Rifleman Archive

Thread: TC CHANGES Incase you missed it.

klawlegna
Tue Dec 02, 2003 7:03 pm
#14

I heard no rumor about Supriseshot and have had nobody contact me from the development department.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


RyeunDharow
Wed Dec 03, 2003 3:57 am
#15

lol... from what I have seen of the Correspondant program... no


How many good, dedicated correspondants have quit because of lack of Dev communication with them?

UWSkeletor
Wed Dec 03, 2003 7:44 am
#16






klawlegna wrote:

Not including the combat changes but, these below are related to some of the PMS and Rifleman concerns.


Removed old rifle crawl skill mods (unused)


Increased rifle accuracy


Increased rifle Aim Accuracy


Increased melee defense


Increased ranged defense


Increased block mods


Increased ranged defense mods




These are all from the last patch that went live aren't they? I certainly don't have rifle crawl mods anymore. They didn't increase our defensive and accuracy mods even more did they? or did they? The patch note system is as bad as the correspondent system apparently.



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Skel Etor
Valcyn
Master Sharpshooter

UWSkeletor
Wed Dec 03, 2003 8:02 am
#17

and I meant that as a jab at the system, not at klaw, who I think it doing fine so far.


Anyway, I know the HAM system is not in for the next patch, but what about that mitigation thing? is that still in?




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Skel Etor
Valcyn
Master Sharpshooter

meeuki
Wed Dec 03, 2003 10:08 am
#18

What about Suprise Shot, it does the same thing as conceal shot just that you have to be in cover, will it be removed also?


- it does not do the same thing as concealshot nor do you have to be in cover.


and why the hell doesn't klaw have access to the correspondant terminals on test?? w t f is going on?




Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


Chewon
Wed Dec 03, 2003 10:16 am
#19

I got master shapshooter without firing a single conceal shot. I consent that its VERY helpful when trying to get loot on things (soloing kyrats and giant peko peko and such) but for regualr PvE and especially PvP I found it very useless. I don't have CH just as a side note cause I'm sure someone will say: You dont need concceal shot you ahve big pets! Anyway this isn't meant as a flame but just my views on conceal shot.



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-Chewon (Valcyn) - Fencer/Doctor/Scout
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WayneInAustin
Wed Dec 03, 2003 10:22 am
#20

I agree with you Chewon. When I leveled rifleman, I also did not use conceal shot. I use it only occasionally now that it has been fixed.





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


meeuki
Wed Dec 03, 2003 11:04 am
#21

i don't see why anyone would not use it... it's an incredibly useful tool. not just for killing with no risk.. but for taking out portions of a group of mobs... buttering a group of mobs up before hitting them with the big shots...


master rifleman is strong but not strong enough to take on some of the more powerful mobs in the game. do you just avoid them? rely on pets or groups? walking around them would really chap my ass.


hypothetical situation... say you run on a nightsister elder and3 rangers. (i can't remember if sentinals or stalkers are harder so lets use rangers) what do you do?





Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


UWSkeletor
Wed Dec 03, 2003 2:20 pm
#22

I'm a critter handler who has been doing the same type of thing on dathomir the last couple of days(wanted to grind out those last couple of boxes before the big patch) I'm not sure if I can kill twice as many, If I'm solo, I'll bleed and headshot the spider, which I can only do one spider at a time without buffs/food/spice. So I probably don't do much better than you including downtime healing pets.


What I've found that works incredibly well though is to group with a commando. Usually I'll group with a commando and a BH. We whip through stuff like there's no tomorrow. I can then just use flushing 2 and we'll kill spiders real fast and my pets hardly get a scratch. Now it's less exp, but I usually still get between 2-3.5k rifle xp with no downtime.


On a side note, yesterday my BH friend and I managed to find a very strange nocious(I love how they misspell noxious) kamurith lair. For some reason the lair decided to keep spawning mobs. There was 10+ kamuriths there. With both of us using area attacks, I got over 5k combat xp in 30 seconds. It was incredible. Too bad I don't need rifle xp anymore since I got over 50k of that.


And I've never used conceal shot since I tried it out while I was a 0/1/0/0 rifleman, but then again, I'm one of those uber CH's.




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Skel Etor
Valcyn
Master Sharpshooter

Sotaudi
Wed Dec 03, 2003 3:30 pm
#23




Meeuki said:


it does not do the same thing as concealshot nor do you have to be in cover




Surpriseshot and Concealshot indeed work differently (i.e., Supriseshot does not prevent the target from aggroing on you whereas Concealshot will as long as you are not detected by other means). However, you are only partially correct about not having to be in cover. It is true that after the 'fix' to the shot, people have been able to fire the shot even when they were not in cover, butif you read the description of the shot, it says it is a sneak attack that does extra damage and that itmust be fired from cover. Therefore, the shot is either bugged because it is letting you shoot it from a non-covered state,or it is letting you shoot it, but it just does not do as much damage as it would if you were under cover. If it is the former, they may fix it in a coming patch or publish. Either way, it would be interesting to test if it is indeed doing the same amount of damage both in cover and out.


BTW, Concealshot and Supriseshot are linked only in that they are the only two shots that can be fired from a covered state without breaking cover. While the description of Supriseshot states that it must be used under cover, Concealshot carries no such restriction. It works the same whether in cover or not, and it is supposed to work that way.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



KardenTyrell
Wed Dec 03, 2003 4:28 pm
#24

now surpiseshot- conceal + cover....if that would remove you from the radar in pvp....that would make a things veeeeery interesting



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BabyRancor
Wed Dec 03, 2003 4:36 pm
#25

I thought I saw somewhere that Conceal Shot was getting a chance to detect added on - so that even if you hit every time the mob has a chance to detect you.


I can't seem to find the post though Did anyone else see this? Was it already discussed and removed?





Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
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VolstedGridban
Thu Dec 04, 2003 1:54 am
#26

Conceal Shot is an invaluable tool in the Rifleman's arsenal.

I am killing Gaping Spider Hunters on Dathomir with Conceal Shot. It takes me FIVE MINUTES per kill. That's 12 MOBs an hour.

Can someone get the Devs to explain how 12 MOBs an hour is overpowered? Especially when Critter Handlers can kill probably twice that many in the same time frame?



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
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