Rifleman Archive

Thread: Rifle Bugs 02/13/05

black666label
Mon Feb 28, 2005 7:31 pm
#14






Pecheur wrote:





SITHDUKE wrote:



  • Dizzy &/or Knock Down A close ranged rifle defensive move similar to the pistol melee defense would make sense, getting cranked in the head with the butt of a rifle could kd someone. But, if we give riflemen the ability to kd and posture down, that might be looked at as a little too much.















I always thought it'd be cool to have something like that back when i was a carbineer. LIke first person shooters if some enemy runs up to you you can smack him with the gun and shoot him while he's on the ground or run away and get distance and shoot him.



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Mujadaddy
Tue Mar 01, 2005 12:15 am
#15






SITHDUKE wrote:


Personally since so very few riflemen in PVP will ever be kneeling or prone as it leves you immobile, why not replace some of the many useless abilities with attackslike:



  • Posture Down (That'll help the rifleman maintain his distance by slowing down his attacker)

  • Dizzy &/or Knock Down

  • Stun

  • Intimidate

  • Blind

  • Poisons

  • Disease

  • Bleeds(Lets face is MindShot 1 & 2 ain't much help)

Perhaps a combination of some of them to create new and useful PVP attacks. At the minute in PVE all i ever use is Master Head Shot and maybe sometimes Strafe2. In PVP i've never seen a Master Rifleman use anything but Master Head Shot(and why should they?). I know all of the above mentioned would be stealing from Brawlers and other Melee/Ranged professions. I do belie though that asmy main gripewith this profession is the lacking variety of attacks.







We already have a dizzy and a stun attack. Use them. I do.


Bleeds have been nerfed for a long time. They used to rule, and also they justified the HUGE ham's on MoBs.




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Waste93
Tue Mar 01, 2005 6:28 pm
#16

Please remember that this thread is for BUGS. Not for feature requests. A bug is something that does not work as it is suppose to. For example FS Ranged Mods do not effect the ranged skills as their description shows. A feature is a request for a change. Requesting news specials or that they change from posture up to posture down are feature requests.


Presently ALL combat feature requests are non-starters because of the CU/R/B. With bugs however we have a chance they MAY be addressed before that.



Colonel Waste - The Wookiee Crusader
Korom
Wed Mar 02, 2005 10:29 am
#17



This has been happening the last few days I have2 issues.


1. My toon targets the aggro closest to me while still firing at what I have targeted.


Example.


I target a creature lair and start to strafe2 in order to kill the lair while doing damage to all the mobs issuing forth from the lair. Now what seems to happen is that my toon targets the mob closest to me and the strafe2 animation keeps going. Now I cannot target the lair and /clearCombatQueue; and then strafe2 the lair to do damage to it.

What happens is my toon keeps firing strafe2 but doing no damage to either the lair or the mob that has turned orange in the reticule. I try to retarget the lair but the reticule stays blue.


2. My toon keeps an aggro mob targeted (orange) that has aggroed me and I move out of range and try to target another mob it will not engage the second mob and disengage the first.


Example


A desert dune marksman aggros me while i'm riding by on my swoop, I move out of range and see a juvenile krayt dragon. I target the juvie and start to hit strafe2, the combat queue clears and does not fire, the blue reticule on the juvie turns orange for a moment, and then blue again. I have to go back, kill the mob targeting me and then find my target again to reinitiate combat.


This also happens at close range when multiple mobs are aggroing my toon.



Posture attacks.


Now when I hit the Stand button if I'm dizzy, I fall down and get Dizzy KD. Shouldn't our posture up attacks effect a person standing in the same way. As far as I can tell none of the posture attacks work on PC's at this point in time, and if they do they do not work often enough to be effective.

Message Edited by Korom on 03-02-2005 09:32 AM

Waste93
Wed Mar 02, 2005 7:28 pm
#18






Korom wrote:





Posture attacks.


Now when I hit the Stand button if I'm dizzy, I fall down and get Dizzy KD. Shouldn't our posture up attacks effect a person standing in the same way. As far as I can tell none of the posture attacks work on PC's at this point in time, and if they do they do not work often enough to be effective.

Message Edited by Korom on 03-02-2005 09:32 AM




No. The Dizzy fall down only work on a VOLUNTARY posture change. If you are hitting them you are doing a forced posture change, not voluntary.


Even if you force a posture down they don't fall over. Until they try to stand.





Colonel Waste - The Wookiee Crusader
Darkknight109
Wed Mar 02, 2005 7:30 pm
#19






Korom wrote:



This has been happening the last few days I have2 issues.


1. My toon targets the aggro closest to me while still firing at what I have targeted.


Example.


I target a creature lair and start to strafe2 in order to kill the lair while doing damage to all the mobs issuing forth from the lair. Now what seems to happen is that my toon targets the mob closest to me and the strafe2 animation keeps going. Now I cannot target the lair and /clearCombatQueue; and then strafe2 the lair to do damage to it.

What happens is my toon keeps firing strafe2 but doing no damage to either the lair or the mob that has turned orange in the reticule. I try to retarget the lair but the reticule stays blue.


2. My toon keeps an aggro mob targeted (orange) that has aggroed me and I move out of range and try to target another mob it will not engage the second mob and disengage the first.


Example


A desert dune marksman aggros me while i'm riding by on my swoop, I move out of range and see a juvenile krayt dragon. I target the juvie and start to hit strafe2, the combat queue clears and does not fire, the blue reticule on the juvie turns orange for a moment, and then blue again. I have to go back, kill the mob targeting me and then find my target again to reinitiate combat.


This also happens at close range when multiple mobs are aggroing my toon.



Posture attacks.


Now when I hit the Stand button if I'm dizzy, I fall down and get Dizzy KD. Shouldn't our posture up attacks effect a person standing in the same way. As far as I can tell none of the posture attacks work on PC's at this point in time, and if they do they do not work often enough to be effective.

Message Edited by Korom on 03-02-2005 09:32 AM






That's the same bug I was describing earlier. I made a little progress figuring out how this happens.



Basically, it most commonly occurs if you;


a) Get aggroed by something and attempt to target a lair with specials without /attacking it beforehand.


Ex. I'm attacking a Large Rebel Base. Just as I'm about to attack, a Rebel General spots me and starts shooting. I try to attack the lair anyways and hit the strafeshot2 shortcut on my toolbar. The glitch then occurs.


b) Attack something with concealshot or a prone attack (I.E. target doesn't notice you), then it moves out of range. If this happens (I.E. you are still aggroed on the target now out of your range) and you try and change targets to a base or lair without /peace-ing out first, the glitch frequently occurs.



To reiterate, the glitch results in no damage caused to the lair or the target the system claims is being attacked (orange reticule). However, in my experience, although you will continue to attack the lairwith the special attackeven after your combat queue is cleared, you can still cause damage to enemy NPCs by getting them in the area of the attack... usually.



Also, has anyone noticed that if you are prone, and use a special on a target (Master Head Shot being my personal favourite), if it moves out of range and then back in range without you /peace-ing out, it will immediately aggro you and attack you, even if it should still not notice you?




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HanzoRegana
Tue Mar 08, 2005 3:21 pm
#20

Cant say ive had it.




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CorenLanra
Wed Mar 09, 2005 7:30 am
#21

If a weapon/rifle is hand crafted, they now show up to other people when equpped. I think this was fixed in patch 12.



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