Rifleman Archive

Thread: DAMAGE CUT by 75% in PVP!

LuellaLokidottir
Thu Aug 07, 2003 1:01 am
#14

Pistol accuracy/damage at long range still needs to be nerfed. That way the greater damage over time of eyeshots would be balanced against the slower fire rate of Riflepersons.
CloseHauled76
Thu Aug 07, 2003 6:47 am
#15

This is the WORSt possible thing for riflemen BECAUSE OF PETS!!!!! My ONLY hope of defeteing someone with a pet was to kill the person before the pet gets to me. Now they have so much more time for the pet to tear me to shreds with the 2x melee damage penalty. Riflemen have TOO many disadvantages!!!! Pistol and BH have NONE!!1
ZelerianIA
Thu Aug 07, 2003 7:02 am
#16

Closehauled hit the nail right on the head, not Aldeon. How the hell Am I supposed to kill a Gurreck if the T-21 isn't fixed and the damage is reduced by 75%? I'm asking this cause I sure as hell ain't gonna be killeable.



Plus, I heard rumors from the Test Center that only PC had the 75% reduction, but guess what, pet still hit for 100%. I cannot confirm this however.



For the BH, it just became the ultimate PVP class with CH. So they upped the cost of knockdown...so what, lets say the doubled it. It was costing around 40 Ham before, now 80 (its a huge increase) but knockdown is very much spammable anyway.



Read the patch notes also, and you will find a line that say:



-


  • Increased power of bountyhunter/commando moves

  • Eyeshot ^power has been upgraded, and knockdown will increase the damage it does by 50% while everyone else is reduced by 75%. I wont complain before I see it on a battlefield, but it seems to me that the stongest PVP profession just got stronger..........................




    --------------------------------------------------------------------------------------
    Stay Sharp, Shoot First.
    Zelerian Roanok
    Imperial Army
    47th Imperial Expeditionnary Forces
    1st division, 1st Batallion
    Delta Squad
    Imperial Commando 3/3/3/1
    Gottimus
    Thu Aug 07, 2003 7:11 am
    #17

    This seems counter productive. This will hurt us the most. We have the slowest fire rate of any weapons plus we do not have the ability to Knockdown. Thus all a Smugglar or Bh needs to do is shoot us with a Knockdown move, then do one of their other powerful moves or two before then shooting us with another knockdown and two more moves and we die. Before we could get lucky and get in a shot for 1200 or so once in awhile and kill them now if we get in a shot for 1200 it will actually do what? 300 damage? We just can not compete with the speed of the weapons, heck a pistol can be sliced and poweruped to be 1.1 speed, do a knockdown then shoot your most powerful attack 3 times, say stopping shot, before it would do about 400-800 damage, you can shoot these 3 times before the person gets up.


    Anyone see the problem with this? Speed combined with Knockdown will ultimately rule, because even our best 2000 damage attacks will only be doing 500 damage! I hope Sony see's the problems with this and fixes it before they put it live. As i will not PVP anymore till they fix it as Before I could atleast hope to kill, now i can hope to be killed just about as quick!

    CloseHauled76
    Thu Aug 07, 2003 7:17 am
    #18

    Basically, PvP will become BHvBH. There will be ZERO variety. It will just be a bunch of cookie cutter BH's running around EyeShotting each other to death. The stupidest PvP system in MMORPG history just got stupider.
    Tal-N
    Thu Aug 07, 2003 7:26 am
    #19

    I'm glad to hear this, people complaining about not being able to one shot people really haven't run into fights like i have we're one of my shots missed and i was instantly killed by someone. There's a large number of things the rifleman has going for them in PvP:


    - we have the cover skills which drastically increases our accuracy while making it harder for the enemy to hit us


    - we get a dizzy shot very early on which is a status not many people have defence against, it's alot better than a knock down especially since you can force a posture change in someone.


    - someone who is dizzy has very little chance of standing up for around 8 seconds, more than enough time to nail them with another flurry or a headshot


    - people CANNOT heal mind damage, we can heal our wounds that are caused by pistols and carbines very easily thus allowing us to outlast any other weapon users


    - lastly, we're designed to work best when grouped with faster weapon users. rifles have and alway will be used only for sneak attacks and as support for a group of attackers. So naturally you're supposed to struggle in 1 on 1 against a smart opponent who doesn't die in one hit




    Tal-N Chratk
    Ahazi Master Bioengineer / Hunt Master / Rifleman
    ______________________
    Tal'N Chratk
    Shadowfire Bounterhunter / Commando

    ZelerianIA
    Thu Aug 07, 2003 7:33 am
    #20

    I understand Tal-N that its all good and well on paper, but:



    Cover isn't working


    Posture change isn't working


    We do non healable damage, but for this we actually need to have time to deal damage, with BH and CH, its far from evident.



    I,ll still enjoy PVP, but will stir away from BH and CH if I'm alone.




    --------------------------------------------------------------------------------------
    Stay Sharp, Shoot First.
    Zelerian Roanok
    Imperial Army
    47th Imperial Expeditionnary Forces
    1st division, 1st Batallion
    Delta Squad
    Imperial Commando 3/3/3/1
    RebalScum
    Thu Aug 07, 2003 7:36 am
    #21

    knockdown will hurt us. remember: a doc can buff up to 2200 in any non blue stats. they can spam knockdown all day long.......


    the 2.5x damage that we recieve from melee range will "screw us over big time". Why? With a fully doc buffed pistoleer coming at you----> He will reach you before you kill him.


    The 75% damage reduction will kill rifleman.

    CloseHauled76
    Thu Aug 07, 2003 7:39 am
    #22

    Tal-N, what are you smoking? Cover? It's wortheless in PvP. Dizzy shot and posture change? Try getting that combo to work before you yourself get knocked down, eyeshotted, or meleed to death. Outlast pistol users? No way. Everyone with a pistol will now spec EyeShot and kill use every time.
    AldeonAvardulin
    Thu Aug 07, 2003 7:57 am
    #23

    You guys know wanring shot works on pets? I use it all the time on pets, and then they just sit there. Usually the CH doesnt notice becuase they think its chasing me. If pistol accuracy is decreased at max range, then we will be fine.


    None of these scenarios will matter if your in a group. Make yourselves 2 or 3 rifleman instead of one. One with medic skills, so you can heal or buff. Or get in a full on group with 10 people, assist for damage on the mind. Its group orientated now, your right, soloing sucks now. Soloing is 10 times harder, so find a rifleman, say hey pal, and make him your friend.


    The styles is increased by 50 percent after the 75 percent reduction as I understand. So the 800 will be doing 200, wich at knockdown will then do 300damage. Your right Bounty hunters are going to be the major thing, eye shot will win. But if there accuracy is decreased at 64 meters making them miss much like we do at 20, then it will give us somewhat a fair fight, we can probably get off 2 shots before they get to us.


    CloseHauled I also remember you using the E11, now with the T21, at base AR0, its doing around 2400 a shot as people have told me. Thats 600 damage after the reduction, now you do the 50 percent bonuses for AR. (Assuming there not wearing ST or Marine armor.) Gives you a nice boost, its going to be 2 shots instead of 1, and 1 on the people with lower mind. There is still hope left if they fix the T21.




    ----------------------------------------------------------------------------------
    Like you Only better
    Aldeon/Chadn radiant
    CloseHauled76
    Thu Aug 07, 2003 8:13 am
    #24

    Aldeaon, the T21 is NOT available on my server. And when it is, it will be 9 speed weapon - too slow. Plus your argument HINGES on the devs decreasing sccuracy of pistols at long range. I don't think that's EVER going to happen. It' sbeen a known issue for sooooo long and nothing has been done about it.
    AldeonAvardulin
    Thu Aug 07, 2003 8:15 am
    #25

    9 second delay with the riflman speed bonuses, turns it into 2-3 seconds. Also, so has the damage reduction, and so has alot of other stuff they are finnaly ficing now that the servers dont coem down everyday. So be patience, and have hope. They will have no choice to, if bounty hunters become as powerful as you think they will. Only time will tell we wont know for sure until the patch.



    ----------------------------------------------------------------------------------
    Like you Only better
    Aldeon/Chadn radiant
    arcadeanu
    Thu Aug 07, 2003 8:35 am
    #26

    With my Vibro Knucklers I can get about 7-8 knockdown 2s before I am out of power. This is a HUGE change and spamming is a big no-no as you will just end up killing yourself.



    Accuracy in relation to range in SWG:
    Rifle: max |+++--------------------------------| min
    Carbine: max |----+++++++++++++----| min
    Pistol: max |+++++++++++++++++++| min
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