Rifleman Archive

Thread: How tough is the grind?

Oldeman
Mon May 17, 2004 8:30 am
#14

Bout 3k per Quenker and 4k for savage. I use conceal shot for the harder mobs but mind shot for Quenkers cause im also working on Fencer so dont mind if they aggro me.
RyaanLohon
Mon May 17, 2004 11:42 am
#15

thx for the tips from everyone. rifleman is not so bad afterall..



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Tsimhnori
Mon May 17, 2004 11:51 am
#16


How I ground "riflewoman"

I almost never used buffs too... just brandy (well, I didn't have the greatest mind stats back then, but I did have 1000 health, 1100 action, now I only have 700 in those stats, and maxed mind... damn humans and their uber mind pool (they really should change humans... why should a human be stronger than a wookiee? ie. 1100 strength)but I love bothans )

I just ran savage quenkers.



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Fred_Skinner
Mon May 17, 2004 11:54 am
#17

Rifleman is easy now, compared to the way it used to be. Don't ask me how to do it in a day, the Jedi boards probably have the exact formulae for that one.



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Dark_Jedi_Knight_11
Mon May 17, 2004 8:57 pm
#18

not as difficult as it was in the days of the sliding animals and teleporters





Andronicus Vorador
Imperial A$$hole
Slicer/ Teras kasi/ Swordsman
---------------------------------------

Vando Nomashi - Dark Jedi Padawan
novice_marksman
Mon May 17, 2004 10:38 pm
#19

ok here is how i did it..I started on a friday night at 5:00pm and i played until 4:00am the next day, then i went to be for 2 hours got up and played from 6:00am to 4:am the next day, then i went to bed and got up at 6:00am and mastered at 3:00pm sunday....i had absolutely nothing to do that weekend and it was prom, so of course, i get ditched for another dude so i basically just did Savage Quenker missions endlessly...it was easy since i had my Ingame gf to talk too..makes it fly by, and the 16 beers everday



Azraiel Endarr -=Imperial Jedi Hunter=-
Bounty Hunter 3400 / Carbineer 2400 / Medic 2040 / Smuggler 0010
Kerjo_Eatwar
Mon May 17, 2004 11:43 pm
#20

The first time when I didn't know what I was doing and hadn't heard of advanced planets...cu pas and rontos died a lot.

The second time (last month), I became the quenker exterminator. Counter-sniping3 for an area attack, buffs, brandy, keep that flushing2 going on the lair...they'll get in the way or run back to heal it every now and then...and die.

Good stuff.



Kerjo Eatwar
Master Heavy Swordsman
The Revenant Guard of Alderaan
bugonguitar
Tue May 18, 2004 12:01 am
#21

I just started grinding toward rifleman last night, mostly because I'm tired of melee.


Here's a little trick I picked up while working on BH way back. Started using it again last night and it works fairly well. Choose your big xp target of choice: Gurks, Snorbals, Quenkers, etc. Then, pop it with your rifle (bleed it if you're that far up the tree) until it begins to agro, then switch to a pistol--any pistol--and warning shot it (this is assuming you're switching from a different combat prof and have combat xp to spare) until it leaves, switch back to rifle and pop it again once it runs off to optimum range (and, of course, be careful not to scare it away completely with Warning Shot). Do it enough most of them will slow down to a crawl, making kiting a breeze. Skill with pistol is not really an issue, because when they're in tight a pistol will always be more reliable (and faster) than a rifle, allowing you to get them off you faster. In my experience, you don't do enough damage with the pistol to leech significant amounts of xp from rifle.


Now this only applies to grinding TOWARD rifleman. I don't have enough experience grinding rifleman per se to add anything there.





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