Rifleman Archive

Thread: Perhaps we aren't more powerful, just SMARTER...

OmegaSaintSeiya
Sat Mar 20, 2004 5:27 pm
#14






Yettii_TUS wrote:

I think all the idiots calling for us to be nerfed are missing the point of our profession... Patience, stealth and smarts. We can't go in blasting like some of the other ranged guys and gals, we need to calculate what buffs and food to eat for which battles. And because so many things are energy resistant we need to draw from a few different weapons to be truly effective.


So the next moron who yells NERF THE RIFLEMEN just remember that they are probably about as smart as a rock. Just HS3 the **edit** and move on.


Being in a profession that forces you to use tactics has it's perks....




Tell that to EVERY SINGLE RIFLEMAN I HAVE EVER FACED (no exaggeration, all riflemen I've faced were the same). They actually RUSH at me, spamming HS3 or Adv. Strafe, while I miss every single shot I throw at them.




Zemyugga
or
Commert

Zemyugga - Shah of the Zoroastrian Empire of Star Wars Galaxies. Appointed by Commert, Minsc, AND Oawofae.
Ackehece
Sat Mar 20, 2004 6:04 pm
#15






zaztekxeroz wrote:
http://www.angelfire.com/cantina/sgpics/rifleman.JPG





good evidence in your picture -not-... i would like to point out that the targets were intimidated which changes the situation drastically
i think we should make the geo blaster ap1 and the e11 carbine stun damage... then people would stop complaining about rifleman being overpowered. (at least this would balance the armor ) but what i would rather see is like padded being 70% energy 75% stun 75% blaster 40% kinetic 40% heat etc... and ubeuse being a different mixsuch as thatas well... make each armor shine vs3 of the top5 damage types - then one weapon would not be the be all and end all of combat. in fact it would create situations where each person would be move vulnerable to one type of person then another but everyone would not be vulnerable to one type of damage and on profession

also if they make mind wounds healable that should helpas well.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




zaztekxeroz
Sat Mar 20, 2004 6:07 pm
#16

intimidate does not affect the amount of damage the person takes. it reduces all damage they do by half and eliminates defenses. elminating ranged defense from a person before shooting them as a rifleman doesnt matter anyways as they have near 200 accuracy (dont have an exact number, think its more like +185)



---
Ganon Vekker
Master Fencer
Medical Professor
zaztekxeroz
Sat Mar 20, 2004 6:11 pm
#17

and yes, making mind healable would balance things out a little more.



---
Ganon Vekker
Master Fencer
Medical Professor
Ackehece
Sat Mar 20, 2004 6:23 pm
#18

i think an armor change is more necessary then any other change (maybe a buff nerf as well) if all the armors as i said in my earlier post had 3/5 of the major damage types and lower in other areas then mutliple armors would be worn - not just composite. tactics would change. targets would vary the game dynamic would be much changed. Give each profession a weapon that works better then anyone elses vs a type of armor would be a good thing as well...


the old Rock Paper Scissors model which promotes game play and fairness for combat balance






"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KardenTyrell
Sat Mar 20, 2004 7:06 pm
#19

I hate to advertise like this, but since armor has come up..I wanna point to

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=146630



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Barb-Wire
Sat Mar 20, 2004 8:08 pm
#20






zaztekxeroz wrote:

i've seen advanced strafes for 900 damage, and HS3s for 500 damage.
500 damage a second to an unhealable pool in pvp is just too much. especially when the rifleman is running away from you at 10m.






putting a helmet on your nugget prevents 500-900 damage hits. plus the mind pool in pub8 will be removed as a unique damage type and advantage for BH and rifles.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
darkgun
Sat Mar 20, 2004 8:36 pm
#21

wow thats funny, u must have a GREAT gun to hit for 600 in pvp using headshot3, i have a 500 dmg gun and hit for around 300-400 max




-Darkgun ~ Master Fencer~ ~Master Rifleman~


EvilSpectre
Sun Mar 21, 2004 2:31 am
#22


Quote:i've seen advanced strafes for 900 damage, and HS3s for 500 damage.
500 damage a second to an unhealable pool in pvp is just too much. especially when the rifleman is running away from you at 10m.


http://www.smrcenter.com/members/look/bunny.jpg


that is all

zaztekxeroz
Sun Mar 21, 2004 9:15 am
#23






EvilSpectre wrote:


Quote:i've seen advanced strafes for 900 damage, and HS3s for 500 damage.
500 damage a second to an unhealable pool in pvp is just too much. especially when the rifleman is running away from you at 10m.


http://www.smrcenter.com/members/look/bunny.jpg


that is all










---
Ganon Vekker
Master Fencer
Medical Professor
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