Rifleman Archive

Thread: Debate: Strafe Shot 2 vs Headshot4/Mindshot3

Ivankils
Thu Aug 07, 2003 10:33 am
#14

My 2 cents...


Well I, like many others, were very disappointed with the Rifleman profession. People talk about balance all the time, and how a Rifleman can cause a large amount of dmg to a unhealable pool with a single shot and its not fair. Frankly, thats the pointof a Rifleman...we're suppose to have crap attack speed, but a higher range and dmg per hit.


Now a pistoleer, BH orCHof the same level can easily own a Rifleman since we have to come within their range to attack them and we don't have the options of a knockdown skill or high fire rate.


I do agree with the poster, I think the idea of a Strafe Shot 2 skill is just plain stupid. I however don't think they should be replaced with a higher dmg Headshot or Mindshot and here is why. I can already easily do 2100+ max dmg per hit with my laser rifle and Headshot3 (and my laser rifle isn't sliced yet). Now if our weaponsmiths can ever make T21s, we'll be doing even more than that. So no, I don't think we need more power in that sense.


We do however need a higher range...only allowing us to engage at the same range a pistoleer can engage us back at is stupid. If any replacements are in order, I think a skill should be added that acts similiar to aim, but allows you to exceed the 64m cap.


It should be a 1 use every 30 sec skill so you can't spam it...similiar to how knockdown and pistol whip should work, but don't.


In essence, you'd get 1 shot off at a high range...like a sniper would normally do...and then you're stuck with the rest of your skills...which would still be limited to your 64 m. In this way, you would still have your chance of acting like a real sniper and surprising a target with a single shot in PVP, butyou'd also help balance it out because if you missed, you can be **edit** surethey'll be on you before you can do much else. Also, in PVE...you'd be able to hit the MOB with a single bleeding attack which would hopefully tick off 2 or 3 times before they were within range to figure out whats going on and be on you.


Picture any real life scenario....a sniper is not going to walk up to someone with their M4 and start blasting away. They'll fire a single shot from a distance, hoping to hit and kill. They do not stand up from the brush and blaze away as fast as they can fire at targets. Hence the stupid idea of Strafe Shot 2.


As of right now, you fire at a NPC or even a PC...and you're basically dead if you don't kill them with the first shot. Anyone that claims to be killing red rebels or imperials as a rifleman should post tips on how they manage to do that...I can take down yellows....if there is 1 of them, two and I'm dead every time...a red...well without traps affecting NPCs and nothing else in our skill tree to slow them down except dizzying them and hoping they fall...I'm dead again.


Also, if in PVE, a target does not see you...his friends should not either...at least not all of them. I believe this is already bugged and being fixed, but its dumb that it slipped by in the first place.


In short,


Strafe Shot 2 - very very stupid idea right from the very first idiot that put it on the meeting whiteboard. I hope they fired him/her


HeadShot4/Mindshot3 - nice idea, but I think we already have enough power with the right weapon. (2100+ with an unsliced laser rifle and Headshot3.)


A range extender skill similiar to aim - well, if they don't extend the range of rifles in general, they should at least do this.


And yes, if I were to get shot for 2100 dmg to my head, you'd think I'd be a bit phased. Add a stun/dizzy effect that actually stuns them for a few seconds (and not show that they're stunned while they pummel you to death). And not the stupid Flurry Shot dizzy which is just as stupid as Strafe Shot 2......we have all these fancy terms in our tree like Sniper, Concealment, Surprise Shot...and then they go and throw that crap in which is totally unrelated....drives a person crazy that they couldn't think up some more skills. How many people did you have working on this?


And just a quick lesson to the SOE devs...I know you're not the greatest developers in the world and Sony is only interested in saving money...but use some freaking common sense for the love of god. If someone has been immobilized, either by knockdown, stunning, dizzying...whatever.......after the effect wears off, make them immune tothe same effectfor XXXX amout of time so they won't get spammed. Also, don't let ppl use these types of skills over and over....XXX amout of time between uses....its not that difficult. You guys have played other games before right?


And just FYI, I have cancelled my SWG subscription....the game has great potential, but the amount of common sense bugs/balancing issues in the game are just unexcusable. I could not honestly give money to SOE for not even testing their products before releasing. I know MMORPGs are shaky, but there are so many easy to fix/common sense bugs in this game that it drives someone who knows better crazy. Bugs that could have easily been caught and fixed with a dev playing the profession for 20 mins.


I hope they fix most of them, before World of Warcraft so I can jump back in...I've always liked Star Wars and hated Sony....interesting combination

AldeonAvardulin
Thu Aug 07, 2003 10:44 am
#15

This way, we could assist, in large groups, and also assist in all rifleman/bh groups.



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Like you Only better
Aldeon/Chadn radiant
TekDragon
Thu Aug 07, 2003 2:58 pm
#16

Hmmm.. ok, how about this idea:


We get THREE new attacks at master rifleman


Precision Eye Shot
Precision Heart Shot
Precision Knee Shot


These attacks would be a rather large increase (damage wise) over what Headshot3 does. Each one of these attacks woud target a specific pool. Eye shot = mind, heart shot = health, knee shot = action.


Since we are supposed to be the gods of precision hits and aimed strikes, these attacks would make sence. We would be able to individully target whatever pools we wanted.


This would give us the ability to attack the same pools as others in PvE, and allow us to hit whater pool our opponents are weakest against in PvP.


What you guys think?




TekDragon DeSol
Duke Of House Atreides
AldeonAvardulin
Thu Aug 07, 2003 3:06 pm
#17

Just change Head Shot to precision head shot, we dont really need more mind damage, we do well enough. But a heart shot, and a knee shot at master doing abotu the same as head shot 3, would make tons of sense. We are the masters of precision, we should be able to shoot, to a certain spot at our will to effect certain things. You could even add effects, knee shot forcing to a knee maybe.



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Like you Only better
Aldeon/Chadn radiant
Debrad
Thu Aug 07, 2003 4:02 pm
#18

I think there should be an Instant Death shot.


It would take a long time to do but if it hits, it kills the target instantly. This would be for both PvE and PvP.




Debrad Shehester
SNCO Public Relations
Soga Mijizi

Master Rifleman, Master Ranger

"The only thing I feel for you is the recoil" - Debrad Shehester
Daunti
Thu Aug 07, 2003 5:23 pm
#19






Scytalle wrote:
Honestly I like having a high damage skill that hits random pools, it makes us more group friendly... and I dunno if you noticed but sometimes a mob has lower health then it does mind

I'm pretty happy with strafeshot as is, although if they exchanged strafeshot2 with headshot3 (ie lower strafeshot2 damage and put it where headshot3 is, put headshot3 at top with higher damage) that would be nice





I totally agree. When hunting in parties people all use different weapons and I personally will switch to overshot so I help out the group as a collective if the health of action bar is considerably lower than mind.


(What other rifleman shots hit random pools BTW?)


If strafeshot 2 is meant for AOE it could be usefull in Battlefields and big group hunting, but not as the final ability.



Donte

TekDragon
Thu Aug 07, 2003 6:48 pm
#20

Ok, so apparently people like the ability to do more group friendly damage. Thats cool, and i can agree with that. I still dont agree with us doing it in a way that makes our rifle act like a flamethrower.


Duanti (and the others), what do you think about the precision hit ideas that would allow us to target any one of the HAM pools for very high damage to a single target?


That would retain the "group friendly" atmoshphere for PvE, be very powerful in PvP (hit the smallest pool), and actually make sence for riflemen.




TekDragon DeSol
Duke Of House Atreides
Zip_Moonblast
Fri Aug 08, 2003 12:03 am
#21

I've just recently begun earning Rifleman boxes, so I don't have much experience with most of these moves yet.


I will say, though, that a Headshot4 or Mindshot3 does seem rather redundant. Yes, those are our specialty, but conceptually I'd expect a Master of the profession to be so good that he or she could do extremely high damage to other pools as well. From a gameplay perspective, I would like at some point to be able to be an effective complement in groups, i.e., be able to do good damage to other pools besides just Mind.


So if most people here feel that an AE strafe attack doesn't fit, I'll bow to their judgement. But don't replace it with another numerical increase to Mind damagethat keeps us largely being one-trick ponies. By the time we get to master, we should have earned the right to some versatility and flexibility.


Also, whatever Strafe2 may be changed to, be sure it is equally potent in both PvP and PvE. The idea above about an any-pool attack that can be done from beyond 64m sounds great for PvP but wouldn't really give any new benefit in PvE, at least in my PvE experience so far.

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