Rifleman Archive

Thread: Debate

AldeonAvardulin
Wed Aug 06, 2003 3:12 pm
#14

My computer froze, after I said something on every single one. Heh.


Well anyways, as some of you have read, they took my idea of reducing PvP dmg, PvP dmg was reduced 75 percent on the test center. Going to talk to Q, and see if he will fix knockdown with this with a timer as well.


I noticed alot of stuff is bieng posted I have reported allready. I will re-post what I have reported already here, when I dig them up so that you can avoid posting it now.




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CloseHauled76
Wed Aug 06, 2003 3:48 pm
#15

a global reduction in PvP damage will RUIN the rifleman. 75% doesnt mean anything when pistols still do DOUBLE our damage. Our only hope was for a one shot kill BEFORE they get to us. Now that that is gone, we have nothing.
AldeonAvardulin
Wed Aug 06, 2003 4:29 pm
#16






CloseHauled76 wrote:
a global reduction in PvP damage will RUIN the rifleman. 75% doesnt mean anything when pistols still do DOUBLE our damage. Our only hope was for a one shot kill BEFORE they get to us. Now that that is gone, we have nothing.




Im not sure who told you a pistoleer does double our damage. But assure you, we do nearly 3 times there damage if not more.



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AldeonAvardulin
Wed Aug 06, 2003 5:08 pm
#17

We do mind damage, anyone who does mind damage has the advantage in soloing. Becuase it cant be healed. In groups, this means team work. You will have to assist each other to kill people now. PvP will be 10 times funner, when you actually have to use strategy, instead of one shotting everyone. You will need to assist, and use your abilities properly.


AE knockdown in the beginning of a fight will be like DAOC AE mez. Now, that damage will be reduced, your group has to be smart, and assist each other unless you want to be out healed. 5-6 people assisting each other will be able to drop someone before the medic gets a heal off. You will also see groups of mind damage dealers bieng formed. Bounty Hunters, and Rifleman will rule the field. 3-4 of these assisting each other will be lethal. Instead of soloing run around with 2 or 3 rifleman. Assist one of the members in doing head shot.


This makes it so the game becomes more group orientated. As much as I enjoyed it, its not that fun, when I can take on 6 people. I walk up to 6 people resting, 3 in a camp, the others spread out looking at there camp. I killed them all. How fun is that when one class can take on 6 people? I was smart, I took down the guys who had pistols first. Luckily the guys with pistols were right next to each other. No more knockdown, now I had to deal with melee. Then heal myself once, then take out the others. With a combination of mind bleeds, and AEs, I won every fight.


Group warfare is 10 times funner then soloing. Remember we have mind damage, now the best advantages in the game. Becuase you can heal it. Grab novice medic, you can heal yourself for 300-800 dmg. Stim Bs experimented well are awsome.




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googlekan
Wed Aug 06, 2003 6:08 pm
#18

I think someone was confused about damage. While we do hit for more, pistolers attack a hell of a lot faster so their damage per second is alot faster. Yes, lowering out damage will have a devistating effect on rifleman. If you have ever pvp'd you know that if we don't kill in 1 hit, we are likely to die. I have started using mind 3 instead of head 3 with my t21 because when someone is whereing armor, it is almost impossible to get a 1 hit kill. AR 1 protects 50%,atleast. and while our t21 rifle at this time doesn't pierce armor, it we will die. What am i supposed to do with that 9 second wait i have after using a special. I pistoleers can hit me about 6 times in that amount of time. Anyways, PvP sucks. "+7 rebelloin faction points, +10 rebellion faction points +15 rebellion faction points. You die -35 faction points.
AldeonAvardulin
Wed Aug 06, 2003 6:19 pm
#19

Um, lol I PvP everyday, DPS doesnt matter when the person only has 1k HP. Up front damage matters. If you want to one shot everyone, you will get nerfed. One shotting everything is not fun. I can take on 6 people, if I get the first shot off. With a fixed T21, we will be on top. This wasnt just a nerf to us, it was a nerf to everyone. Its a group game now, not a solo game. Requires tactics, and and working together, no more of this Aldeon just killed 6 people solo, its now a group effort. Group efforts are much more fun.


Im not sure about you, but I dont wait 9 seconds with around +90 rifle speed. Its more like 2 seconds. Maybe 3 with a T21 not sure. Now all they need to do is make FPs sharing in the group, and fix TEFs, and SOE has an awsome game.




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Flyojumper
Wed Aug 06, 2003 6:58 pm
#20

DPS doesnt matter when the person only has 1k HP. Up front damage matters.


That comment only holds true when you one shot people, as soon as you need a second shot to kill the person, dps takes over from there, and the upfront damage loses its edge. Now with 75% dmg reduction, the fight will last AT LEAST 4 or 5 rounds and all the upfront damage in thw world won't save you when in 4 or 5 rounds the enemy can get close to you, you lose your accuracy BIG TIME and the dmg you take get suddenly multiplied by 2.25 because of blank range penalty on rifles.


And BTW Aldeon, you still have not answered at all my concern and screenshots on PvP AR being bugged... It's been like 5 messages I write about about it and you evade it everytime.

Flyojumper
Wed Aug 06, 2003 7:02 pm
#21

Oh and did you even read the macro I posted on knockdown? It doesn't need to be spammed at all, as long as u can use 2 or 3 knockdown in the fight, it'll still be the firts knockdown wins... With just 2 uses of knockdown and the added 50% dmg, knock, BS3, BS3, BS3, knock, BS3, BS3, BS will be a one shot kill equivalent.
JonSee
Wed Aug 06, 2003 7:09 pm
#22

My top issues with Rifleman at this time .



When I go into prone I teleport 20m backwards many many times . The only way to avoid this is to stand still and wait a full 6 or 7 seconds until you notice the screen " twitch " a little bit , now you can prone without rubberbanding . PRONE RUBBERBANDING is my biggest number one bug right now .




My second big bug is the little stutter step my Rifleman does when he equips a rifle while running , while he takes a shot while running or when he shoots a special while running . Has gotten me killed over and over . No other weapon suffers this and it's maddening . RIFLE STUTTERSTEP biggest issue number 2 .



My third biggest issue is the ridiculously supreme accuracy that a pistol has WHILE RUNNING while at 60 or even 60+ meters . ARENT RIFLEMEN SUPPOSED TO HAVE THE BEST ACCURACY AT THE LONGEST RANGE ???? Rifle range and accuracty proffesion definers for the Rifleman - currently DONT EXIST so that is big issue number 3 .



MY fourth big issue is more of a request to have our power improved .... by making our standard attacks go to the MindPool most times or more than very few times ( like it is now ) or have the Conceal Shot be a buff for the next coming shot . This way we wouldn't have to chew through all three HAM bars of a MOB to kill it with conceal .



My fifth big issue is the lack of variety in the weapons we have . Dlt20A , Sprayer , Laser and T21 are good rifles . We should have more than four good rifles to choose from , even if the differences were mainly asthetic we need more depth in this area .



Those are my thoughts and I hope they are noted



Peace and be well



Jon

AldeonAvardulin
Wed Aug 06, 2003 7:13 pm
#23

With 1k damage, the DPS difference wont matter much, but when you take in 5k HP, it matters. The DPS difference isnt high enough to make a difference with smaller numbers. In another post it had all the calculations for this. Were 1k HP, it wont matter do to our up front damage. (remember first shot is automatic) This will take us about 2 maybe 3 shots now, WIth a fixed T21 that is.





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Stidgets
Wed Aug 06, 2003 7:18 pm
#24

With AR3, even with 75% reduction, I should be able to STILL one shot people with my T21. Unfiltered, I can do up to 2400 in one headshot 3... 25% of that is 600. Add in the AR bonus, and against an unarmored target, you still have a potential one shot kill.



The 75% change will only help the rifleman. Since damage is so heavily reduced, pistol users will be severely hurt because they hit health and action, which will be EASILY healable now that they only do 25% of the damage that they used to do. Plus, you have chef food and doctor buffs to raise your health and action, while only spice can raise your mind. A tight rifleman group with good healing skills will be able to smoke another non-rifleman group easily with the new changes.



I can see it now...



*mindshot 2's Pistoleer X*


*pistoleer X spams stopping shot*


*heals constantly*


*pistoleer X bleeds to death*



Unfortunately, it'll probably mean that we're in line for a nerf. Hopefully SOE does the right thing and gives a certain profession, say, the pathetic squad leader, the ability to buff and heal mind.



Another thing the change will do will be to make armor far more useful. Hopefully the HAM cost reductions on weapons will be significant enough to T21-using riflemen to use helmets. Personally, I'd rather the devs make defensive skills work, and allow bio-engineers to make ranged defense skill mods (that worked) to attatch to clothing to provide an alternative to wearing armor.




Stidget Greefa
FIGHT
AldeonAvardulin
Wed Aug 06, 2003 7:23 pm
#25

FlyoJumper


Regarding the AR issues, I cant report everything apon receiving the proof, no doubt that will be in my next report. But SOE has so many reports of bugs right now, they need time to work them out. They cant fix everysingle bug at once, it takes time. It wasnt in my last report, becuase the screen shot was posted a day after I sent it in.


Also about knockdown, winning 1 on 1 still. Remember damage was nerfed 75 percent, it will take more then 3 shots. Of course the 1 shot they can get off when your knocked down, is only 25 percent less. But you still have a chance to stand up heal yourself, and start shooting. We will see how much Knockdown HAM costs are, then we can tell. If HAM costs for knockdown are extremely high, that it may not be worth using it, or that you will want to knockdown, shoot, heal, we will see. But we really cant tell until the patch. There is no doubt all PvP will change apon this patch, in a good way I beleive. Its going to be more group orientated. Instead of running around solo, try running 2-3 rifleman. That way if one of you are knocked down, you can still get a shot off. Its a group game now, a group of rifleman sounds really nice now, considering, we can do mind damage wich isnt healable. Also a group of bounty hunters will be nice.




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pyumeh
Wed Aug 06, 2003 7:25 pm
#26

OK I'm very sorry to say this But Aldeon you said to post our bugs and I see poeple doing that. Imho you are a correspondant not a dev, If people are asking for something your just pass it along. I dont think you can decide what to pass along and what not to pass along. I'm tired of you going against three or four other players so you can have it your way. Please report what the people think and not what you think is better.


On the PvP issue dps does matter if we take a 75 percent nerf n damage, the now huge pistoleer advantage is going to beome a lot bigger. you only shoot in 2 or 3 seconds because your a master, but a novice rifleman is also a rifleman, he will be tottally overwhelm in a battle againsta pistoleer.






In game name:
Pyu'meh Pulsaris
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