Rifleman Archive

Thread: Startle Shot: Confirmation of Delay??

Mythor
Tue May 17, 2005 10:48 am
#14

I just had a quick bash around in-game to test a theory and it seems to work okay. Solo, at least.
You can use Startle Shot on a target, just as Sniper Shot finishes recharging, then immediately queue up your Sniper Shot. Startle Shot will go off, delay your target for around 5 seconds, which is long enough for the recycle on SniperShot, plus it's windup period. Means you can't be interrupted during the shot by your target and you're also not getting damaged during that time. And your target gets a good solid thwack for his trouble.

It bears further testing, but it may not be quite as useless as I had thought.
Mythor
Tue May 17, 2005 10:26 pm
#15

5 seconds + breaking on damage makes it virtually worthless, yes.
It should either last longer if it breaks on damage, or last around 5 seconds without it breaking.
The "nerf" should have been along the same line as the knockdown nerf - once applied, it cannot be reapplied within a certain timeframe.

The current implementation means you can just keep firing Startle at something and the delay will never ever wear off. The only difference is that now you can't intermix it with proper damage shots.
KardenTyrell
Wed May 18, 2005 2:02 am
#16






Warmaker01 wrote:





Ackehece wrote:





Chaind2f8 wrote:





Issik wrote:
I've started using startle shot in PvP, and was just wondering if we get any notification if we delay our target. I've yet to see a message, but it could just be the delay not sticking.

Anyone know?? Thanks!




Yeah you see the Startle icon right below the targets name but you'd better look fast because it won't last long. I have yet to see any real usefullness for this shot.





startle shots delay is removed on damage - so it will go away quick if you use the shot and then immediately after shoot the person again.







Yeah, took me forever to realize that. Oops...



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KundoJet
Wed May 18, 2005 7:39 am
#17





PyscoJuggalo wrote:


You guys keep saying this skill is worthless



Personally, it's one of my fav skills even after the Damage nerf.........







Clearly youre' a fan - is it that the rifle and pistol delays stack - or even multiply?





Celebriel Inle
Black Rabbit
Shikkari
Wed May 18, 2005 1:47 pm
#18


PyscoJuggalo wrote:

You guys keep saying this skill is worthless

Personally, it's one of my fav skills even after the Damage nerf.........




I agree!

I was using this last night: adv startled shot + adv head shot with my carbine equipped this combo shut down my mobs attacks including its area attack. This combo with my carbine uses very little action so I can spam it well when low on action. The reuse timer on both is low so I can continually spam startle/headshot non stop with no waiting in between. When used with kiting, I was taking almost no damage at all.

Without using startle shot I would be at half my health when the fight is done with the same mob.

I would say startle shot is one of my favorites also !!!

Havent tried it in PvP yet though.



....




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RemoMoxey
Wed May 18, 2005 9:31 pm
#19






PyscoJuggalo wrote:


You guys keep saying this skill is worthless



Personally, it's one of my fav skills even after the Damage nerf.........







I agree. I use this skill most (tied with disarming shot)..........lol.



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PyscoJuggalo
Wed May 18, 2005 11:59 pm
#20






RemoMoxey wrote:





PyscoJuggalo wrote:


You guys keep saying this skill is worthless



Personally, it's one of my fav skills even after the Damage nerf.........







I agree. I use this skill most (tied with disarming shot)..........lol.





Shhh, QUITE......



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Shadowace156
Thu May 19, 2005 6:54 am
#21

you cant really say start/disarm shot was not overpowerd before with a 5 sec delayfights were who ever started first wins,but this is far from worthless use it then heal your self or use duelist stance or rally



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Mythor
Thu May 19, 2005 7:11 am
#22

If you pace your startle shots, you can still keep something in the startled state for a very long time. Coupled with Startle doing damage when it hits, then it is still "overpowered" in that if you get in the first shot, you will probably win if you just keep using it?
It should have been left without breaking on damage and just had a timer after application during which it could not be reapplied.
Ackehece
Thu May 19, 2005 7:41 am
#23

startle shot gives enough time to fully charge and let fly a sniper shot......



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Bermag
Thu May 19, 2005 7:53 am
#24

Does it break on DOT damage?



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Ackehece
Thu May 19, 2005 8:23 am
#25






Bermag wrote:
Does it break on DOT damage?




yes



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




macmojo
Sat Jun 11, 2005 8:19 pm
#26

well..nerfed or not: im CM/Carbineer and have made a duel with a lvl 65 MR...i had no chance. The only thing he did is spamming Startle shot...damage nerf?...who cares if u do "only" 400 dam when ur oponent cant strike back?! It was sad and boring...combat balance?! ROFL...more tactical playin? (spamming ONE shot is no tactic in my opinion)...fun? ZERO. duel was made to test it out (no food and stuff)...i couldnt attack, heal, throw poisons or anything...


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