Rifleman Archive

Thread: Wouldn't it be nice if.....

Dark_Jedi88
Sun Apr 24, 2005 3:36 pm
#14


CyrusJ wrote:
Exactlty, it's star wars. How many times in Star Wars did unarmed charicters defeat armed ones? Never. Teris Kahzi was a street fighter style fighting game that failed in the game market. They should have just buried it. If they want to follow starwars then when you get disarmed you put your hands up.



Again, you mention unarmed. No, no unarmed can beat an armed person. Let me ask you this; have you ever seen a Teräs Käsi in a Star Wars movie? No, so you don't know how they would fight.

The Teräs Käsi aren't your unarmed fighters, which my post above pointed out. Now, I've never played Masters of Teräs Käsi, I don't expect I ever will. I play Star Wars Galaxies, where they have "dug up" the Teräs Käsi and added it to the game, as a mystical fighter, that draws power from within.

I am one of those Teräs Käsi, and in Star Wars Galaxies is my story.



Ganan Fireraven
Master of Teräs Käsi
Smuggler in Illegal Goods
Colonel in the Rebel Army
Captain of the Smugglers' Pride
"The Teräs Käsi have formed their body into the ultimate weapon, we are never unarmed."

GanymedePharuu
Sun Apr 24, 2005 7:47 pm
#15

whoa!



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
maxtheusher
Sun Apr 24, 2005 8:25 pm
#16

WE WERE OLDER, THEN WE WOULDNT HAVE TO WAIT SO LONNNNG.

I just thought of that. now, applaud my genius.



大胆框
赏金猎人

动 性交 你 SOE
Dark_Jedi88
Sun Apr 24, 2005 10:21 pm
#17


CyrusJ wrote:
Ok, So you have a class in the game that "draws his power from within" fine. He draws so much power that he can solo an entire town of storm troopers. It's so amazing that 50% of the players in the game are "Drawing there power from within." I wonder why George Lucas never showed that in his movies? Oh, thats right because it's EU. But shouldn't EU take a back seat to things actully in the movies like blaster battles. How about this nerf TK, nerf all brawler skills cause you don't take a knife to a gun fight. A fight between a brawler and a marksman should play out like indiana jones Vs. that Berber with the 4 foot scimitar in Raiders. Point is TKM is not SWG. It's not continuity. And it along with a couple other things is destroying the Star Wars feel to this game. I want to play a Star Wars MMORPG not another EQ. And I'm sorry if you have a TKM. It's not your fault but if it makes the game a more enjoyable SWG experiance for everyone else than i'm sorry I vote that your skills got to go. That's all I got to say 'bout that. Nothin personal just the way I feel.





No offense taken, and nothing personal, but I disagree with you, this is the way I feel.

I've never said that the Teräs Käsi should be powerful enough to solo an entire town full of Stormtroopers, but I think that they should be able to dodge whatever is fired at them. I never said they we're the most powerful profession, or that we aught to be.

Yes, 50% of the players can choose to become one of the Teräs Käsi if they wanted to, that's the way the game was built. This isn't real life, Indiana Jones was based on real life. This is a life where there are aliens, where there are mystical beings that draw on a "Force" and do amazing things. A life where there are people that travel to different planets, and where there are all kinds of odd creatures.
This is Star Wars, anything can happen.

Now, I personally have never seen a Particle Beam Cannon, nor a Flamethrower in the movies. So, would your statement quoted above be to nerf the Commando, too? I've never seen anyone throw a trap at a creature, or build a camp in the movies. Should Ranger be nerfed, too? What about Armorsmiths, I never saw anyone make armor in the movies.

This game is built on the movies, but it's also built on the EU.



Ganan Fireraven
Master of Teräs Käsi
Smuggler in Illegal Goods
Colonel in the Rebel Army
Captain of the Smugglers' Pride
"The Teräs Käsi have formed their body into the ultimate weapon, we are never unarmed."

MujtahiD
Sun Apr 24, 2005 10:45 pm
#18



It's not your fault but if it makes the game a more enjoyable SWG experiance for everyone else than i'm sorry I vote that your skills got to go.


a) For everyone? It would'nt make it a more fun experience for me, and i'm planning to go with Smuggler/Pistoleer. How did you come to the conclusion that it would be fun for everyone? If 50% of the players in the game are TK, as you claim, then would that not also mean that by removing TK you would, in actuality,bedestroying everyone's fun?


b) Your argument on realism is unsubstantiated. I've never seen a rancor in reality either.


c) You claim that either TK needs a nerf, or the profession goes altogether. From the examples you've illustrated, it seems like unless i'm not close enough to disarm a ranged profession, i'm going to have my arse handed to me. And even if i disarm the guy, i can't do more damage to him than with a gun (which i fail to understand, because if i smash a knuckler into the back of your skull in reality, it's bound to knock you out), nor can i dodge bullets as well. So in essence, if this profession is nerfed to oblivion, why would i pick it to begin with? And if you ask for it and other similar professions to be removed, would you not be imposing your ideas of what is and is not fun on the entire player population?


d) I concur with the poster above. Quite a few elements in the game never took place in the movies. Does that therefore justify it not being implemented at all? What about diversity?


You asked for constructive criticism, and not for attacks on your usage of caps. Thought i'd oblige.

Message Edited by MujtahiD on 04-24-2005 10:46 PM

Message Edited by MujtahiD on 04-24-2005 10:47 PM



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
BluebloodUK
Mon Apr 25, 2005 3:06 am
#19

KNEEEEEL before Zod!




Captain Siid Vicious
Ill-fated scoundrel & long-suffering owner of Nancy the R2 unit
The reason droids aren't welcome in cantinas

They tell ya, "never hit a man with a closed fist", but it is - on occasion - hilarious.

Arsani
Mon Apr 25, 2005 5:26 am
#20






maxtheusher wrote:
WE WERE OLDER, THEN WE WOULDNT HAVE TO WAIT SO LONNNNG.

I just thought of that. now, applaud my genius.






/applaud


was thinking the same thing.




N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
CyrusJ
Mon Apr 25, 2005 5:44 am
#21

Ok so got a little carried away with the whiole remove your profesion. But i still hold the opinon that ranged combat Vs, malee should be at least 70% - 30% population wise and theDevs should adjust the game that way.Theres this rule in CQBcalled the 6 foot rule. Ifyou let someone within 6 feet of you, you are in danger of them getting to you before you can kill them. There's another drill called the failer drill. This drill was created because armed individuals on drugs could take two to the chest and keep coming. Thats the way it should work. You shoot up you neron pixie/gunjack or whatever and now the Marksmanshooting you is having no affect. Only it is. When thespice effects disapate you receave all that damage.So you could kill a MBH/MC but incap after. As for the EU Vs. Stuff in the movies, I'm not saying get rid of it (well I did say get rid of TKM but I had a bad day) i'm saying EU should take a back seat to whats in the movies. I mean if Jango Fett was the pinical of a pistoleer and he killed a jedi in the arena scence in EP2 from point blank how well should a TKM fare? I think whats actually in the movie needs to take prioityor EUwhen a contridiction comes up. Therehas always been riflemen, carbaneers and tons of pistoleers in the movies. Everyoneexept in a few cases used a blaster as there primary wep. The blasters make star wars "STAR WARS." TKM was created because of the popularity of street fighter style games at the time. So one was made in the intial thought processfor the screen play of star wars as the primary combat weapon in the SWG and the other was made by some out of work game designer to make money and cash in on the fade video game at the time. STAR WARS Vs. MONEY WARS? But it's in the game now.Back to the original post I want to be able to kill Imps with a single shot if i'm a master pistoleer.But you can't over haul theHP system with out nerfing TKM and brawler.But whats the up side? Massive battles, Run and gun game play, Open doors for player bounties where both BH and the bountied individuals bothhave to be on their guard,a place for spice in the game and jedi needing to only use there powers when they have no other choice.



- What this game needs is theft, violent crime and a black market Economy
FinderComnet
Mon Apr 25, 2005 6:50 am
#22

Sounds like you want to play a FPS, not an RPG. You know, Lucas Arts made a game for you called Jedi Knight.



------------------------------------------------------------------------
Neugen Morgenstern,
Everything has a price.
MujtahiD
Mon Apr 25, 2005 8:07 am
#23


I think whats actually in the movie needs to take prioityor EUwhen a contridiction comes up.


It's not really a contradiction. That's a movie, this is a game. Weaponsmiths augment the diversity of playstyles in this game, and are a necessary addition. Does this contradict the movies as well? The actors in the movies all used weapons. Was there a sequel dedicated to the weaponsmiths who made them? I mean, the weapons had to have come from somewhere, right? Therefore just because something is not included in the movie, doesnt mean it cannot be included in the game so long as it is done tastefully and is in line with the overall story, thus sporting variety in playstyle.


A contradiction would be making Han Solo the Image Designing trainer.


TKM was created because of the popularity of street fighter style games at the time. So one was made in the intial thought processfor the screen play of star wars as the primary combat weapon in the SWG and the other was made by some out of work game designer to make money and cash in on the fade video game at the time. STAR WARS Vs. MONEY WARS? But it's in the game now.


So the fact that Teras Kasi is in the game is what makes the company money? So all those folks who purchased the game knew what TKA was, despite the entire concept being absent in the movie? And if this is indeed what is generating cash for the company, then woulditnot be foolish for them to remove it? The makers of Star Wars themselves didnt make the movie solely to make the world a better place, or they would have broadcasted it for free instead of charging for tickets.


If there is no infringement of contract on behalf of the creators of this game, then that would pretty much mean that they havent taken a step which is deemed so 'Un-Starwarsy' that it simply must be eradicated.


I mean you no offense, since you're a fellow smuggler and a gamer like myself. Merely voicing my opinion just like you, and i'd like all brawlerprofessions to remain in-game despite the fact that i'm contemplating between Pistoleer and Commando.




-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
JediArashi
Mon Apr 25, 2005 11:35 am
#24






CyrusJ wrote:

THE DEVS CUT HP OF EVERYTHING WAY DOWN BUT BUMPED UP OFFENSE.I MEAN THATS HOW IT IS IN REAL LIFE. WEAPONS ARE EXTREMLY DEADLY AND EVEN THE BEST BALISTIC ARMOR CAN ONLY TAKE 5 HITS FROM A 7.62. SO MAKE NPC'S IN THE GAME WEAKER HP WISE BUT STRONGER OFFENSE WISE.





I would prefer not to spend 80% of my time running back and forth from the Cloning Facility. if they make combat that fast and decisive, then people will be doing nothing but clone with their game time. Does that sound fun to you?


Realistic that it takes 30 shots from a laser to be incapacitated? No, but this is a game and therefore needs to have gameplay values that make it enjoyable.


No thanks.




Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
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