Rifleman Archive
Thread: How tough is the grind?
How I ground "riflewoman"
The second time (last month), I became the quenker exterminator. Counter-sniping3 for an area attack, buffs, brandy, keep that flushing2 going on the lair...they'll get in the way or run back to heal it every now and then...and die.
Good stuff.
I just started grinding toward rifleman last night, mostly because I'm tired of melee.
Here's a little trick I picked up while working on BH way back. Started using it again last night and it works fairly well. Choose your big xp target of choice: Gurks, Snorbals, Quenkers, etc. Then, pop it with your rifle (bleed it if you're that far up the tree) until it begins to agro, then switch to a pistol--any pistol--and warning shot it (this is assuming you're switching from a different combat prof and have combat xp to spare) until it leaves, switch back to rifle and pop it again once it runs off to optimum range (and, of course, be careful not to scare it away completely with Warning Shot). Do it enough most of them will slow down to a crawl, making kiting a breeze. Skill with pistol is not really an issue, because when they're in tight a pistol will always be more reliable (and faster) than a rifle, allowing you to get them off you faster. In my experience, you don't do enough damage with the pistol to leech significant amounts of xp from rifle.
Now this only applies to grinding TOWARD rifleman. I don't have enough experience grinding rifleman per se to add anything there.