Rifleman Archive

Thread: BRAND NEW SOE POST TODAY ON RIFLEMAN AND PROPOSED CHANGES -- THEY ARE LISTENING TO SOME DEGREE

Gazkan
Fri Sep 19, 2003 11:17 am
#14

So if they raise our delay to 3 seconds then they will triple our damage.. still a nerf. Why? because often time my role in groups, and solo against mainy mobs I will AE dizzy, and AE stun mobs.. if I do this slower it will basically be impossible to do so because it is difficult to stick on all mobs on the first shot.. right now i fire 3 ae dizzy's, 3 ae stuns (then I'm out of HAM)... takes 6 seconds, if slowed down to 3 seconds it will take 18 seconds.. by then debuffing will likely be completely insignificant, and I'd have been better off just firing strafe shot 2's. My role in groups will be gone.. and it will probably go from nearly impossible to totally impossible to get a group because I'll do nothing more than take exp from others with the current exp system (and there always seems to be a non-master grouped who wants their damage exp).


If they do fix cover though so that mobs don't BAF then at least Imay have arole pulling mobs in groups. That could potentially be a boon. Fixing conceal shot won't matter.. why? because it willtake literally an hour to kill anything powerful with the slow delay lol, it already takesextremely long with the weak random ham bar damage... the skill will be completely useless with a 3 second delay unless perhaps they add in +50 accuracy like a pistoleer special (yes, pistoleer specials essentially NEVER miss). All our debuffs, conceal shot may as well be thrown out with a 3 second delay. What they will essentially need to do isadd in a debuff that will dizzy, posture down, and stun an opponent in a 1 shot AE.

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