Rifleman Archive

Thread: Post CU Rifle/Commando anyone??

Cadmus
Sun Apr 10, 2005 11:49 pm
#14

I agree on this commbo...heeh good thing i already am one lol

akflyer
Mon Apr 11, 2005 2:14 am
#15

Very true, many dev statements are either vague, or misunderstood. I'm sure that specials will have limitations. But given that the CU will go live very soon, I get the sense that all these details have already been worked out, and I simply just don't know them yet.


My worry is that the CU will go live to make the ROTW date, and we will again see a series of "nerfs.. ahem... changes".


But I am glad that this subject can be discussed without passion or /flame. All I really want is for the game to work, and for the professions and abilities to work as intended...


/sigh


~Lycrugus (Valcyn)

MRM/TKM

"Sit back relax its just a game..."



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Ackehece
Mon Apr 11, 2005 7:05 am
#16






akflyer wrote:

Very true, many dev statements are either vague, or misunderstood. I'm sure that specials will have limitations. But given that the CU will go live very soon, I get the sense that all these details have already been worked out, and I simply just don't know them yet.






There are definitely limits between specials and weapon types - they say a large percentage will cross over - not all. what does cross over our are generic ranged speed/accuracy mods and generic ranged defense/melee mods.(not sure the ranged and melee defence mods mean much anymore in pve combat - seems level determines damage to you much more then defence mods would account for X_X )


The following is speculation as I can'te test high myself yet either and I would just wonder the utility of using an attack with a cone or radius while undercover


sniper shot (only allowed under cover) should (as far as I know) be able to use commando weapons but unlike conceal shot your cover will pretty much instantly break and well... if you use an AOE attack - that is going to be some pretty nasty aggro to handle.


conceal shot I suspect has limits on it (so commando proton rifleand maybe the heavy acid rifle only)


otoh. Kneecap shot with aoe - mass slow down of opponents? Sounds really cool.





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Ackehece - Eclipse | Tife - TestCenter




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akjedimaster
Mon Apr 11, 2005 12:06 pm
#17

Master rifles/ master commando/ investigation 4



Carry the Emperor's will as your torch, with it destroy the shadows.
akflyer
Mon Apr 11, 2005 12:15 pm
#18


I hate to respond so much to my own thread but, will Investigation 4 remain a Jedi BH template? There has been talk of moving Jedi hunting to MBH. I really can understand this move but I have not seen ANY official comment on this.


Any one know?? Besides, when all is said and done, I wonder if MBH or MCommando will have better defences...


Ahh... to wonder


~Lycurgus (Valcyn)

Message Edited by akflyer on 04-10-2005 11:16 PM



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JagdKatze
Mon Apr 11, 2005 12:38 pm
#19

The problem alot of you dont see is that the cover/conceal specials are going to be rifle-specific. You cant conceal a shot from a flamethrower. Thats like concealing artillery with a napkin. Doesnt work, bud.

Carbines is the same way. Most of their state effects and crowd control will not carry over to heavy weapons or even rifles. Correspondants will tell you the same. Alot of the specials say "can only be preformed with [insert weapon here]" and do not carry over from profession to profession. The devs overstated a bit when they said that all specials will work with related profs.

So no, no invisible commando's.


Also, the MBH/MCommando isnt as effective as people would like to believe. You'd only be certed for one type of armour, and have only one real selection of weapons. (BH's only get afew guns.) Commandos areforced to incorporate their heavy weapons with another professions specials because they dont have of their own. BH wouldnt give you much to work with unless you wanted to use heavy weapons ALL the time. This gives you good defense and DOT stacked weapons but little variance. But hey if thats your cup of tea...have at it!


I was looking forward to Rifleman/Commando but the only reason I want commando now is because they stole our Proton Rifle. (f*ckers) There are very few specials Rifleman get that heavy weapons would make good use of considering that 99% of their weapons MUST be used within melee range. Knee shot is redundant...cause you have to be close anyway. Conceal and sniper shot is out, so is cover up. So all you Rifleman/Commandos might want to rethink your template.


On a related note, our correspondant really needs to push for Rifleman (as well as pistoleers and carbineers) getting the uni-cert at Master for all Rifles (or carbines/pistols accordingly) in the game. Being a Master of Rifles there is no reason I should have to train in flamethrowers and rocket launchers touse the Proton Rifle. Gimme a break!



"Every single Jedi is now an enemy of the Republic. Do what must be done; do not hesitate...show no mercy."
-Chancelor Palpatine
- I support keeping & balancing the current combat system You can too
akjedimaster
Mon Apr 11, 2005 12:46 pm
#20

Well shoot.. what rifle specials can be used with hvy weapons other than kneecap shot then?



Carry the Emperor's will as your torch, with it destroy the shadows.
akflyer
Mon Apr 11, 2005 12:58 pm
#21




JagdKatze:


Thank you for your response, can you please tell us how you know this??


I'm not ub3r but I have done my best to monitor the Rifle, BH, Comando, Dev, and TC forums, and havenot yet read exactly how the ranged mods will interact.


I agree that "cover" and other specials must have limitations, but you write your comments as if we are ignorant fools. Perhaps we are,... Would you please share what you know? I am very sceptical about the CU, I have tried to keep an open mind, good clear OFFICIAL info is hard to find.


All imput is welcomed. And informed input is even more welcomed.


~Lycurgus


-- And don't call me "bud".

Message Edited by akflyer on 04-11-2005 12:00 AM


Message Edited by akflyer on 04-11-2005 12:57 AM

Message Edited by akflyer on 04-11-2005 01:00 AM



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KundoJet
Tue Apr 12, 2005 12:08 am
#22

I understand people's disappointment with the removal of the Proton Rifle to Commando, but keep in mind, "rifle" really just describes the effect in the barrel of the weapon, not necessarily the intended use/user of the weapon. IRL a Recoiless Rifle is a heavy weapon, intended for use against soft-skin and light armoured vehicles. It is decidedly NOT a rifleman weapon, but does have the word rifle in the name. I don't theink we can/should get bent out of shape about the Proton Rifle (although I must admit, its pic makes it look very much like a modern assault rifle...) bein in our group. More significant is whether the weapons we DO have certed to us offer us the variety and adaptability we require in order to be effective.


Even assuming that Rifle and Commando will combine effectively as a heavy damage-deaing profession, the toon with that template will be most effective in a group where, to the poster's point, you've got another player or two prepared to tank for you (and a medic to keep them healthy!). On your own, without tanks or medic support, I suspect that the MR/MC is going to make a pretty vulnerable target.


I always thought there should be an encumbrance effect of not just armour, but weapons.Someone toting a Heavy Acid Rifle or a Flamethrower should not be as mobile as a person with a pistol, or knife, or carrying ho weapons at all... this is reflected somewhat in base weapon speeds, but should impact movement as well. I know we are slower at running with our rifles equipped - do we know if a player is slower still with a heavy weapon equipped, or less slow with a pistol to hand?



Celebriel Inle
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Olsson
Tue Apr 12, 2005 12:28 am
#23

I can only speak for myself, but the reason I'm a rifleman/commando is because I like using rifles and commando weapons. I'm not simply shopping for specials to power up commando weapons. If a special requires using only a rifle, then my rifles will do quite nicely. And, don't forget, we now have more left over skill points from reduced pre-reqs if special shopping is anyones intent.
Bermag
Tue Apr 12, 2005 3:45 am
#24

Carbineer is not the only profession with AOE attacks. Pistoleer have one and so has BH as well. Don't think their specials have the text about having to use automatic weapon.



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Bermag [SiyBer Arms]

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JokitoRoyo
Tue Apr 12, 2005 7:00 am
#25

Been thinking about the commando/rifleman alot. Think I'll beleaving ranger post CU unfortunately.



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