Rifleman Archive
Thread: Cover and Conceal shot. I figured it out.
Another thing u should no, u dont have to wait for the the shot to warm up all the way to get realize you have failed, as soon as u hear that "krunk" sound it means u failed, u can just hit your hot key again no matter how far into the shot u are and itll start over, same goes if u hear that sound while doing conceal shot. its quite simple actually, make sure nothing is w/in 20m of u, prone, and click the cover hotkey till u dont hear the "krunk" sound, u will usually hear it at the start of the warm up so u dont have to wait that long to notice u failed. it dosnt take forever to be in cover so i really dont know what all the complaining is about, maybe 15-25 seconds at most, not that long if u think about it. altho i am master, maybe it takes longer for rm who r not master...
Anaya Quavodias
Lowca
Master Rifleman 7-29-03
sanmonroe wrote:
Ugg...
I need to change my name to IIllILIliLLIlILiLILiILIL then.
Jobu888 wrote:
Another thing u should no, u dont have to wait for the the shot to warm up all the way to get realize you have failed, as soon as u hear that "krunk" sound it means u failed, u can just hit your hot key again no matter how far into the shot u are and itll start over, same goes if u hear that sound while doing conceal shot. its quite simple actually, make sure nothing is w/in 20m of u, prone, and click the cover hotkey till u dont hear the "krunk" sound, u will usually hear it at the start of the warm up so u dont have to wait that long to notice u failed. it dosnt take forever to be in cover so i really dont know what all the complaining is about, maybe 15-25 seconds at most, not that long if u think about it. altho i am master, maybe it takes longer for rm who r not master...
Anaya Quavodias
Lowca
Master Rifleman 7-29-03
Turrets at the moment are bugged. They will engage and start attacking you when you are within range but as long as you do not attack them or any of the NPCs you will not take any damage. Your combat log will show that it is hitting you but you will not take any damage until you attack.
sanmonroe wrote:
Ackehece wrote:
sanmonroe wrote:
Or imagine 1 rifleman in a nice little hidey hole about 50m away from a starport entrance where the opposing faccion likes to hang out. As long as SOE fixs teh /target player sploit and cover itself that will be fun!
Kill someone, wait a few min and see if anyone finds you, if not, kill another, preferably after the original dead person is gone
I almost get the idea they intend to leave the /tar player in as it also affects the jedi cloak ability - gives people a chance vs invisible death
Ugg...
I need to change my name to IIllILIliLLIlILiLILiILIL then.
My name is Atobusarragra....try typing that while being Conceal shotted
Message Edited by Atobusarragra on 05-02-2005 10:11 AM
done
/tar ato
/tt give me money please, i'm new! o.o
/tt you got a cool gun, can i have?
/tt duel me I'll pwns joo!111!1!
Message Edited by CraftAddict on 05-02-2005 01:34 PM
I am still having loads of trouble getting /cover to work consistently. Only works one out of 12 tries or more!
Sniper shot never works!
So far, in my experience, each successful /concealshot from cover brings the target a little closer. If the target is an "assisting" type, any others around it go aggro and also start looking for me. Usually I get in two to three conceal shots before I'm "discovered" and fighting at point blank.
Now just try the same thing from prone, at long range, without /cover. Exact same behavior. The first 2-3 attacks bring the target closer, then they charge.
For all the trouble we have getting to use it, I don't think /concealshot does a darn thing.
KapowBzapp wrote:
On the rare occasions we actually manage to take cover, has anyone found it to make any difference in PvE?
So far, in my experience, each successful /concealshot from cover brings the target a little closer. If the target is an "assisting" type, any others around it go aggro and also start looking for me. Usually I get in two to three conceal shots before I'm "discovered" and fighting at point blank.
Now just try the same thing from prone, at long range, without /cover. Exact same behavior. The first 2-3 attacks bring the target closer, then they charge.
For all the trouble we have getting to use it, I don't think /concealshot does a darn thing.
try this for how conceal could help
- well imagine this -8 rifleman all in cover (all at least 25m away from each other in a semi circle around the target- all within 64m of target) (REALLY WISH GROUP MEMBERS DID NOT BREAK CONCEAL!)
- all riflemen fire at the same time.
- apply second /concealshot if needed (generally not)
now the other option
- 2rifleman under cover on opposite sides of the target
- 1 conceal shot,2conceal shot
- 1 conceal shot, 2 conceal shot
- rinse - repeat
the creature will move back and forth between the two rifleman but not approach either in the long run
Message Edited by Ackehece on 05-02-2005 01:48 AM
Kill someone, wait a few min and see if anyone finds you, if not, kill another, preferably after the original dead person is gone
And taking your proposal at face value, can you, as our correspondent, confirm that /concealShot is only supposed to be useful in groups?
sanmonroe wrote:
Or imagine 1 rifleman in a nice little hidey hole about 50m away from a starport entrance where the opposing faccion likes to hang out. As long as SOE fixs teh /target player sploit and cover itself that will be fun!
Kill someone, wait a few min and see if anyone finds you, if not, kill another, preferably after the original dead person is gone
I almost get the idea they intend to leave the /tar player in as it also affects the jedi cloak ability - gives people a chance vs invisible death