Rifleman Archive

Thread: From TK to Rifle

Wabit
Mon Oct 11, 2004 2:50 am
#14

well since you wanna keep MAS...


rifles you can solo most endgame mobs, but you need terr nego... keep at least novice brawler and get novice medic too, intimidate is a big plus if things get close to you, and dropping stems on yourself...


MRifle

marks 4/0/0/0

MAS

artisan 4/0/0/0

brawler novice

medic 1/0/3/0


or you could do swordsman and put more into medic, i see them soloing everything



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
rimalz
Tue Oct 12, 2004 1:19 am
#15


Jolandir wrote:
Umm, I don't mean to be doubtful, but what MOB do you think a TKA can't take out by himself.
Jolandir



Nightsister Elders!

Message Edited by rimalz on 10-12-2004 04:19 AM



Pirrov Rimalz, Lootist
Adonai Rimalz, Clearing the Graveyard 1^H2 Krayt at a time.
Sisters of Mercy
Any sufficiently advanced incompetence is indistinguishable from malice.
Dr. Seuss on slicing Lightsabers (old)

imodi
Thu Oct 14, 2004 3:35 am
#16

I totally agree with the combination of TKM and rifle. i dropped rifle (after getting most of way up tree) for TKM and architect (wanted to build stuff) and TKM rules for earning cash, running around planets beating stuff etc. but when u go up against the special mobs, you don't last long, so i'm currently grinding away at rifleman (again) to provide extra effects.

PvP wise, TKM only really does well against those that don't know TKM, or pure melee if u get those dizzy's and knockdown in first. the defences are great, meditation is the awesome (not to mension force of will), and the normal mob's just fall at your feet. if u can have both then i would strongly advise it
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