Rifleman Archive
Thread: Post CU Rifle/Commando anyone??
akflyer wrote:
Very true, many dev statements are either vague, or misunderstood. I'm sure that specials will have limitations. But given that the CU will go live very soon, I get the sense that all these details have already been worked out, and I simply just don't know them yet.
There are definitely limits between specials and weapon types - they say a large percentage will cross over - not all. what does cross over our are generic ranged speed/accuracy mods and generic ranged defense/melee mods.(not sure the ranged and melee defence mods mean much anymore in pve combat - seems level determines damage to you much more then defence mods would account for X_X )
The following is speculation as I can'te test high myself yet either and I would just wonder the utility of using an attack with a cone or radius while undercover
sniper shot (only allowed under cover) should (as far as I know) be able to use commando weapons but unlike conceal shot your cover will pretty much instantly break and well... if you use an AOE attack - that is going to be some pretty nasty aggro to handle.
conceal shot I suspect has limits on it (so commando proton rifleand maybe the heavy acid rifle only)
otoh. Kneecap shot with aoe - mass slow down of opponents? Sounds really cool.
Message Edited by akflyer on 04-10-2005 11:16 PM
Message Edited by akflyer on 04-11-2005 12:00 AM
Message Edited by akflyer on 04-11-2005 12:57 AM
Message Edited by akflyer on 04-11-2005 01:00 AM