Rifleman Archive

Thread: This made me sick to see... a LLC does this well??

Draxous
Wed Oct 01, 2003 7:34 am
#14

Average T21 is 115 to 315 8 second fireing time 32 32 70 ham use


Now biggest thing is can shot 64 m farly accurately and is accurate now down to 40m due to fact its ideal range is 50m on new guns. If you get it sliced and apply a decent powerup you will hit 350 average master headshots and 500 strafe shot 2 at master rifleman.


Cause you can get better then average T21 and 700 strafe shots are in game but i heard that person was useing a laser rifle . I also heard story of a 1100 one of strafe shot 2.


At master rifleman are competitive due to fact we can shot our rifles very quick if in future they slow down our fireing rate then i worry aboat how effective we truely will be cause i currently struggle to take targets out before can close in on me.


I generaly have try kite people due to fact i have very poor accuracy at short range.


And when you consider we hit for slightly more then Eye shot with a good pistol and yet eye shot also blinds. And once your hit with eye shot your riflemans accuracy is crap.

Seflyn
Wed Oct 01, 2003 12:21 pm
#15

They still hit you for a lot because they're counting as heavy weapons, so they do 2.5x damage until they are changed to ranged damage type. Also the accuracy isn't too bad when you get the 4th box, well it seems to hit me fine at 40m+. I'd rather fight a commando with a flamethrower than a BH with a LLC.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Aden_Nak
Wed Oct 01, 2003 2:40 pm
#16

http://www.adennak.com/chat/3611bh2.jpg

Now that may or may not have been with my Rifle out. I don't believe it was, but let's assume for a moment that that IS with my rifle out. LLC damage is calculated as melee, so I suffered the penalty. So let's remove the penalty and see what we have.

3611 damage x (2/5) = 1444 damage without the Melee Penalty. That's still a hit for a whopping 1444, and it was the very first attack. So yes, I have a problem with that. And since AP doesn't currently work on armor-less opponents, the hit would have been 4514 (1805 without the Melee Penalty).

I'm gonna throw up.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Aden_Nak
Wed Oct 01, 2003 2:53 pm
#17

While I am on the subject, here's an equasion that ought to make you cry.

[(Max Damage - Min Damage) / 2] + Min Damage = Average Damage
Average Damage x 1.25 (per AP level) = Base Damage
Base Damage / Attack Speed = Damage Capacity

LLC (listed stats, probably not max)
[(729-401)/2] + 401 = 565
565 x 1.25 = 706
706 / 4.1 = 172

T-21 (best possible, as per Holo)
[(375-115)/2] + 115 = 245
245 x 1.25 x 1.25 x 1.25 = 479
479 / 6.5 = 74

They can keep their LLCs. But we need our freakin' T-21 restored. NOW.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

SilverLobo
Wed Oct 01, 2003 4:31 pm
#18

Aden your numbers are correct but in this instance you are trying to compare apples to oranges.


I think you would agree that in "most" cases we can stay outside 16 meters so that damage you show for BH'sis the best they can do. What you did not show is the best damage we could do and that is were you error. You should have based our damage off of Strafe 2, or Head Shot 2 seeing that is the 2 most used specials by rifleman in PvP. Doing that I am fairly confident you would so our DPS go up and beyond theirs.


Posts like yours Aden is why the Rifleman are up in arms, there is a false sense of gimpness, because they dont question what they see. Alot, and let me stress this again ALOT of them are Novices that have no clue about how strong we are. What this causes is complaining about things that are not problems to Master Rifleman and overshadow real problems.

Noules000
Wed Oct 01, 2003 5:31 pm
#19






Aden_Nak wrote:
While I am on the subject, here's an equasion that ought to make you cry.

[(Max Damage - Min Damage) / 2] + Min Damage = Average Damage
Average Damage x 1.25 (per AP level) = Base Damage
Base Damage / Attack Speed = Damage Capacity

LLC (listed stats, probably not max)
[(729-401)/2] + 401 = 565
565 x 1.25 = 706
706 / 4.1 = 172

T-21 (best possible, as per Holo)
[(375-115)/2] + 115 = 245
245 x 1.25 x 1.25 x 1.25 = 479
479 / 6.5 = 74

They can keep their LLCs. But we need our freakin' T-21 restored. NOW.




1) The T-21 is still better than the LLC against AR 3 or greater.


2) You neglected to consider the effects of speed mod. BHs get +60 LLC speed, maximum. This means that gun will never fire faster than 1.64s. This flat-out makes the T-21 a better gun when used by the master of their respective crafts. When you factor in specials speed delay, there's no comparison.


Frankly, the biggest issue with the T-21 is the HAM usage, not the damage. And that's something that'll be addressed eventually, with mind heals. I'd love to have a more damaging T-21. But it's not necessary for the class right now.

Seflyn
Wed Oct 01, 2003 5:35 pm
#20

I'd like to see the HAM cost on the T21 come down. Well I'd like to see it on my server first, but that's a whine for another day.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Ypiana
Wed Oct 01, 2003 8:07 pm
#21






Flaskicz wrote:

I am Master Rifleman.


I was lurking around Anchorhead to punish criminals as they come from their lairs. I saw one. Master Marksman was his tittle. No problem.







Muahahah. I love it when tards judge an oppenent by their title.


-- YP


Novice Scout





I killed my parents... You're next!
/godmode 1
Qizoot
Wed Oct 01, 2003 9:06 pm
#22

In any PvP I do I only, repeat only use a pre patched t21, there is zero point to using anything else. I know a lot of you don't even have t21's yet, let alone pre nerfed ones. But I was showing a bounty hunter in my guild last night my t21, its 9.8 speed with a slice, and max damage powerup that does 174-834 damage, and in pvp all my hits are above 700 damage, which means incap, incap, incap, and I have a macro set for that goes strafe shot 2, sniper shot, all you see is a corpse shooting across the ground cause of the cool latency affect. I tried my new t21 once, yeah and I will never do it again, so my new goal now is to find more prenerfed t21's from people that don't want them cause they have gone another route, or try to keep mine in good condition. So far I have two prenerfed t21's, and its the only way to pvp. Fought in the imperial outpost on talus there, was standing in the med center in four imps came in, took all four down with four seperate shots, then incapped every one of them, that was with them standing no less then 10m away. We are not gimped in anyway I'm sorry.



Qizootie

swirly_commode
Wed Oct 01, 2003 9:12 pm
#23

the LLC and the flame thrower.



i dueled an imp i know quite well the other day. i was using my 2.9 second laser rifle, he was using a flame thrower. he offered to give me the first 8 shots. we dueled twice. the first one, he left his flamethrower equipped and i was toast after my first shot. i got up, quenched the flames, and we went at it again.i got off a few shots, wasnt counting and neither was he. he stood up from being dizzy almost immediately and one hit me.


btw both duels started out at 61 meters.



i saw, i fergit if it was a rocket launcher or a flamethrower at acrid today with damage on it something like 1k-3k at around 3 seconds.

Ypiana
Wed Oct 01, 2003 10:10 pm
#24

90% ofthe riflemen I know complain until they hit Master Rifleman, and then for some reason they just seem to lose all their complaints


Also, flame range is 16 meters. Rocket launcher range is much further but it's horribly innaccurate on a moving target. We duel in my guild a lot to get to know the weapons and I can tell you without a doubt that you have a very good chance against a commando if you stay more than 16 meters away and keep on your feet. Same goes for the lightning cannon. It is extremely powerful but innaccurate and a bit slow.


-- YP




I killed my parents... You're next!
/godmode 1
bastmaster
Thu Oct 02, 2003 12:59 am
#25

Here is my experience with LLC in PVP...see BH...puff, incapped. Read combat spam "XXXused lightingshot 2 andhit youfor 2400", and then on the next line..."your composite armor absorbed 150"...you have to be kidding me. How do you fight that?


But hey, at least he didnt eye shot me to death in4 secs from 60 mts away hitting me for 250 mind dmg per sec...



swirly_commode
Thu Oct 02, 2003 6:02 am
#26

yes, you are correct ypiana.


but in order to hit while moving you need to use a pistole.

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