Rifleman Archive

Thread: Riflemen Nerf?

PyscoJuggalo
Mon Mar 08, 2004 12:32 am
#14

Oh Christ, did anyone see the Jedi boards?


They want to get us nerfed now too!


Who's gonna sign my next petition"When the way to open the FS slot is changed all current FS slots should be deleted and they should have to open them again with the new system."





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
jgr
Mon Mar 08, 2004 3:59 am
#15

I think the main problem most people have with riflemen is that they have the ability to dish out 500 mind dps in pvp at point blank range whilst moving, the speed cap and an adjustment to short range accuracy will stop all the complaints and bring the profession in line with pistols and carbs. With my bh account I only use carbs and although the speed cap will hit me too, I still welcome it as it's all part of making pvp in this game more balanced and (hopefully) fun.



~ Karma ~
coolman912
Mon Mar 08, 2004 4:41 am
#16

lol ill /agree this =)



NovaNineOneTwo
Magnavox
Novastar


Nothing But Love
SmoothOperator
Mon Mar 08, 2004 5:02 am
#17

You're still talking about nerfing the whole profession to "balance" PvP combat and make it "more enjoyable" (read easier) for non-riflemen. Most of us don't even do PvP and a lot who do, only seldom. In PvE, i.e. most combat, the speed we have at master is the only thing that keeps us alive. It means we can take down critters before they do enough damage to incap us and thats only with armour or buffs (or both). Same applies to short range accuracy.

The title "Sniper" only applies to one tree in rifleman. Long-range concealed sniping is not the entirety of the rifleman profession. If it were then there would be no PvP at all for riflemen. You think a TKA is gonna wait while you get yourself in position, prone at 64m before he starts attacking you? Yeah right. Or you can apply the same reasoning to PvE: You go prone at 64m and start shooting. If the critters aren't social you get 4/5 shots on average before they rush you. Without speed and accuracy you are toast. Unless you use conceal shot the whole time, in which case why bother having mastered rifleman at all? Just get conceal shot and save the skill points.

We have the titles "Gunner" and "Soldier" too. Obviously for high-speed, short to mid-ranged combat. We are not as good at it as pistols or carbines in that it costs us a lot more to do it, but we still have the option. We might seem too good at it right now because the other two are broken. Doesn't mean we should be nerfed to make up for it. Unless you want to tell the pistoleers and carbiners that their professions are NOT broken and are currently in the state they are meant to be?

If anyone still thinks we are purely snipers then take away the speed and the short-range accuracy and let us shoot from 1000m, like any decent sniper should. I personally would relish taking out large groups of critters/players before any of them even knew where I was (snipershot would be LOTS of fun then). That's what a sniper is, not "Look there's a sniper, lets go and kill him before he can get his second shot off"

Sorry for ranting but this nerf-talk is just rediculous.




Proinsias MacGiollaCumhaíll
i R Commando
Ronin

yep, run
MarcoRenaldi
Mon Mar 08, 2004 5:25 am
#18






jgr wrote:
I think the main problem most people have with riflemen is that they have the ability to dish out 500 mind dps in pvp at point blank range whilst moving, the speed cap and an adjustment to short range accuracy will stop all the complaints and bring the profession in line with pistols and carbs. With my bh account I only use carbs and although the speed cap will hit me too, I still welcome it as it's all part of making pvp in this game more balanced and (hopefully) fun.







WOW you took 500 mind dmg? I bet it was SS2 as that is a random pool shot and the only one that can hit that hard, without krayt weapons(not even going to go into this.).Also if you took 500 mind dmg you must not have been wearing armor and had no mind buffs what so ever. SImply put it is your own fault.



MY question is if I die to mosdt proffessions and I was unbuffed then guess what 2/3's of the people who just kicked my ass say you should of had buffs/armor? SO why cant we say it???




Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
jgr
Mon Mar 08, 2004 5:26 am
#19

As a former rifleman I can fully understand your feelings on the matter, but I don't think anyone can in clear conscienceclaim that dealing many times more damage at a faster rate of fire than a pistoleer at point blank rangeis the ethos of this profession.



~ Karma ~
jgr
Mon Mar 08, 2004 5:32 am
#20






MarcoRenaldi wrote:





jgr wrote:
I think the main problem most people have with riflemen is that they have the ability to dish out 500 mind dps in pvp at point blank range whilst moving, the speed cap and an adjustment to short range accuracy will stop all the complaints and bring the profession in line with pistols and carbs. With my bh account I only use carbs and although the speed cap will hit me too, I still welcome it as it's all part of making pvp in this game more balanced and (hopefully) fun.







WOW you took 500 mind dmg? I bet it was SS2 as that is a random pool shot and the only one that can hit that hard, without krayt weapons(not even going to go into this.).Also if you took 500 mind dmg you must not have been wearing armor and had no mind buffs what so ever. SImply put it is your own fault.



MY question is if I die to mosdt proffessions and I was unbuffed then guess what 2/3's of the people who just kicked my ass say you should of had buffs/armor? SO why cant we say it???







The 500 mind damage I'm referring to is from the 2 months I spent as a sharpshooter, not using krayt weapons - just a powered up t21 with a nicedamage slice I regularly hit for 500+ per shot with /headshot3 in pvp on unarmoured opponents, and for 300+ with my jawa on comp wearers. Don't take it as a flame to your profession or anything as it definitely isn't, I'm just trying to point out to you why I feel the changes that are coming to your class are unavoidable.



~ Karma ~
PyscoJuggalo
Mon Mar 08, 2004 5:57 am
#21

JGR pistoleers seem to be focused on defence(High Dodge, KD, and State Change defence)


Riflemen are seemed to be ment as Direct Damage Dealers.


If you were talking about reducing our accuracy or defense I could go along, but our speed is what makes us competitive, don't you remember being a non-master Rifleman?



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
HabeasCorpus
Mon Mar 08, 2004 10:09 am
#22






PyscoJuggalo wrote:

JGR pistoleers seem to be focused on defence(High Dodge, KD, and State Change defence)


Riflemen are seemed to be ment as Direct Damage Dealers.


If you were talking about reducing our accuracy or defense I could go along, but our speed is what makes us competitive, don't you remember being a non-master Rifleman?







Pistoleer has more state changes, ButRifleman get the same melee defense as Pistoleers and additionally get 40 more ranged defense, which I find inconsistant. a Pistoleer's state defenses does not protect him against a rifleman, but a Rifleman's Ranged defense perfectly protects against a Pistoleer. Also, Rifleman are more accurate than pistoleers which makes the 10 ranged defense pistoleers mean nothing while the pistoleer loses about half his accuracy against a Rifleman right off the bat.


Nerfs come I believe to arrest symptoms in this game. these symptons are:



  • a sudden migration of the playerbase to a specific profession/template

  • an increase of whining about a certain profession

  • a change to a separate system (such as the additon of better food buffs) that creates an overpowering of one class.

These are the symptoms to a problem that is more far reaching than any one profession. They occur because the overall system is unbalanced, and the result (in this case complaining about or migrating to Rifleman) is a nerf that doesn't fix anything and continues the cycle. I hope you guys can find it within yourselves to break the cycle; it would be a shame to see you get nerfed because you couldn't.








Alytheia Talisvera (TSA), Master Smugger & Master Gunfighter, Tempest
JuCat
Mon Mar 08, 2004 11:09 am
#23

Here's the problem with all the Nerf rifleman cries.


1) We are not overpowered, in the least. The fact of the matter is the other combat proffesion do not have weapons to get through all the adv composite around. Well until recently with the stun pistols. So with the new stun pistols out, and with better stats than the pistols that were just nerfed, how soon will all you pistoleers be crying about Nerf Pistoleer? Yeah that's what I thought.


2) Accuracy. So where's the balance come into play. Pistoleers, carbines, are accurate from 64m. Why shouldn't we be from 10m? I do agree that in terms of balance we should not be accurate inside 20m. But Pistols and carbines shouldn't be accurate at 64m.


3) Speed. Plain and simple if you nerf or cap this, Rifleman will be permanently flushed down the toilet.



If you think HeadShot3, is a problem in PvP, just wait till these Adv.Krayted Stun pistols get into the hands of the MBM's. 80% compo, Stun enhanced 80% compo, won't matter.....


Let me just state the obvious here.
1) PvP= requirement for 80% or better compo.
2) PvP= requirement to be buffed.
3) PvP= requirement for at least adv weaponry.
4) PvP= requirements for food, drink, spice.
5) PvP= requires the ability to comprehend the fact that YOU WILL DIE.
6) PvP= requiresthe knowlege of the fact that at one time or another YOU WILL GET OWNED.
7) PVP= acceptance of the fact that even if you have the perfect template, weaponry, armor, buffs, etc to expoilt the weaknesses of your opponents profession, there isSTILL the possibility YOU WILL DIE.
8)PvP= Just because you are defeated by someone, even owned by someone does not mean they need to be balanced or nerfed by default.
9) PvP= knowing that there will always be Punks talking smack.



Out of time, but I'm sure there are many, many other requirements for PvP. I got beat by a rifleman...rifleman need to be nerfed, is not an excuse for being a lousy player.











JuJu VooDoo .. AI


Crumbs
Mon Mar 08, 2004 1:03 pm
#24

Blame doctors and armoursmithsnot rifleman. Its not rifleman who go out and buff people to 3k+health and action,couple that with everyone and their brother thats serious about PvP having 80% resist comp, heckI don't even PvP much if at all and I have a set. Its no wonder everyone wants to nerf us, we attack the one pool that they cant get up to 3k easeily and we get past their armour with little to noresistence. Lets not nerf the only class that works almost as intended because they made a bad buff system. Watch what happens when the revamp comes and the crafters get "nerfed." When doctors can't buff for 3k anymore and armour can't be80%we'll be a lot less overpowered and maybe then I can walk around Theed without 20 outof 30 people carrying a T21.



Odiet Avaev Master Burstrunner.
Owiro Sohryu Master Burstrunner D-Stacker.
JuCat
Wed Mar 10, 2004 7:26 am
#25

I see alot, I mean alot of people who's HAM's resemble the following:


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>


These guys are a rifleman's best friend. If you have your HAM is set up like this, a skilled Rifleman will OWN you every time. If you cut you mind stat down to 400 to boost your willpower and focus, it wont matter how fast you regen it.


All it takes in this game to be uber, even jedikight uber in this game is to match any combat class with a legendarylootweapon of that class. You think my measly 400-450 max damage T21 hurts, try a T21 with 800-1500 dam, 3.4 spd, and ham costs of 19 each matched with a Master Rifleman, your screwed no matterwho or what you are, With that weapona rifleman is a true sniper...1 shot 1 Kill. Take a VibroAxe, 900-1900 dam, 2.3 spd, ham costs of 25 each a master swordsman becomes an executioner. Could you imagine a TKM with VK's that have 500-600 dam 1.6 spd, and ham costs of 10........Or a CM with Mind Poison disease with...O wait they can craft those on there own......


The ultimate Jedi Hunter....



Anyway you see my point.....I have seen some players out there with these uberweapons.. mowing people down left and right.....next I bet you'll be having punks screaming nerf the loot.


It's not always just the profession that makes a player good and able to own you and your group...


Here's my dollar, I believe $.98 is my change.









JuJu VooDoo .. AI


PyscoJuggalo
Wed Mar 10, 2004 8:03 am
#26






HabeasCorpus wrote:





PyscoJuggalo wrote:

JGR pistoleers seem to be focused on defence(High Dodge, KD, and State Change defence)


Riflemen are seemed to be ment as Direct Damage Dealers.


If you were talking about reducing our accuracy or defense I could go along, but our speed is what makes us competitive, don't you remember being a non-master Rifleman?







Pistoleer has more state changes, ButRifleman get the same melee defense as Pistoleers and additionally get 40 more ranged defense, which I find inconsistant. a Pistoleer's state defenses does not protect him against a rifleman, but a Rifleman's Ranged defense perfectly protects against a Pistoleer. Also, Rifleman are more accurate than pistoleers which makes the 10 ranged defense pistoleers mean nothing while the pistoleer loses about half his accuracy against a Rifleman right off the bat.


Nerfs come I believe to arrest symptoms in this game. these symptons are:



  • a sudden migration of the playerbase to a specific profession/template

  • an increase of whining about a certain profession

  • a change to a separate system (such as the additon of better food buffs) that creates an overpowering of one class.

These are the symptoms to a problem that is more far reaching than any one profession. They occur because the overall system is unbalanced, and the result (in this case complaining about or migrating to Rifleman) is a nerf that doesn't fix anything and continues the cycle. I hope you guys can find it within yourselves to break the cycle; it would be a shame to see you get nerfed because you couldn't.













Our melee defence is negated with publish 7, as far as ranged defence personally I'd like to see rifleman with 20 or some other low number at master.


Still pistoleers get that high dodge and block, if it worked would only half damage.



But you are right nerfing does not fix anything thats why I have offered definitions over balance.


Definitions like:


Pistoleer = the defence heavy ranged profession


Carbineer = The KD, State attack profession


Rifleman = The Direct Damage profession.



The whole reason there is imbalance is because there is no real defintion to any of the professions. It seems that our definition is a color code Red, Green, or Blue, well to me thats half assed and stupid.


The developers better have each professiopn defined by the end of the combat rework or this game is dead.

Message Edited by PyscoJuggalo on 03-10-2004 10:05 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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