Rifleman Archive

Thread: Rifleman verus TKMs

Fremen_Feyadkin
Fri Jan 21, 2005 2:39 am
#14






JediNyt wrote:

I'm a Teras Kasi Master and am working up the Riflman ladder and intend to be a master of that as well. I want to know what the best stats migration is for a human thats a Master of Teras Kasi and Rifles, and what armor is best for them. I currently have a triple 80 composite suit and a low ham composite suit that I can wear unbuffed. I hate blowing all my money on buffs and mind food and drink. I'd really like some good advice on how to manage all this. Thanks.


Oh and what does Kite and KD mean?





For stats the correct answer is always: max your mind stats and divide the rest between the Action and Health HAM bars. To be most effective you'll need doc buffs, brandy and ahrisa.Dancer and Musician buffs will greatly help as well and are usually cheap. On sunrunner you can usually get all 9 stats buffed for less than 25K.


For 99% of pve all you need is 80% kinetic composite with 60% base. For nightsisters and geno caves you need a stun composite suit. DWB and corvette you'll want a suit with high energy resists. For PvP you want the absolute best 4 piece stun suit your can find. The best stats possible is 40% stun, 80% electriciy, 90% base. The only 4 pieces you need are gloves, boots, chestplate and helmet. You also want to use effectiveness sliced PSGs.




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Ryoma_Sakamoto
Fri Jan 21, 2005 11:28 am
#15






LILRobert wrote:





Ryoma_Sakamoto wrote:





LILRobert wrote:





Wookiefreakout234156 wrote:

i'm a RPer on Starsider ( no flaming please ) and the greater majority of people on my server that are rpers are TKMs, is there anything i should do to bet them using Rifles. ( including whats profession i should do and tactics ). Thanks








Im a Master Rifleman/TKM/Fencer 4440 and i can beat just about every TKM/Fencer b/c ill start with TKM or Fencer and then switch to Rifleman and finish em off!





Don't listen to robert, i pwn him all the time with my novice commando/sl toon








Pfft if i remember right your Rifleman/CM ass couldnt beat me so w/e!





Hmmm let me see, now if i was to use my poison/disease combo. I'd definitely beat j00. but if i remember correctly, and i like to think that i am. Its 2-1 with me dueling you on ryoma, the last time you got lucky cuz i have like 20 def vs dizzy, and 10 vs kd. but neways get on aim later tonight!!



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nietckkurerkaakaxarritMikakutiurricnDknkDixDDDkixt
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[Replochre - Officer - Radiant - Dark]
iinckkaniDDaDrcrkakixuiariDiuktcaxuakkixiDMarkktxM
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iMriMarrrieictkxuktxuDaknkukMMkaicirDtuukekattkuer
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naxecaxMkukiikencrittrukeMtitDnMkcrrMxDeDcciaknrar
tDtxaiunMaeuiauirxiutikiiDDaxauDck
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kckkruaaDekktuDkDiiMniacrcarMiecxianixxeMaitkriiik

JediNyt
Fri Jan 21, 2005 2:57 pm
#16









Fremen_Feyadkin wrote:


For stats the correct answer is always: max your mind stats and divide the rest between the Action and Health HAM bars. To be most effective you'll need doc buffs, brandy and ahrisa.Dancer and Musician buffs will greatly help as well and are usually cheap. On sunrunner you can usually get all 9 stats buffed for less than 25K.


For 99% of pve all you need is 80% kinetic composite with 60% base. For nightsisters and geno caves you need a stun composite suit. DWB and corvette you'll want a suit with high energy resists. For PvP you want the absolute best 4 piece stun suit your can find. The best stats possible is 40% stun, 80% electriciy, 90% base. The only 4 pieces you need are gloves, boots, chestplate and helmet. You also want to use effectiveness sliced PSGs.






How's 400 for all Health and Action stats, and 1000/1100/900 for mind stats?


I don't mind getting doc and entertainer buffsso much as buying food and drink. Vasarian Brandy isnt too expensive and comes in packs of 21 and lasts about 40 min each. But Vagnerian Canape is really expensive or only 7 uses that last only 10 min. I do not want to buy that anymore. What's this Ahrisa youspeak of? What does it do? And how expensive, how long does it last, and how many uses does it have?


I'd rather have one versatile suit that I can do everything with than 3 suits that I'll spend a fortune on and take up my inventory. Perhaps a combo of different protections. For head, body, and legs how about 80% on all stats except stun which will have 40%, and on arms, hands, and feet have low HAM on all stats?


Why do you say that I only need gloves, boots, helmet, and chest? Why not legs and arms?


Sorry for my ignorance. What is PSG?


Message Edited by JediNyt on 01-21-2005 02:01 PM



There is no emotion, there is peace.
There is no ignorace, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony,
There is no death, there is the Force....

Nyt Josan - Alliance Ace Pilot, Master Rifleman, Master Carbineer, Explorer, First Responder.
realvorda
Fri Jan 21, 2005 9:49 pm
#17



SladdisOjos wrote:
One tactic: Thaktillo(+100 KD defense). Or if you wish to play it safe, take pistoleer 0040 also.




best answer in this topic.. I've been doing alot of pvp with my rifleman in the past 16 months, and tried alot of templates. if you dont have the sp to go x3xx tka + xx4x pistols (most def vs dizzy/kd for so little SP in the game) you really need thaktillo. just make sure you stand still. otherwise they might still get you flopping with a lunge.



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
ViRuSVX9
Sat Jan 22, 2005 1:08 am
#18

Master Rifles/TKM/fencer 0440 nov medic for the win. i miss it already




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Jmasta-hibe
Sun Jan 23, 2005 12:42 am
#19

with chest helm boots and gloves you get the same protection as you would with the other stuff, and a psg is a personal shield generator.



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realvorda
Sun Jan 23, 2005 5:27 am
#20

ahrisa = +4xx focus for 37 mins and 3 uses.

you should know that you do not suffer from mind costs anymore when your focus exceeds 1500. I usually am at 1700 with 2 brandy and 1 focus (with my armour on of course)



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
blackgunz
Sun Jan 23, 2005 11:42 am
#21

Ok, I once fought about 5 tkms at once, I died, but only one of theirs remained. I was a combat medic, but im sure I could do it again.

But here are some general guidelines

1. Thak +100 kd defense, it will give you a huge upper hand in combat.

2. Either T21 or Jawa Ion, my choice anyways

3. hit them with a flushing shot 2 (stun) then head shot 3 to your hearts desire

4. Mind buffs, both dancer and musician, brandy you will need too

5. Vercupti, it is a fgood that enhanced health, action, and mind for 1000 for 7 mins, I use it more as a heal.

Hope that helps you



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shilo2
Sun Jan 23, 2005 12:48 pm
#22

Im a Rifleman/Ranger....I get OWNED IN PvP. Since Ranger is a SP hog, i only have enough left over for one Elite profession, and novice medic.

I have basically no melee defence, so if im up against a melee stacker, im dead, unless im in the wilderness, then i just run up hills and shoot them as they slowly run up the hill.



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LILRobert
Sun Jan 23, 2005 9:35 pm
#23



Ryoma_Sakamoto wrote:


LILRobert wrote:


Ryoma_Sakamoto wrote:


LILRobert wrote:


Wookiefreakout234156 wrote:
i'm a RPer on Starsider ( no flaming please ) and the greater majority of people on my server that are rpers are TKMs, is there anything i should do to bet them using Rifles. ( including whats profession i should do and tactics ). Thanks






Im a Master Rifleman/TKM/Fencer 4440 and i can beat just about every TKM/Fencer b/c ill start with TKM or Fencer and then switch to Rifleman and finish em off!


Don't listen to robert, i pwn him all the time with my novice commando/sl toon






Pfft if i remember right your Rifleman/CM ass couldnt beat me so w/e!


Hmmm let me see, now if i was to use my poison/disease combo. I'd definitely beat j00. but if i remember correctly, and i like to think that i am. Its 2-1 with me dueling you on ryoma, the last time you got lucky cuz i have like 20 def vs dizzy, and 10 vs kd. but neways get on aim later tonight!!




Well might be 2-1 but then account all the times i kill Mugatu + Ryoma then tell me how much. Sure ill duel you again plus I here some of guildmates have made some pretty good Resistance Buffs =)



Robert <NRA>
(Sentinel)
Mugatu <NRA>
(Jedi Grinder)
DML6589
Sun Jan 23, 2005 9:38 pm
#24

Not sure if someone else mentioned this, but i got Master Marksman for the speed and commando, and with flurry and surpression fire i can get them to kneel. After that they fall victim to my jawa/t21/dxr-6 I hold my own in pvp too.



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