Rifleman Archive

Thread: You CAN dabble in Rifleman

Tavias
Wed Sep 01, 2004 3:57 am
#14

How much +speed in tapes are you planning on using? That's really what makes or breaks a dabbled rifleman template.



---------------
Tavius
Master Doctor/Master Rifleman
Chilastra
Tavias
Wed Sep 01, 2004 5:58 am
#15






WaspBlade wrote:

Well, this template works, so im sticking to it, and i like bing able to rez and buffso i'm keeping the second line of doc


I agree that dabbling in rifleman is not as easy as with other profs, but as long as you have 4004 you have just under master speed and accuracy, so 4124 fills my needs






It's perfectly fine if you just want it to augment your other abilities, but I wouldn't consider 70 speed "just under" master speed. You're looking at between one half and one third the damage with headshot3, depending on the speed of the weapon. I'd consider that pretty significant.


It's also pretty weak in pve, as the major strengths of the rifleman aren't available. The heavy AP of the T21 isn't practical because T21s are too slow,the lack of a decent AE attack (flushing2/strafe2, they'd be too slow with 70 speed too anyway), and the inability to hit the really high DPS numbers that rifleman are known for.


It shines in pvp as a support character, which is how I assume you plan to use it. In that case the two major rifleman strengths for that are there: The AP1 stun jawa and the targeted mind damage, even if the total damage output is a little low.


Personally, I was Master Rifle/CM4004/Doc4030 for a while and found it to be pretty nice. I suppose that's not much of an option if you want to buff and rez though.





---------------
Tavius
Master Doctor/Master Rifleman
Chilastra
WaspBlade
Wed Sep 01, 2004 9:40 am
#16






Tavias wrote:





WaspBlade wrote:

Well, this template works, so im sticking to it, and i like bing able to rez and buffso i'm keeping the second line of doc


I agree that dabbling in rifleman is not as easy as with other profs, but as long as you have 4004 you have just under master speed and accuracy, so 4124 fills my needs






It's perfectly fine if you just want it to augment your other abilities, but I wouldn't consider 70 speed "just under" master speed. You're looking at between one half and one third the damage with headshot3, depending on the speed of the weapon. I'd consider that pretty significant.


It's also pretty weak in pve, as the major strengths of the rifleman aren't available. The heavy AP of the T21 isn't practical because T21s are too slow,the lack of a decent AE attack (flushing2/strafe2, they'd be too slow with 70 speed too anyway), and the inability to hit the really high DPS numbers that rifleman are known for.


It shines in pvp as a support character, which is how I assume you plan to use it. In that case the two major rifleman strengths for that are there: The AP1 stun jawa and the targeted mind damage, even if the total damage output is a little low.


Personally, I was Master Rifle/CM4004/Doc4030 for a while and found it to be pretty nice. I suppose that's not much of an option if you want to buff and rez though.









No, my template is for PVE, I don't PVP. It seems pretty good so far apart from the cm side, i can never get the poisens to stick often enough.


The difference between 70 speed and master isn't proving too far apart. I'm pretty convinced that i've found the perfect RM dabble template




* New Jedi Quests - a quest-based system that guides players through an incredibly exciting and challenging series of missions that leads to Jedi Master.
CharPrime
Wed Sep 01, 2004 9:54 am
#17

70 speed vs 90 speed headshots is you get 1 shot in vs 2.7 shots as a master with a damage sliced t21.


70 speed vs capped lol its 1 shot vs 3.8 shots your cm poison better be very good to make up that differents.


everyone knows what thedifferents in strafe 2 withaspeed capped rifle vs a non speed capped rifle are



Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

Tavias
Wed Sep 01, 2004 5:00 pm
#18






WaspBlade wrote:


No, my template is for PVE, I don't PVP. It seems pretty good so far apart from the cm side, i can never get the poisens to stick often enough.


The difference between 70 speed and master isn't proving too far apart. I'm pretty convinced that i've found the perfect RM dabble template





I suppose if you enjoy it then it's a good template in that regard. When you look at capability though, things are much different. A perfect template for me is one that offers optimal capabilities, and unfortunately, this template falls short in that regard. I know that may sound a little harsh, but you asked for opinions, and that's what you're getting.


CM in general is a pretty horrible PVE profession. The damage gained from CM is so much less than what you would gain by mastering rifleman that it's not even funny. I suppose if you group a lot and use area heals then it might be worth something, but probably not much imho. In addition, disease/poison cures are nearly useless in pve, since nothing uses a poison or disease strong enough to pose any real threat, making 4xxx doc relatively pointless.


In PVE, the damage gapis massive. I don't know any better way to say this. Depending on the target, a speed capped rifleman could be doing as much as 10-15 times the damage you are. I don't know if you've run numbers and played with the formulas, but I have extensively (I'm a numbers kind of guy). I've looked at best and worse case scenarios for dabbled rifleman compared to a master. I've compared many weapons on many mobs, taking into account all sorts of factors (base player speed, speed tapes, weapon speed, damage, pups, resists, armor, specials, states, etc) and let me tell you, it's not pretty.





---------------
Tavius
Master Doctor/Master Rifleman
Chilastra
dimmu-borgir
Wed Sep 01, 2004 7:47 pm
#19

honestly, if i would suggest any change, it would be to do 4044 instead of 4124, the reason being:

you get:

+10 def vs dizzy, blind and stun, even in pve this is useful.
Flushing shot 2, once again stun can mean the difference between missing every other shot and hitting every time, especially
extra block, (assuming they ever fix it)

i would also suggest investing in a kryat e11, since you do not have a very high speed mod, the faster rifle speed on the e11 will mean you have a higher damage output because you are firing more often.



Dimmu Borgir

I art in thine base

Slaying thine doodz

WaspBlade
Thu Sep 02, 2004 1:56 am
#20






dimmu-borgir wrote:
honestly, if i would suggest any change, it would be to do 4044 instead of 4124, the reason being:

you get:

+10 def vs dizzy, blind and stun, even in pve this is useful.
Flushing shot 2, once again stun can mean the difference between missing every other shot and hitting every time, especially
extra block, (assuming they ever fix it)

i would also suggest investing in a kryat e11, since you do not have a very high speed mod, the faster rifle speed on the e11 will mean you have a higher damage output because you are firing more often.





cool, thanks for the feedback guys. well i'm not too fussed about the defence stuff, and I really like conceal shot. Combat Medic seems to be my weak profession, i've always heard how good it is but to be honest i'm not getting much joy from it, nothing ever seems to stick lol



* New Jedi Quests - a quest-based system that guides players through an incredibly exciting and challenging series of missions that leads to Jedi Master.
slabby
Thu Sep 02, 2004 6:59 am
#21

My Opinion on Combat Medic is they are gold in the right situations.


The Poison and Disease are worthless in PVE. Worthless. They don't do enough damage.


The area heals and mind heals are really valuable if you hunt unbuffed, or do the Death Watch Bunker or Corvette.


Other than that, if you are hunting buffed, and not doing much of the above content, then it's a waste of skill points that you would be better to spend master doc and rifleman.



Kalsion Ri'Tay: Gunfighter Extroidinair
Page 2 of 2