Rifleman Archive

Thread: PVP TEMPLATE MAKING ME CRAZY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ocili
Fri Sep 16, 2005 2:19 pm
#14






PsychoticChipmunk wrote:





Sephilous wrote:





PsychoticChipmunk wrote:
Go MRM, 4-0-0-0 CM, Master Marksman, 0-0-4-0 carbineer, 0-0-0-4 pistoleer. You have 8 points to spend in either carbineeer (I'd suggest this) or pistoleer, cut down on the top box of CM and that'll give you 10. Or you could get the 2 ranged FS trees if you like having freak organisms in your bloodstream.



Did you miss a tree somewhere? This template leaves 21 points free according to the prof calculator I have. I'd dump those 21 in Medic xx4x, enhanced reflexes 4xxx, combat prowess x3xx.




Must have, I was just crunching the numbers in my head and had thought all trees=14 sp and that he'd have 1 to play around with, not sure where I went wrong but meh so now he's got 21 sp.


Meaning he can go MRM, MMarks, 0-4-4-0 carbs, 0-1-0-4 pistols, 4-0-0-0 CM, medic 0-4-1-0 to enhance his healing efficiency and get even more accuracy stacked.






With MMarks hes only getting +25 GRA and +15 GRS, compared to +50 GRA with the line of Carbines, much better IMO. Worthless to dump into Medic x/x/1/x, as its only +5 HE, and he can get that with a BE HE shirt and then some. Plus, he has 1 SP left over to dump into FS Speed or Accuracy.



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kiyomori
Sat Sep 17, 2005 12:03 am
#15

Go MRM, 4-0-0-0 CM, Master Marksman, 0-0-4-0 carbineer, 0-0-0-4 pistoleer. You have 8 points to spend in either carbineeer (I'd suggest this) or pistoleer, cut down on the top box of CM and that'll give you 10. Or you could get the 2 ranged FS trees if you like having freak organisms in your bloodstream.



will this make me lvl 80?



Mortakai
Proud Member of Pwnie
Tempest

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!


PsychoticChipmunk
Sat Sep 17, 2005 12:23 am
#16


You should, however I don't know what the FS skills give for level areas. I'm an MRM, MCM, 0-4-4-0 carbineer right now, altered from a MRM, MMarks, MCarbs, 0-3-0-4 pistols and novice scout to skin. Both of them are lvl 80 and the only time I dipped below was when I dumped multiple skills at once. (ie the 2 outside trees of carbineer since they didn't give me any useful stats during the grind) You should be at 80 no problem.



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SyVirus
Sat Sep 17, 2005 12:40 pm
#17

master rifleman/smuggler with 0404 pistoleer is a good way to go and be a lvl 80



SyVirus -KH-
Bounty Hunter

Zu'ul
Commando
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PyscoJuggalo
Sun Sep 18, 2005 6:57 pm
#18

Go Master Rifleman/Marksmen/ 0-4-4-0 Carbineer / 0-0-0-4 Pistoleer / 4-0-0-0 CM/ 0-4-2-0 Medic


0-4-4-0 Carbineer = Snare + KD + Legshot


0-0-0-4 Pistoleer = Root


4-0-0-0 CM/ 0-4-2-0 Medic = Healing



And your CL 78




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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