Rifleman Archive
Thread: Take Away Rifleman stealth! They R breaking teh game!!!
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Cpl_Fisher
Fri Sep 23, 2005 10:01 pm
#14
Phenix1050 wrote:
hey, it was under your influence I did this in the first place. maybe you shoulda tried it yourself. Though it could be the Bothan charm...
Cpl_Fisher wrote:
** growls jealusly at Phenix **
Jedi mind tricks have nothing on a good old commando wrist lock
Phenix1050
Sat Sep 24, 2005 10:20 am
#15
nah...Jedi can make you slap yourself silly across the galaxy. That's pretty cool.
Cpl_Fisher wrote:
Jedi mind tricks have nothing on a good old commando wrist lock![]()
KardenTyrell
Mon Sep 26, 2005 3:47 am
#16
I wonder when we'll get to climb a mountain, instead of walking over it.
Phenix1050
Mon Sep 26, 2005 4:58 am
#17
well, if you like, you can go prone at the base of a mountain and climb up that way. really get into the role-playing.
KardenTyrell
Mon Sep 26, 2005 7:59 am
#18
thats not roleplay, thats acceptable gameplay mechanics =P ..show me another MMO where you run over a 80% hill with burstrun
Phenix1050
Mon Sep 26, 2005 8:31 am
#19
Oh, I'm not really arguing with you. I always find it funny when I run up the waterfall by Theed. There really needs to be a better sense of gravity in this game. Even really bad MMO's these days have the ability to jump and fall down. I remember staying far away from the edge of the theed cliffs when I was a noob and then finding out that the only danger those cliffs presented was the insanely long walk back up when I had zero TN.
KardenTyrell wrote:
thats not roleplay, thats acceptable gameplay mechanics =P ..show me another MMO where you run over a 80% hill with burstrun
Ackehece
Mon Sep 26, 2005 8:35 am
#20
Phenix1050 wrote:
Oh, I'm not really arguing with you. I always find it funny when I run up the waterfall by Theed. There really needs to be a better sense of gravity in this game. Even really bad MMO's these days have the ability to jump and fall down. I remember staying far away from the edge of the theed cliffs when I was a noob and then finding out that the only danger those cliffs presented was the insanely long walk back up when I had zero TN.
KardenTyrell wrote:
thats not roleplay, thats acceptable gameplay mechanics =P ..show me another MMO where you run over a 80% hill with burstrun
hopefully that is on the agenda soon - I seem to remember from the 1st movie a Naboo starfighter flying out of the starport and then falling to the bottom of that valley... *Boom - Poof* They need to add more enviromental effects. - Weather that means something, hills that are hard (but not impossible barriers >_<
to climb etc
Phenix1050
Mon Sep 26, 2005 8:41 am
#21
god I would kill someone for good environmental effects and a sense of gravity and danger in the wild. It would make the survival line of scout attractive again. seriously. if you know somebody who needs somebody whacked and can add that code...let me know.
PsychoticChipmunk
Mon Sep 26, 2005 4:05 pm
#22
So long as olive green = can't go there meanwhile spring green = ok doesn't come into play that'd kick ass. I do enjoy how TN comes into play for defenses now, if you do it right. With LOS and extended range, so to speak, you can have a mountain stronghold.
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