am
#14

im saying 3 hit out of that 5 that came from just ONE auto attack and they showed in my combar chat


you shoot at thug for 570dmg


you shoot at thug for 536 dmg


you shot at thug for 675 dmg




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Osiris Zoran
WoW > SWG
nuff said
SpecialForces
Tue Aug 05, 2003 7:35 am
#15

i see what your saying you want us to BE PERFECT with our shots and im saying were NOT masters yet so we SHOULDNT be hitting every time.



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Osiris Zoran
WoW > SWG
nuff said
Sandzibarr
Tue Aug 05, 2003 7:39 am
#16

no.. im saying that for every action you queue up only one bloody blaster bullet should be expelled from your bloody rifle.. whether the animations show it hitting the **edit** target is irrellevent.. jeez are you just taking the piss now????




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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Sandzibarr
Tue Aug 05, 2003 7:41 am
#17

if i take one shot and it hits.. why must i see 4 others miss.. just show me one hit on target for one shot taken that hits.. or one miss on target for every miss...



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

ZelerianIA
Tue Aug 05, 2003 7:46 am
#18

Oh my god, people please read a bit before answering.



He doesn't want us to be perfect. He says that the ANIMATION should only fire 1 bolt when you shoot. Now, it doesn't mean that bolt should hit every time. It only means the ANIMATION of a rifleman firing shouldn't light up the screen with lasers. That should be the animation of a carbineer using full auto.



Although I dont agree with the fact that people would have a harder time seeing us, as they auto-target us when we attack them any way.



IMHO, a rifleman using conceal shot shouldn't be auto-targeted. They ARE NOT supposed to know where the shot came from.




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Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
A-Pac
Tue Aug 05, 2003 7:47 am
#19

This is entertaining...please continue!!!







Ciga 'and

"Causing item decay on Imperials since the big patch of '03"


Sandzibarr
Tue Aug 05, 2003 7:53 am
#20

ZelerianIA: thank god.. someone who can read... and who has a grasp of how games work on a technical level. youve saved me from thinking that im going insane.



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

ZelerianIA
Tue Aug 05, 2003 7:57 am
#21

LOL...I really fail to see what was so tough to understand..................



--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Signore
Tue Aug 05, 2003 8:45 am
#22

An easier way to be to just make all skills gained from the sniper tier, be single shot. I totally agree though, it kind of makes the concept of a sniper useless. And I really think a snipers max range should be upped....I mean, if you ask me that is. Of course the effectiveness should be dropped if the target it is moving, logically. But I mean, seriously, who's not going to see someone 64m away?



Signore Romeo
Tatooine
The Kaurian Order
Bekoz
Tue Aug 05, 2003 10:26 am
#23

I would like to see SSs of that triple hit. I am only a couple boxes from master and I have NEVER seen even a double hit per round and I always watch my combat box. If you are triple hitting like that then I would very much like to know what you have trained in rifleman and I will do the same, because I would love to hit more than once a round for 0 HAM fatigue!
fatboy76
Tue Aug 05, 2003 3:42 pm
#24

"I totally agree though, it kind of makes the concept of a sniper useless."


Doesn't the radar do that? Nerf the radar!


Im just glad we found something good to complain about.

TekDragon
Tue Aug 05, 2003 6:03 pm
#25





ANIMATION






That deserves a repeat






TekDragon DeSol
Duke Of House Atreides
StandUpWookie
Tue Aug 05, 2003 11:40 pm
#26

I think we have AE shots which is why someone might be getting three damage messages..



madeline

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