Rifleman Archive
Thread: Conceal Shot Nerfed ??
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PyscoJuggalo
Mon May 09, 2005 9:38 pm
#14
Ackehece wrote:
try /tar jediname
it works just as well against them as it does against us under cover
Why you explotive coorespondent! I like ya!![]()
JascoSmlee
Tue May 10, 2005 2:41 am
#15
Yep, in the same time you can get cover and pop 3 concealshots you can pop two snipershots and do more damage. Either way you get discovered in the same amount of time. Kind of makes /concealshot redundant in this situation.
Mythor wrote:
For the moment, particularly if fighting solo, Sniper Shot is the more practical. It does a lot more damage and your opponent is going to discover you within a maximum of 3 conceal shots anyway. If you're expecting to have to fight multiple targets though, softening one up with a conceal shot then a sniper shot can be helpful.![]()
KapowBzapp
Tue May 10, 2005 10:07 am
#16
Though I agree that it's ridiculous for concealShotted targets not to come looking for us, Jasco makes the important point. For damage over time, concealShot is pointless. You get at least as much free damage just for attacking prone from a distance.
Would the triangle of death be any different? If the target moves toward the last attacker, what difference does it make whether it's concealShot?
Would the triangle of death be any different? If the target moves toward the last attacker, what difference does it make whether it's concealShot?
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